mirror of
https://github.com/sal063/AC6_recomp
synced 2026-05-23 06:54:32 -04:00
Fix pipeline generation for POINT and RECTANGLE primitive lists, and resolve audio CVar linkage errors
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@@ -10,7 +10,4 @@
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#include "ac6recomp_app.h"
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REXCVAR_DEFINE_BOOL(audio_deep_trace, false, "Audio",
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"Enable verbose runtime audio tracing");
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REX_DEFINE_APP(ac6recomp, Ac6recompApp::Create)
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@@ -1087,10 +1087,21 @@ bool PipelineCache::TranslateAnalyzedShader(DxbcShaderTranslator& translator,
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case Shader::HostVertexShaderType::kQuadDomainPatchIndexed:
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host_shader_type = "patch-indexed quad domain";
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break;
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default:
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assert(modification.vertex.host_vertex_shader_type ==
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Shader::HostVertexShaderType::kVertex);
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case Shader::HostVertexShaderType::kPointListAsTriangleStrip:
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host_shader_type = "point-list-as-triangle-strip vertex";
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break;
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case Shader::HostVertexShaderType::kRectangleListAsTriangleStrip:
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host_shader_type = "rectangle-list-as-triangle-strip vertex";
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break;
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case Shader::HostVertexShaderType::kMemExportCompute:
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host_shader_type = "memexport compute";
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break;
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case Shader::HostVertexShaderType::kVertex:
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host_shader_type = "vertex";
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break;
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default:
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assert_always();
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host_shader_type = "unknown";
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}
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} else {
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host_shader_type = "pixel";
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@@ -2797,8 +2808,12 @@ ID3D12PipelineState* PipelineCache::CreateD3D12Pipeline(
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state_desc.DS.pShaderBytecode = runtime_description.vertex_shader->translated_binary().data();
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state_desc.DS.BytecodeLength = runtime_description.vertex_shader->translated_binary().size();
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} else {
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assert_true(host_vertex_shader_type == Shader::HostVertexShaderType::kVertex);
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if (host_vertex_shader_type != Shader::HostVertexShaderType::kVertex) {
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assert_true(host_vertex_shader_type == Shader::HostVertexShaderType::kVertex ||
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host_vertex_shader_type == Shader::HostVertexShaderType::kPointListAsTriangleStrip ||
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host_vertex_shader_type == Shader::HostVertexShaderType::kRectangleListAsTriangleStrip);
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if (host_vertex_shader_type != Shader::HostVertexShaderType::kVertex &&
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host_vertex_shader_type != Shader::HostVertexShaderType::kPointListAsTriangleStrip &&
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host_vertex_shader_type != Shader::HostVertexShaderType::kRectangleListAsTriangleStrip) {
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// Fallback vertex shaders are not needed on Direct3D 12.
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return nullptr;
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}
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@@ -17,6 +17,8 @@ REXCVAR_DEFINE_BOOL(audio_trace_telemetry, false, "Audio",
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"Trace audio runtime telemetry");
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REXCVAR_DEFINE_BOOL(audio_trace_render_driver_verbose, false, "Audio",
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"Trace render-driver activity");
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REXCVAR_DEFINE_BOOL(audio_deep_trace, false, "Audio",
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"Enable verbose runtime audio tracing");
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namespace rex::audio {
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