Set Texture swap dump and render_capture to false to fix any preformence issues

This commit is contained in:
salh
2026-04-22 18:09:32 +03:00
parent a0884cbf3a
commit d56edb4afe
2 changed files with 2 additions and 2 deletions
@@ -1,5 +1,5 @@
# Auto-generated cvar configuration
ac6_render_capture = true
ac6_render_capture = false
ac6_timing_hooks_enabled = false
log_level = "debug"
log_file = "ac6recomp.log"
+1 -1
View File
@@ -21,7 +21,7 @@ REXCVAR_DECLARE(std::string, user_data_root);
REXCVAR_DEFINE_BOOL(ac6_texture_swaps_enabled, true, "AC6/TextureSwaps",
"Enable AC6 texture dump and replacement support");
REXCVAR_DEFINE_BOOL(ac6_texture_swaps_dump_enabled, true, "AC6/TextureSwaps",
REXCVAR_DEFINE_BOOL(ac6_texture_swaps_dump_enabled, false, "AC6/TextureSwaps",
"Dump host-ready textures to the user-data texture dump folder");
REXCVAR_DEFINE_BOOL(ac6_texture_swaps_replace_enabled, true, "AC6/TextureSwaps",
"Load matching replacement DDS files from the user-data texture override folders");