mirror of
https://github.com/sal063/AC6_recomp
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168 lines
7.2 KiB
C++
168 lines
7.2 KiB
C++
#pragma once
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*
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* @modified Tom Clay, 2026 - Adapted for ReXGlue runtime
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*/
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#include <algorithm>
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#include <cstdint>
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#include <rex/math.h>
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#include <rex/ui/vulkan/device.h>
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namespace rex {
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namespace ui {
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namespace vulkan {
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namespace util {
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template <typename DestroyFunction, typename Object>
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inline bool DestroyAndNullHandle(DestroyFunction* const destroy_function, Object& handle) {
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if (handle != VK_NULL_HANDLE) {
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destroy_function(handle, nullptr);
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handle = VK_NULL_HANDLE;
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return true;
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}
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return false;
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}
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template <typename DestroyFunction, typename Parent, typename Object>
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inline bool DestroyAndNullHandle(DestroyFunction* const destroy_function, const Parent parent,
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Object& handle) {
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if (handle != VK_NULL_HANDLE) {
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destroy_function(parent, handle, nullptr);
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handle = VK_NULL_HANDLE;
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return true;
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}
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return false;
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}
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enum class MemoryPurpose {
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kDeviceLocal,
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kUpload,
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kReadback,
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};
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inline uint32_t ChooseHostMemoryType(const VulkanDevice::MemoryTypes& memory_types,
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uint32_t supported_types, const bool is_readback) {
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supported_types &= memory_types.host_visible;
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uint32_t memory_type;
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// For upload, uncached is preferred so writes do not pollute the CPU cache.
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// For readback, cached is preferred so multiple CPU reads are fast.
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// If the preferred caching behavior is not available, pick any host-visible.
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if (rex::bit_scan_forward(
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supported_types & (is_readback ? memory_types.host_cached : ~memory_types.host_cached),
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&memory_type) ||
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rex::bit_scan_forward(supported_types, &memory_type)) {
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return memory_type;
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}
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return UINT32_MAX;
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}
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inline uint32_t ChooseMemoryType(const VulkanDevice::MemoryTypes& memory_types,
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const uint32_t supported_types, const MemoryPurpose purpose) {
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switch (purpose) {
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case MemoryPurpose::kDeviceLocal: {
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uint32_t memory_type;
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if (rex::bit_scan_forward(supported_types & memory_types.device_local, &memory_type)) {
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return memory_type;
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}
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if (rex::bit_scan_forward(supported_types, &memory_type)) {
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return memory_type;
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}
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return UINT32_MAX;
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} break;
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case MemoryPurpose::kUpload:
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case MemoryPurpose::kReadback:
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return ChooseHostMemoryType(memory_types, supported_types,
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purpose == MemoryPurpose::kReadback);
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default:
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assert_unhandled_case(purpose);
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return UINT32_MAX;
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}
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}
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// Actual memory size is required if explicit size is specified for clamping to
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// the actual memory allocation size while rounding to the non-coherent atom
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// size (offset + size passed to vkFlushMappedMemoryRanges inside this function
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// must be either a multiple of nonCoherentAtomSize (but not exceeding the
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// memory size) or equal to the memory size).
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void FlushMappedMemoryRange(const VulkanDevice* vulkan_device, VkDeviceMemory memory,
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uint32_t memory_type, VkDeviceSize offset = 0,
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VkDeviceSize memory_size = VK_WHOLE_SIZE,
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VkDeviceSize size = VK_WHOLE_SIZE);
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inline VkExtent2D GetMax2DFramebufferExtent(const VulkanDevice::Properties& device_properties) {
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VkExtent2D max_extent;
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max_extent.width =
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std::min(device_properties.maxFramebufferWidth, device_properties.maxImageDimension2D);
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max_extent.height =
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std::min(device_properties.maxFramebufferHeight, device_properties.maxImageDimension2D);
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return max_extent;
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}
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inline VkImageSubresourceRange InitializeSubresourceRange(
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const VkImageAspectFlags aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT,
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const uint32_t base_mip_level = 0, const uint32_t level_count = VK_REMAINING_MIP_LEVELS,
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const uint32_t base_array_layer = 0, const uint32_t layer_count = VK_REMAINING_ARRAY_LAYERS) {
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VkImageSubresourceRange range;
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range.aspectMask = aspect_mask;
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range.baseMipLevel = base_mip_level;
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range.levelCount = level_count;
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range.baseArrayLayer = base_array_layer;
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range.layerCount = layer_count;
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return range;
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}
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// Creates a buffer backed by a dedicated allocation. The allocation size will
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// NOT be aligned to nonCoherentAtomSize - if mapping or flushing not the whole
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// size, memory_size_out must be used for clamping the range.
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bool CreateDedicatedAllocationBuffer(const VulkanDevice* vulkan_device, VkDeviceSize size,
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VkBufferUsageFlags usage, MemoryPurpose memory_purpose,
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VkBuffer& buffer_out, VkDeviceMemory& memory_out,
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uint32_t* memory_type_out = nullptr,
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VkDeviceSize* memory_size_out = nullptr);
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bool CreateDedicatedAllocationImage(const VulkanDevice* vulkan_device,
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const VkImageCreateInfo& create_info,
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MemoryPurpose memory_purpose, VkImage& image_out,
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VkDeviceMemory& memory_out, uint32_t* memory_type_out = nullptr,
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VkDeviceSize* memory_size_out = nullptr);
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// Explicitly accepting const uint32_t* to make sure attention is paid to the
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// alignment where this is called for safety on different host architectures.
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inline VkShaderModule CreateShaderModule(const VulkanDevice* const vulkan_device,
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const uint32_t* const code, const size_t code_size_bytes) {
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VkShaderModuleCreateInfo shader_module_create_info;
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shader_module_create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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shader_module_create_info.pNext = nullptr;
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shader_module_create_info.flags = 0;
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shader_module_create_info.codeSize = code_size_bytes;
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shader_module_create_info.pCode = code;
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VkShaderModule shader_module;
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return vulkan_device->functions().vkCreateShaderModule(vulkan_device->device(),
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&shader_module_create_info, nullptr,
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&shader_module) == VK_SUCCESS
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? shader_module
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: VK_NULL_HANDLE;
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}
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VkPipeline CreateComputePipeline(const VulkanDevice* vulkan_device, VkPipelineLayout layout,
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VkShaderModule shader,
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const VkSpecializationInfo* specialization_info = nullptr,
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const char* entry_point = "main");
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VkPipeline CreateComputePipeline(const VulkanDevice* vulkan_device, VkPipelineLayout layout,
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const uint32_t* shader_code, size_t shader_code_size_bytes,
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const VkSpecializationInfo* specialization_info = nullptr,
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const char* entry_point = "main");
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} // namespace util
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} // namespace vulkan
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} // namespace ui
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} // namespace rex
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