Files
oot3d/Source/Game/actors/Obj_Roomtimer/z_obj_roomtimer.cpp
T
2024-09-24 12:54:27 -04:00

28 lines
634 B
C++

extern "C" {
#include "z_obj_roomtimer.hpp"
#define FLAGS 0x00000010
void ObjRoomtimer_Init(Actor* actor, GameState* state);
void ObjRoomtimer_Destroy(Actor* actor, GameState* state);
void ObjRoomtimer_Update(Actor* actor, GameState* state);
ActorInit Obj_Roomtimer_InitVars = {
ACTOR_OBJ_ROOMTIMER,
ACTORCAT_ENEMY,
FLAGS,
OBJECT_GAMEPLAY_KEEP,
sizeof(ObjRoomtimer),
(ActorFunc)ObjRoomtimer_Init,
(ActorFunc)ObjRoomtimer_Destroy,
(ActorFunc)ObjRoomtimer_Update,
NULL,
};
GLOBAL_ASM("asm/ObjRoomtimer_Init.s")
GLOBAL_ASM("asm/ObjRoomtimer_Destroy.s")
GLOBAL_ASM("asm/ObjRoomtimer_Update.s")
}