Fix cutscene depth-of-field striping and ghosting at render scale > 1

The cutscene DoF chain is authored for the 640×360 guest grid; at render scale > 1 its guest-granular blur kernels alias against host-granular content, visible as streaks and ghost outlines. Fix: snap the two CoC pre-blur passes to guest texel centers and densify the two 13-tap gather passes per axis. Hash-allowlisted, behind ac6_fix_dof (on), inert at 1x.
This commit is contained in:
Dipshet
2026-07-31 03:58:29 +02:00
parent 562ad5020a
commit 23e463737c
4 changed files with 217 additions and 2 deletions
+19
View File
@@ -19,6 +19,9 @@ REXCVAR_DECLARE(int32_t, draw_resolution_scale_y);
REXCVAR_DECLARE(bool, param_gen_integer_guest_position);
REXCVAR_DECLARE(bool, param_gen_host_subpixel_restore);
REXCVAR_DECLARE(std::string, ac6_neutralize_deswizzle_hashes);
REXCVAR_DECLARE(std::string, ac6_snap_guest_texel_hashes);
REXCVAR_DECLARE(std::string, ac6_densify_x_fetch_hashes);
REXCVAR_DECLARE(std::string, ac6_densify_y_fetch_hashes);
REXCVAR_DECLARE(std::string, log_file);
REXCVAR_DECLARE(std::string, log_level);
REXCVAR_DECLARE(bool, ac6_d3d_trace);
@@ -70,6 +73,13 @@ REXCVAR_DEFINE_BOOL(ac6_fix_deswizzle, true, "AC6",
"sub-tile de-swizzle, which is always a wrong texel permutation once the "
"emulator detiles to linear. On by default; effective at all draw scales "
"(the swizzle is present at 1x too).");
REXCVAR_DEFINE_BOOL(ac6_fix_dof, true, "AC6",
"Fix the in-engine cutscene depth-of-field striping/ghosting at draw "
"resolution scale > 1: the 6-pass DoF chain is authored for the 640x360 "
"grid, so its guest-texel kernels alias against the extra detail of "
"scaled sources (combed CoC weights, ghost copies at the sparse gather "
"taps). Snaps the CoC pre-blurs to the guest grid and densifies the "
"gather taps along each pass's axis. On by default; inert at 1x.");
#include "generated/ac6recomp_config.h"
#include "generated/ac6recomp_init.h"
@@ -187,6 +197,15 @@ void ApplyAc6FixDefaults() {
AC6_SET_IF_UNSET(ac6_neutralize_deswizzle_hashes,
"7d22894002d16018, 17e5e4ac3e713245:4");
}
// Cutscene DoF chain (CoC pre-blur pair snapped to the guest grid; the
// two 13-tap gathers densified along their pass axes). The translator
// only emits these at draw scale > 1, so no scale gate is needed here.
if (REXCVAR_GET(ac6_fix_dof)) {
AC6_SET_IF_UNSET(ac6_snap_guest_texel_hashes,
"85d733927e3bba9c, d050dfa6f58567f6");
AC6_SET_IF_UNSET(ac6_densify_x_fetch_hashes, "6328f9c40913c82c");
AC6_SET_IF_UNSET(ac6_densify_y_fetch_hashes, "5bd20f9d0d911687");
}
}
#undef AC6_SET_IF_UNSET
+3
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@@ -32,6 +32,9 @@ REXCVAR_DECLARE(bool, draw_resolution_scaled_texture_offsets);
REXCVAR_DECLARE(bool, param_gen_integer_guest_position);
REXCVAR_DECLARE(bool, param_gen_host_subpixel_restore);
REXCVAR_DECLARE(std::string, ac6_neutralize_deswizzle_hashes);
REXCVAR_DECLARE(std::string, ac6_snap_guest_texel_hashes);
REXCVAR_DECLARE(std::string, ac6_densify_x_fetch_hashes);
REXCVAR_DECLARE(std::string, ac6_densify_y_fetch_hashes);
REXCVAR_DECLARE(std::string, readback_resolve);
REXCVAR_DECLARE(bool, readback_resolve_half_pixel_offset);
REXCVAR_DECLARE(bool, readback_memexport);
+29
View File
@@ -65,6 +65,35 @@ REXCVAR_DEFINE_STRING(ac6_neutralize_deswizzle_hashes, "", "GPU/Shader",
"Xenos tfetch slot 4 (needed when only some fetches de-swizzle, e.g. "
"the AC6 cloud compositor: scene fetch de-swizzles, mask/cloud "
"fetches use plain UVs and must be left alone). Runtime, no rebuild.");
REXCVAR_DEFINE_STRING(ac6_snap_guest_texel_hashes, "", "GPU/Shader",
"AC6: same \"<hash>[:<slot>[+<slot>...]]\" token list as "
"ac6_neutralize_deswizzle_hashes, naming guest pixel-shader ucode "
"hashes whose texture taps encode fractional guest-texel bilinear "
