mirror of
https://github.com/zeldaret/tmc.git
synced 2026-10-01 23:42:08 -04:00
75 lines
1.9 KiB
C
75 lines
1.9 KiB
C
/**
|
|
* @file heartContainer.c
|
|
* @ingroup Objects
|
|
*
|
|
* @brief HeartContainer object
|
|
*/
|
|
#include "collision.h"
|
|
#include "entity.h"
|
|
#include "flags.h"
|
|
#include "functions.h"
|
|
#include "item.h"
|
|
#include "sound.h"
|
|
|
|
static void HeartContainer_Init(Entity*);
|
|
static void HeartContainer_Action1(Entity*);
|
|
static void HeartContainer_Action2(Entity*);
|
|
static void HeartContainer_Action3(Entity*);
|
|
|
|
static void (*const HeartContainer_Actions[])(Entity*) = {
|
|
HeartContainer_Init,
|
|
HeartContainer_Action1,
|
|
HeartContainer_Action2,
|
|
HeartContainer_Action3,
|
|
};
|
|
|
|
const Hitbox3D gUnk_08121C58 = { 0, -3, { 5, 3, 3, 5 }, 6, 6, 12, {} };
|
|
|
|
void HeartContainer(Entity* this) {
|
|
HeartContainer_Actions[this->action](this);
|
|
}
|
|
|
|
static void HeartContainer_Init(Entity* this) {
|
|
if (CheckFlags(this->cutsceneBeh.HWORD)) {
|
|
DeleteThisEntity();
|
|
}
|
|
this->action = 1;
|
|
this->type = 0x62;
|
|
this->spriteSettings.draw = 0;
|
|
this->hitbox = (Hitbox*)&gUnk_08121C58;
|
|
this->collisionLayer = 3;
|
|
this->updatePriority = PRIO_NO_BLOCK;
|
|
}
|
|
|
|
static void HeartContainer_Action1(Entity* this) {
|
|
if (CheckFlags(this->field_0x86.HWORD)) {
|
|
this->action = 2;
|
|
this->spriteSettings.draw = 1;
|
|
this->spriteRendering.b0 = 3;
|
|
HeartContainer_Action2(this);
|
|
}
|
|
}
|
|
|
|
static void HeartContainer_Action2(Entity* this) {
|
|
int var0 = 0x400 - this->subtimer * 8;
|
|
if (var0 > 0x100) {
|
|
this->subtimer++;
|
|
SetAffineInfo(this, var0, var0, 0);
|
|
} else {
|
|
this->action = 3;
|
|
this->collisionFlags |= 0x10;
|
|
sub_0805EC60(this);
|
|
SoundReq(SFX_HEART_CONTAINER_SPAWN);
|
|
}
|
|
sub_08080CB4(this);
|
|
}
|
|
|
|
static void HeartContainer_Action3(Entity* this) {
|
|
sub_08080CB4(this);
|
|
if (!(gPlayerState.flags & PL_MINISH) && IsCollidingPlayer(this)) {
|
|
SetFlag(this->cutsceneBeh.HWORD);
|
|
CreateItemEntity(ITEM_HEART_CONTAINER, 0, 0);
|
|
DeleteThisEntity();
|
|
}
|
|
}
|