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https://github.com/sal063/AC6_recomp
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62717248d4
D3D12 previously assumed native point-list + geometry-shader expansion; that path can drop or rasterize points incorrectly (invisible missile trails). Default to the shared triangle-strip VS expansion path with an init-time CVar override. Vulkan: default vulkan_force_expand_point_sprites_in_vs to true for the same behavior on non-D3D12 hosts. Made-with: Cursor