mirror of
https://github.com/zeldaret/website.git
synced 2026-09-26 13:33:07 -04:00
69bb8b5cad
Fixes typo in MM chart tooltip.
155 lines
5.9 KiB
JavaScript
155 lines
5.9 KiB
JavaScript
let mmNumMasks = 24;
|
|
let mmNumRupees = 500;
|
|
let mmSeriesConfiguration = [{
|
|
name: 'Code Decompilation',
|
|
yAxisVariable: 'totalPercent'
|
|
}, {
|
|
name: 'Asset Reconstruction',
|
|
yAxisVariable: 'assetPercent'
|
|
}];
|
|
|
|
let mmChart = null;
|
|
|
|
window.addEventListener('load', (event) => {
|
|
mmChart = new ProgressChart(
|
|
// Chart Element ID
|
|
'mmProgressChart',
|
|
// Matching Toggle Button Element ID
|
|
'mmToggleMatching',
|
|
// Chart Title
|
|
'Majora\'s Mask Decompilation Progress History',
|
|
// Chart Subtitle
|
|
'MM USA',
|
|
// Non-matching CSV URL
|
|
'https://zelda64.dev/reports/progress_mm.us.rev1.csv',
|
|
// Matching CSV URL
|
|
'https://zelda64.dev/reports/progress_matching_mm.us.rev1.csv',
|
|
// Series Configuration
|
|
mmSeriesConfiguration,
|
|
// CSV To Chart Row Mapping
|
|
{
|
|
x: 1,
|
|
y: 9,
|
|
version: 0,
|
|
timestamp: 1,
|
|
commit: 2,
|
|
code: 3,
|
|
codeSize: 4,
|
|
boot: 5,
|
|
bootSize: 6,
|
|
ovl: 7,
|
|
ovlSize: 8,
|
|
src: 9,
|
|
asm: 10,
|
|
nonMatchingCount: 11,
|
|
audio: 12,
|
|
audioSize: 13,
|
|
misc: 14,
|
|
miscSize: 15,
|
|
object: 16,
|
|
objectSize: 17,
|
|
scene: 18,
|
|
sceneSize: 19,
|
|
texture: 20,
|
|
textureSize: 21
|
|
},
|
|
// Chart Post-process Function
|
|
function(e) {
|
|
let chart = this.chart;
|
|
// Post-process loaded data from CSV
|
|
e.series.forEach(function(series, seriesIndex) {
|
|
let rows = series.data;
|
|
rows.forEach(function(row, rowIndex) {
|
|
// JS timestamps are in milliseconds, but are provided in seconds from csv.
|
|
row.timestamp *= 1000;
|
|
|
|
// Decompilable bytes
|
|
row.total = row.asm + row.src;
|
|
row.totalPercent = row.src / row.total;
|
|
row.asmPercent = row.asm / row.total;
|
|
row.codePercent = row.code / row.codeSize;
|
|
row.bootPercent = row.boot / row.bootSize;
|
|
row.ovlPercent = row.ovl / row.ovlSize;
|
|
|
|
// Non-decompilable bytes
|
|
row.asset = row.audio + row.misc + row.object + row.scene + row.texture;
|
|
row.assetSize = row.audioSize + row.miscSize + row.objectSize + row.sceneSize + row.textureSize;
|
|
row.assetPercent = row.asset / row.assetSize
|
|
row.audioPercent = row.audio / row.audioSize;
|
|
row.miscPercent = row.misc / row.miscSize;
|
|
row.objectPercent = row.object / row.objectSize;
|
|
row.scenePercent = row.scene / row.sceneSize;
|
|
row.texturePercent = row.texture / row.textureSize;
|
|
|
|
// Game Totals
|
|
row.gameTotal = row.asset + row.src;
|
|
row.gameTotalSize = row.assetSize + row.total;
|
|
row.gameTotalPercent = row.gameTotal / row.gameTotalSize;
|
|
|
|
let bytesPerMask = row.total / mmNumMasks;
|
|
row.masks = Math.floor(row.src / bytesPerMask);
|
|
row.rupees = Math.floor((row.src % bytesPerMask) * mmNumRupees / bytesPerMask);
|
|
|
|
row.x = row.timestamp;
|
|
row.y = row[mmSeriesConfiguration[seriesIndex].yAxisVariable];
|
|
// TODO: How to read this from the chart itself?
