8 Commits

Author SHA1 Message Date
salh d3bb76be61 Integrate rexglue 0.7.5 and 0.7.6 improvements 2026-04-22 14:30:40 +03:00
salh 3d3579d290 Implement texture swap dump and replace pipeline 2026-04-22 01:06:53 +03:00
salh 701eb202eb Fix graphics diagnostics and restore default runtime settings 2026-04-20 23:13:53 +03:00
salh 26c84988e7 Add setup_and_build.bat script 2026-04-20 06:43:35 +03:00
salh 882d20f686 Refactor native graphics backend and fix build errors 2026-04-19 13:05:54 +03:00
salh 62717248d4 fix(gpu): default point-list expansion in VS for particles/trails
D3D12 previously assumed native point-list + geometry-shader expansion; that path can drop or rasterize points incorrectly (invisible missile trails). Default to the shared triangle-strip VS expansion path with an init-time CVar override.

Vulkan: default vulkan_force_expand_point_sprites_in_vs to true for the same behavior on non-D3D12 hosts.
Made-with: Cursor
2026-04-17 22:55:03 +03:00
salh a96d70d51a feat: add SDL audio backend for Linux runtime
Add a native SDL3 audio driver for non-Windows hosts and gate WASAPI to Windows-only builds, so Linux builds no longer depend on Windows headers while keeping runtime telemetry and queue behavior intact.

Made-with: Cursor
2026-04-17 22:39:55 +03:00
salh ddf7c28587 Initial barebones version 2026-04-17 20:09:41 +03:00