mirror of
https://github.com/sal063/AC6_recomp
synced 2026-07-07 14:13:47 -04:00
Initial commit
This commit is contained in:
+17
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# Build output
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out/
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# Generated recomp code
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generated/
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# Game assets (user-supplied)
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assets/
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# VS local settings
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.vs/
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# Copilot and debugging workflow
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.github/instructions/
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# CMake user presets (machine-local)
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CMakeUserPresets.json
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[submodule "thirdparty/rexglue-sdk"]
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path = thirdparty/rexglue-sdk
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url = https://github.com/rapidsamphire/rexglue-sdk.git
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branch = ac6recomp-fixes
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Vendored
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{
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"version": "0.2.0",
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"configurations": [
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{
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"name": "AC6Recomp (RelWithDebInfo)",
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"type": "cppvsdbg",
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"request": "launch",
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"program": "C:\\Users\\Zalamander\\AC6Recomp\\out\\build\\win-amd64-relwithdebinfo\\ac6recomp.exe",
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"args": [
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"C:\\Users\\Zalamander\\AC6Recomp\\assets",
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"--enable_console=false",
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"--log_level=info"
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],
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"cwd": "${workspaceFolder}",
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"console": "integratedTerminal"
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}
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]
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}
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# ac6recomp - ReXGlue Recompiled Project
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#
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# This file is yours to edit. 'rexglue migrate' will NOT overwrite it.
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# SDK boilerplate lives in generated/rexglue.cmake.
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cmake_minimum_required(VERSION 3.25)
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project(ac6recomp LANGUAGES CXX)
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set(CMAKE_CXX_STANDARD 23)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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include(generated/rexglue.cmake)
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# Sources
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set(AC6RECOMP_SOURCES
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src/main.cpp
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)
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if(WIN32)
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add_executable(ac6recomp WIN32 ${AC6RECOMP_SOURCES})
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else()
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add_executable(ac6recomp ${AC6RECOMP_SOURCES})
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endif()
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rexglue_setup_target(ac6recomp)
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@@ -0,0 +1,86 @@
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{
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"version": 6,
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"cmakeMinimumRequired": { "major": 3, "minor": 25, "patch": 0 },
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"configurePresets": [
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{
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"name": "windows-base",
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"hidden": true,
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"generator": "Ninja",
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"binaryDir": "${sourceDir}/out/build/${presetName}",
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"cacheVariables": {
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"CMAKE_C_COMPILER": "clang",
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"CMAKE_CXX_COMPILER": "clang++",
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"CMAKE_C_FLAGS": "-march=x86-64-v3",
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"CMAKE_CXX_FLAGS": "-march=x86-64-v3",
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"REXSDK_DIR": "${sourceDir}/thirdparty/rexglue-sdk"
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},
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"condition": {
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"type": "equals",
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"lhs": "${hostSystemName}",
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"rhs": "Windows"
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}
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},
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{
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"name": "linux-base",
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"hidden": true,
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"generator": "Ninja",
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"binaryDir": "${sourceDir}/out/build/${presetName}",
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"cacheVariables": {
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"CMAKE_C_COMPILER": "clang-20",
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"CMAKE_CXX_COMPILER": "clang++-20",
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"CMAKE_C_FLAGS": "-march=x86-64-v3",
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"CMAKE_CXX_FLAGS": "-march=x86-64-v3",
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"REXSDK_DIR": "${sourceDir}/thirdparty/rexglue-sdk"
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},
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"condition": {
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"type": "equals",
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"lhs": "${hostSystemName}",
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"rhs": "Linux"
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}
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},
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{
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"name": "win-amd64-debug",
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"displayName": "Windows AMD64 Debug",
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"inherits": "windows-base",
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"cacheVariables": { "CMAKE_BUILD_TYPE": "Debug" }
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},
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{
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"name": "win-amd64-release",
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"displayName": "Windows AMD64 Release",
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"inherits": "windows-base",
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"cacheVariables": { "CMAKE_BUILD_TYPE": "Release" }
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},
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{
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"name": "linux-amd64-debug",
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"displayName": "Linux AMD64 Debug",
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"inherits": "linux-base",
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"cacheVariables": { "CMAKE_BUILD_TYPE": "Debug" }
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},
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{
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"name": "linux-amd64-release",
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"displayName": "Linux AMD64 Release",
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"inherits": "linux-base",
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"cacheVariables": { "CMAKE_BUILD_TYPE": "Release" }
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},
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{
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"name": "win-amd64-relwithdebinfo",
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"displayName": "Windows AMD64 RelWithDebInfo",
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"inherits": "windows-base",
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"cacheVariables": { "CMAKE_BUILD_TYPE": "RelWithDebInfo" }
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},
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{
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"name": "linux-amd64-relwithdebinfo",
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"displayName": "Linux AMD64 RelWithDebInfo",
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"inherits": "linux-base",
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"cacheVariables": { "CMAKE_BUILD_TYPE": "RelWithDebInfo" }
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}
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],
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"buildPresets": [
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{ "name": "win-amd64-debug", "configurePreset": "win-amd64-debug" },
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{ "name": "win-amd64-release", "configurePreset": "win-amd64-release" },
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{ "name": "win-amd64-relwithdebinfo", "configurePreset": "win-amd64-relwithdebinfo" },
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{ "name": "linux-amd64-debug", "configurePreset": "linux-amd64-debug" },
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{ "name": "linux-amd64-release", "configurePreset": "linux-amd64-release" },
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{ "name": "linux-amd64-relwithdebinfo", "configurePreset": "linux-amd64-relwithdebinfo" }
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]
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}
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+10543
File diff suppressed because it is too large
Load Diff
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// ac6recomp - ReXGlue Recompiled Project
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//
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// This file is yours to edit. 'rexglue migrate' will NOT overwrite it.
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// Customize your app by overriding virtual hooks from rex::ReXApp.
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#pragma once
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#include <rex/cvar.h>
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#include <rex/rex_app.h>
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REXCVAR_DECLARE(bool, vfetch_index_rounding_bias);
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class Ac6recompApp : public rex::ReXApp {
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public:
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using rex::ReXApp::ReXApp;
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static std::unique_ptr<rex::ui::WindowedApp> Create(
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rex::ui::WindowedAppContext& ctx) {
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return std::unique_ptr<Ac6recompApp>(new Ac6recompApp(ctx, "ac6recomp",
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PPCImageConfig));
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}
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protected:
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void OnPreSetup(rex::RuntimeConfig& config) override {
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// Fix black triangles caused by vertex fetch index precision (RCP).
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REXCVAR_SET(vfetch_index_rounding_bias, true);
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}
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// void OnPostSetup() override {}
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// void OnCreateDialogs(rex::ui::ImGuiDrawer* drawer) override {}
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// void OnShutdown() override {}
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// void OnConfigurePaths(rex::PathConfig& paths) override {}
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};
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@@ -0,0 +1,10 @@
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// ac6recomp - ReXGlue Recompiled Project
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//
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// This file is yours to edit. 'rexglue migrate' will NOT overwrite it.
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#include "generated/ac6recomp_config.h"
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#include "generated/ac6recomp_init.h"
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#include "ac6recomp_app.h"
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REX_DEFINE_APP(ac6recomp, Ac6recompApp::Create)
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+1
Submodule thirdparty/rexglue-sdk added at a1aea56528
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