|
|
});
|
|
});
|
|
|
|
let lastRow = e.series[0].data.slice(-1)[0];
|
|
if (typeof lastRow !== 'undefined') {
|
|
let date = new Date(lastRow.timestamp);
|
|
document.getElementById("mmLastChange").innerText = date.toLocaleDateString() + " " + date.toLocaleTimeString();
|
|
document.getElementById("mmTotalPercentFileName").innerText = formatPercent(lastRow.totalPercent);
|
|
document.getElementById("mmTotalPercent").innerText = formatPercent(lastRow.totalPercent);
|
|
document.getElementById("mmBootPercent").innerText = formatPercent(lastRow.bootPercent);
|
|
document.getElementById("mmCodePercent").innerText = formatPercent(lastRow.codePercent);
|
|
document.getElementById("mmOverlayPercent").innerText = formatPercent(lastRow.ovlPercent);
|
|
}
|
|
},
|
|
// Chart Tooltip Formatter Function
|
|
function(tooltip) {
|
|
let point = this.points[0].point;
|
|
let totalPercent = formatPercent(point.totalPercent);
|
|
let asmPercent = formatPercent(point.asmPercent);
|
|
let codePercent = formatPercent(point.codePercent);
|
|
let bootPercent = formatPercent(point.bootPercent);
|
|
let ovlPercent = formatPercent(point.ovlPercent);
|
|
let audioPercent = formatPercent(point.audioPercent);
|
|
let assetPercent = formatPercent(point.assetPercent);
|
|
let miscPercent = formatPercent(point.miscPercent);
|
|
let objectPercent = formatPercent(point.objectPercent);
|
|
let scenePercent = formatPercent(point.scenePercent);
|
|
let texturePercent = formatPercent(point.texturePercent);
|
|
let gameTotalPercent = formatPercent(point.gameTotalPercent);
|
|
let date = new Date(point.timestamp).toLocaleString("en-US");
|
|
let adjective = tooltip.chart.owner.getDecompAdjective();
|
|
|
|
return `
|
|
Date: ${date}<br />
|
|
Commit: ${point.commit}<br />
|
|
------------------------------------<br />
|
|
Total Code Decompilation: ${totalPercent}<br />
|
|
<br />
|
|
${point.src}/${point.total} total bytes of decompilable code (${totalPercent})<br />
|
|
${point.boot}/${point.bootSize} bytes ${adjective} in boot (${bootPercent})<br />
|
|
${point.code}/${point.codeSize} bytes ${adjective} in code (${codePercent})<br />
|
|
${point.ovl}/${point.ovlSize} bytes ${adjective} in overlays (${ovlPercent})<br />
|
|
<br />
|
|
You have ${point.masks}/${mmNumMasks} mask(s) and ${point.rupees}/${mmNumRupees} rupee(s).<br />
|
|
------------------------------------<br />
|
|
Total Asset Reconstruction: ${assetPercent}<br />
|
|
<br />
|
|
${point.asset}/${point.assetSize} total bytes of reconstructable assets (${assetPercent})<br />
|
|
${point.audio}/${point.audioSize} bytes reconstructed in audio (${audioPercent})<br />
|
|
${point.misc}/${point.miscSize} bytes reconstructed in misc (${miscPercent})<br />
|
|
${point.object}/${point.objectSize} bytes reconstructed in object (${objectPercent})<br />
|
|
${point.scene}/${point.sceneSize} bytes reconstructed in scene (${scenePercent})<br />
|
|
${point.texture}/${point.textureSize} bytes reconstructed in texture (${texturePercent})<br />
|
|
------------------------------------<br />
|
|
Total Game Reconstruction: ${gameTotalPercent}<br />
|
|
${point.gameTotal}/${point.gameTotalSize} total bytes reconstructed (${gameTotalPercent}).
|
|
`;
|
|
}
|
|
);
|
|
}); |