"positions (e.g. the cutscene depth-of-field gather pair). Sampling "
"a resolution-scaled texture with such a kernel reinterprets every "
"blend ratio against the finer host grid and alternates the kernel "
"phase per output pixel, aliasing into striping at >1x. For matching "
"fetches the normalized coordinate is snapped to the guest texel "
"center (where host bilinear of a scaled texture returns exactly the "
"guest texel's box average), restoring the guest sampling grid at any "
"draw resolution scale. Applied only at >1x and only to "
"resolution-scaled textures. Runtime, no rebuild.");
REXCVAR_DEFINE_STRING(ac6_densify_x_fetch_hashes, "", "GPU/Shader",
"AC6: \"<hash>[:<slot>[+<slot>...]]\" list for HORIZONTAL-axis "
"separable filter passes (e.g. the cutscene DoF H gather "
"6328f9c40913c82c). Each allowlisted fetch becomes the average of "
"2*draw_resolution_scale_x samples spread along X across one "
"guest-texel half-gap on each side of the original tap - the union "
"of all taps' cells covers the kernel span continuously, so ghost "
"copies of arbitrarily thin features merge at any resolution scale. "
"Convolving the authored kernel with the 2-texel cell box widens the "
"blur by ~2% (visually shape-faithful). Per-axis scale aware; no-op "
"when draw_resolution_scale_x is 1. Read at shader translation.");
REXCVAR_DEFINE_STRING(ac6_densify_y_fetch_hashes, "", "GPU/Shader",
"AC6: as ac6_densify_x_fetch_hashes, for VERTICAL-axis separable "
"filter passes (e.g. the cutscene DoF V gather 5bd20f9d0d911687): "
"2*draw_resolution_scale_y samples along Y per fetch. No-op when "
"draw_resolution_scale_y is 1.");
REXCVAR_DEFINE_BOOL(ac6_flare_drop_quad2, true, "GPU/Shader",
"AC6: cull the sun lens-flare's spurious second billboard "
"(vertices 4-7) to remove the faint rectangle in the sky");
@@ -862,6 +862,63 @@ void DxbcShaderTranslator::ProcessTextureFetchInstruction(
UcodeHashSlotInList(current_shader().ucode_data_hash(), tfetch_index,
neutralize_hashes);
}
// Guest-texel snap for scale-broken filter kernels: some game passes (AC6's
// cutscene depth-of-field gather pair) build their kernel out of fractional
// guest-texel tap offsets whose bilinear blend ratios are tuned for the
// guest-resolution texel grid. Against a resolution-scaled texture the same
// UVs land on the finer host grid: every ratio is reinterpreted and the
// kernel phase alternates per output pixel, aliasing into striping. For an
// allowlisted shader (same syntax as the de-swizzle neutralize) snap the
// final coordinate to the guest texel center, where host bilinear of a
// scaled texture returns exactly the guest texel's box average - the guest
// sampling grid at any scale. Unlike the passes above these shaders sample
// via interpolators, so no param_gen requirement.
bool apply_guest_texel_snap = false;
if (instr.opcode == FetchOpcode::kTextureFetch &&
!instr.attributes.unnormalized_coordinates &&
instr.dimension == xenos::FetchOpDimension::k2D && is_pixel_shader() &&
(draw_resolution_scale_x_ > 1 || draw_resolution_scale_y_ > 1)) {
const std::string& snap_hashes = REXCVAR_GET(ac6_snap_guest_texel_hashes);
apply_guest_texel_snap =
!snap_hashes.empty() &&
UcodeHashSlotInList(current_shader().ucode_data_hash(), tfetch_index,
snap_hashes);
}
// Tap-footprint box filter for sparse-kernel shaders (AC6 DoF gathers):
// taps several guest texels apart alias against the extra detail of a
// resolution-scaled source. Each allowlisted fetch becomes the average of a
// 4-sample cluster at (+/-0.25, +/-0.25) guest texels around the original
// position - a guest-Nyquist low-pass at the exact tap location, preserving
// the kernel's fractional placement (no output quantization, unlike the
// texel-center snap above).
