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https://github.com/zeldaret/tmc.git
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62 lines
1.4 KiB
C
62 lines
1.4 KiB
C
#include "global.h"
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#include "entity.h"
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#include "physics.h"
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void sub_080A0640(Entity*);
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void sub_080A05A4(Entity*);
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void sub_080A05F4(Entity*);
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void sub_080A0624(Entity*);
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void ObjectAF(Entity* this) {
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static void (*const actionFuncs[])(Entity*) = {
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sub_080A05A4,
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sub_080A05F4,
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sub_080A0624,
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};
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actionFuncs[this->action](this);
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}
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void sub_080A05A4(Entity* this) {
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if (this->type != 2) {
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this->action = 1;
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this->spritePriority.b0 = 6;
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sub_080A0640(this);
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InitializeAnimation(this, 1);
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} else {
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this->action = 2;
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this->y.HALF.HI++;
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this->z.HALF.HI = 0;
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this->spriteOffsetY--;
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InitializeAnimation(this, 3);
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}
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}
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void sub_080A05F4(Entity* this) {
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if (this->parent == NULL) {
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this->action = 2;
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InitializeAnimation(this, 2);
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} else {
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if (this->parent->next == NULL) {
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DeleteThisEntity();
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}
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sub_080A0640(this);
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GetNextFrame(this);
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}
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}
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void sub_080A0624(Entity* this) {
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GetNextFrame(this);
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if (this->frame & ANIM_DONE) {
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DeleteThisEntity();
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}
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}
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void sub_080A0640(Entity* this) {
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if (this->type == 0) {
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PositionRelative(*(((Entity**)this->parent->myHeap) + 4), this, 0, Q_16_16(8.0));
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} else {
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CopyPosition(this->parent, this);
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}
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this->z.HALF.HI = 0;
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}
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