// Axis densification for separable sparse-kernel passes (AC6 DoF gathers):
// each allowlisted fetch becomes the average of 2*scale_axis samples spread
// along the pass axis across one guest-texel half-gap on each side of the
// tap. The union of adjacent taps' cells covers the kernel span
// continuously, so ghost copies of features thinner than the tap spacing
// merge at any resolution scale; the effective kernel is the authored one
// convolved with a 2-guest-texel box (~2% wider - shape-faithful). Per-axis
// resolution scale aware (Xenia allows asymmetric X/Y scales); no-op when
// the relevant axis scale is 1.
uint32_t densify_axis_samples[2] = {0, 0};
if (instr.opcode == FetchOpcode::kTextureFetch &&
!instr.attributes.unnormalized_coordinates &&
instr.dimension == xenos::FetchOpDimension::k2D && is_pixel_shader()) {
const std::string& densify_x_hashes = REXCVAR_GET(ac6_densify_x_fetch_hashes);
if (draw_resolution_scale_x_ > 1 && !densify_x_hashes.empty() &&
UcodeHashSlotInList(current_shader().ucode_data_hash(), tfetch_index,
densify_x_hashes)) {
densify_axis_samples[0] = 2 * uint32_t(draw_resolution_scale_x_);
}
const std::string& densify_y_hashes = REXCVAR_GET(ac6_densify_y_fetch_hashes);
if (draw_resolution_scale_y_ > 1 && !densify_y_hashes.empty() &&
UcodeHashSlotInList(current_shader().ucode_data_hash(), tfetch_index,
densify_y_hashes)) {
densify_axis_samples[1] = 2 * uint32_t(draw_resolution_scale_y_);
}
}
const bool apply_cluster_filter =
densify_axis_samples[0] != 0 || densify_axis_samples[1] != 0;
uint32_t size_needed_components = 0b0000;
if (instr.opcode == FetchOpcode::kGetTextureWeights) {
// Size needed for denormalization for coordinate lerp factor.
@@ -926,10 +983,12 @@ void DxbcShaderTranslator::ProcessTextureFetchInstruction(
// the texture is 3D unconditionally.
size_needed_components |= 0b1000;
}
if (apply_host_subpixel_correction || apply_deswizzle_identity) {
if (apply_host_subpixel_correction || apply_deswizzle_identity ||
apply_guest_texel_snap || apply_cluster_filter) {
// Need the guest texture width/height (XY) to convert the host sub-pixel
// offset (Tier B) or the SV_Position into normalized texture space
// (de-swizzle identity).
// (de-swizzle identity), or to locate the guest texel grid (texel snap /
// cluster filters).
size_needed_components |= 0b0011;
}
uint32_t size_and_is_3d_temp = size_needed_components ? PushSystemTemp() : UINT32_MAX;
@@ -1303,6 +1362,32 @@ void DxbcShaderTranslator::ProcessTextureFetchInstruction(
// Release deswizzle_temp.
PopSystemTemp();
}
if (apply_guest_texel_snap) {
// coord_and_sampler_temp.xy is the final normalized coordinate. Snap it
// to the guest texel center so the allowlisted kernel samples the guest
// grid regardless of the host storage resolution (see the gate above).
uint32_t snap_temp = PushSystemTemp();
// snap_temp.xy = (floor(uv * guest_size) + 0.5) / guest_size.
a_.OpMul(dxbc::Dest::R(snap_temp, 0b0011),
dxbc::Src::R(coord_and_sampler_temp), dxbc::Src::R(size_and_is_3d_temp));
a_.OpRoundNI(dxbc::Dest::R(snap_temp, 0b0011), dxbc::Src::R(snap_temp));
a_.OpAdd(dxbc::Dest::R(snap_temp, 0b0011), dxbc::Src::R(snap_temp),
dxbc::Src::LF(0.5f, 0.5f, 0.0f, 0.0f));
a_.OpDiv(dxbc::Dest::R(snap_temp, 0b0011), dxbc::Src::R(snap_temp),
dxbc::Src::R(size_and_is_3d_temp));
// Only textures stored at host resolution present a finer grid than the
// kernel was tuned for; guest-resolution sources stay stock.
a_.OpAnd(dxbc::Dest::R(snap_temp, 0b0100),
LoadSystemConstant(SystemConstants::Index::kTexturesResolutionScaled,
offsetof(SystemConstants, textures_resolution_scaled),
dxbc::Src::kXXXX),
dxbc::Src::LU(uint32_t(1) << tfetch_index));
a_.OpIf(true, dxbc::Src::R(snap_temp, dxbc::Src::kZZZZ));
a_.OpMov(dxbc::Dest::R(coord_and_sampler_temp, 0b0011), dxbc::Src::R(snap_temp));
a_.OpEndIf();
// Release snap_temp.
PopSystemTemp();
}
switch (instr.dimension) {
case xenos::FetchOpDimension::k1D:
// Pad to 2D array coordinates.
@@ -1957,6 +2042,65 @@ void DxbcShaderTranslator::ProcessTextureFetchInstruction(
texture_binding_signed.bindful_srv_index,
uint32_t(SRVMainRegister::kBindfulTexturesStart) + texture_binding_index_signed);
}
// Tap densification (see the gate above): re-emit the whole sample
// block once per cluster offset around the original coordinate and
// average the RAW results (before format decode - consistent with how
// Xenos bilinear itself filters in storage space). Restricted to
// plain 2D fetches. Cluster geometry: 2*scale_axis samples per listed
// axis, spanning one guest texel each side of the tap (a grid if both
// axes are listed).
const bool cluster_this_srv = apply_cluster_filter &&
srv_dimension == xenos::FetchOpDimension::k2D &&
!layer_lerp_needed;
float cluster_dx[64];
float cluster_dy[64];
uint32_t cluster_count = 1;
cluster_dx[0] = 0.0f;
cluster_dy[0] = 0.0f;
if (cluster_this_srv) {
float xs[8], ys[8];
uint32_t nx = 1, ny = 1;
xs[0] = 0.0f;
ys[0] = 0.0f;
if (densify_axis_samples[0]) {
nx = std::min(densify_axis_samples[0], 8u);
for (uint32_t j = 0; j < nx; ++j) {
xs[j] = (float(j) + 0.5f) * 2.0f / float(nx) - 1.0f;
}
}
if (densify_axis_samples[1]) {
ny = std::min(densify_axis_samples[1], 8u);
for (uint32_t j = 0; j < ny; ++j) {
ys[j] = (float(j) + 0.5f) * 2.0f / float(ny) - 1.0f;
}
}
cluster_count = 0;
for (uint32_t jy = 0; jy < ny; ++jy) {
for (uint32_t jx = 0; jx < nx; ++jx) {
cluster_dx[cluster_count] = xs[jx];
cluster_dy[cluster_count] = ys[jy];
++cluster_count;
}
}
}
uint32_t cluster_accum_temp = UINT32_MAX;
uint32_t cluster_coord_temp = UINT32_MAX;
const uint32_t cluster_passes = cluster_this_srv ? cluster_count : 1;
if (cluster_this_srv) {
cluster_accum_temp = PushSystemTemp();
cluster_coord_temp = PushSystemTemp();
// The original tap coordinate (and the sampler index in W).
a_.OpMov(dxbc::Dest::R(cluster_coord_temp), dxbc::Src::R(coord_and_sampler_temp));
}
for (uint32_t cluster_pass = 0; cluster_pass < cluster_passes; ++cluster_pass) {
if (cluster_this_srv) {
// coord.xy = original + cluster offset (guest texels) / guest_size.
a_.OpDiv(dxbc::Dest::R(coord_and_sampler_temp, 0b0011),
dxbc::Src::LF(cluster_dx[cluster_pass], cluster_dy[cluster_pass], 0.0f, 0.0f),
dxbc::Src::R(size_and_is_3d_temp));
a_.OpAdd(dxbc::Dest::R(coord_and_sampler_temp, 0b0011),
dxbc::Src::R(coord_and_sampler_temp), dxbc::Src::R(cluster_coord_temp));
}
for (uint32_t layer = 0; layer < (layer_lerp_needed ? 2u : 1u); ++layer) {
uint32_t layer_value_temp = system_temp_result_;
if (layer) {
@@ -2050,6 +2194,26 @@ void DxbcShaderTranslator::ProcessTextureFetchInstruction(
PopSystemTemp();
}
}
if (cluster_this_srv) {
if (cluster_pass == 0) {
a_.OpMov(dxbc::Dest::R(cluster_accum_temp, used_result_nonzero_components),
dxbc::Src::R(system_temp_result_));
} else {
a_.OpAdd(dxbc::Dest::R(cluster_accum_temp, used_result_nonzero_components),
dxbc::Src::R(cluster_accum_temp), dxbc::Src::R(system_temp_result_));
}
}
} // cluster_pass
if (cluster_this_srv) {
// The tap's value = the average of the cluster samples.
a_.OpMul(dxbc::Dest::R(system_temp_result_, used_result_nonzero_components),
dxbc::Src::R(cluster_accum_temp),
dxbc::Src::LF(1.0f / float(cluster_passes)));
// Restore the unoffset coordinate for any downstream use.
a_.OpMov(dxbc::Dest::R(coord_and_sampler_temp), dxbc::Src::R(cluster_coord_temp));
// Release cluster_coord_temp and cluster_accum_temp.
PopSystemTemp(2);
}
}
if (instr.dimension == xenos::FetchOpDimension::k3DOrStacked) {
// Close the stacked/3D check.