Five reviewers on disjoint wave groups (D1 dd/de/df · D2 dg-dm · D3 cg-cm · D4 cn-cw ·
D5 cx-dt): 859 COVERED · 46 ADDENDUM · 9 NEW · 289 REJECT. Index now 888 sections.
§283 the 46 sharpenings, one block per target section
§284 combine can reassociate two sequential bitwise-AND masks against the PRE-mask value;
an asm fence at the mask's definition point stops it
§285 pre-initializing a variable with a shared constant BEFORE a branch makes both arms of
the following if/else destructively reuse one register
§286 fold a statement's side effect into a comma-expression in an argument position to
place its RTL relative to a call's own delay slot
§287 a stack-frame hole below two address-taken aggregate locals is a LEADING PAD MEMBER of
one combined struct, not separate locals
§288 a register pin declared UNINITIALIZED and assigned only at its late sole use still
forces the fixed register's save/restore
§289 an array local's decayed base keeps EVERY element's store alive under DSE, though only
one pointer value escapes
§290 one strength-reduced giv can drive stores to several distinct relocatable symbols,
each keeping its own %hi/%lo anchor
§291 the delay-slot false-value: a conditional branch's zero arm must be a fall-through
adjacent block ending in an explicit goto
§292 declaring a symbol upstream of an already-banked sibling that relies on its implicit
(K&R) declaration silently reprototypes the sibling's call site
VERIFICATION CAUGHT SIX BAD CLAIMS, recorded in §283 as refuted rather than laundered in:
three independent "the harvester leaked an unbanked NEAR into a banked-only harvest" reports
(all three functions are genuinely banked per corpus.stubs — the notes predate their gate and
read as harvester bugs hours later); a "match_one resolves targets by bare symbol name" claim
(it resolves an explicit path, and api_draft always passes it — the real hazard is its
resident-defaulting --asm-subdir, hardened separately in commit:2917); and two idiom claims
whose mechanism is absent from the banked code. §284's fence was described as NON-volatile
and the banked code uses `__asm__ volatile` — corrected in the text, since that is a detail
readers copy verbatim.
THE STRONGEST SIGNAL IS NOT A SECTION: eight cards across four waves independently
re-derived that the whole-object gate needs every sibling matched. It is implicit in the
corpus and has never been stated as its own law. Recorded in §283 as the batch's clearest
missing-section signal.
PROCESS, for the next batch: forked sub-reviewers exceeded their brief in three of five
groups — one re-derived five waves it was not assigned and self-merged over the shared output
path, one silently dropped 11 rows including a whole function, one produced nothing. Each
parent caught its own fork. Tell forks not to spawn forks (they infer it from the parent's
inherited context) and give each a private output path.
BFM-decomp
A matching decompilation of Brave Fencer Musashi (PlayStation, SLUS-00726, USA 1998) — the first public decompilation effort for this game.
What "matching" means
The goal is C source code that, compiled with the original-era toolchain (PsyQ 4.x / GCC 2.7.2-family + ASPSX via maspsx), produces a byte-for-byte identical SLUS_007.26 and, eventually, byte-identical overlay binaries. SHA1 checksums are the ground truth; "functionally equivalent" does not count.
No ROM content
This repository contains no game assets, no disassembly output, and no ROM-derived data — only source code, build configuration, symbol names/addresses, hashes, and documentation. To build or contribute you must provide your own dump of the game disc (4-track BIN/CUE, redump layout). See .gitignore for the firewall.
Project status
Latest (Phase 19, 2026-06-20): the project builds 136 binaries byte-identical from a clean tree (the EXE + the resident engine + all 134 location overlays);
make check-all→ 136/136. Fleet byte-identical-from-source is 58.0% (function-instance-weighted; see the PhaseEnds for the byte-weighted ~30% figure and what it includes). Shared engine functions are matched once inov_SC01_077and propagated ×134 viatools/dedup_propagate.py. (The narrative below is Phase-11/12-era; a full refresh is part of the public-flip prep.)
Gen1 (foundation) complete — the matching pipeline is proven end-to-end. make extract && make build && make check rebuilds SLUS_007.26 byte-for-byte identical (SHA1 143dbb89…) from C + assembly, reproducibly across many sessions.
- Compiler pinned by evidence:
gcc-2.7.2-psx -O2 -G0 -mips1 -mcpu=3000+maspsx --aspsx-version=2.56 --expand-div. - 52 functions hand-matched to byte-identical machine code — including the LZSS streaming decompressor — with a decomp-permuter + matching-cookbook "flywheel" to accelerate the next.
- 959 PsyQ SDK functions linked byte-identical (libcd, libgs, libgte, libspu/libsnd, libgpu, libc2, libmcrd, libapi/libcard, libetc) straight from the real PsyQ 4.0 libraries instead of re-decompiling them — bringing byte-identical-from-source coverage of the EXE to ~50%.
- File-loader / overlay system reverse-engineered, with the resident engine blob + location overlays' load addresses proven byte-identical against a live PCSX-Redux RAM dump.
About half the EXE is still INCLUDE_ASM stubs (correct bytes, not yet C), and the bulk of the game lives in compressed overlays inside the .CD archives — Gen2 (overlays & engine at scale) is underway:
- The build toolchain is binary-agnostic (one parameterized pipeline builds any binary), and the always-resident engine blob rebuilds byte-for-byte from source (SHA1
8e17e02f…) — the second binary reconstructed exactly, after the EXE — and is now 86% hand-matched C (123 / 146 functions, up from 0): its scripting turned out to be compiled-MIPS state/mode dispatch, not a bytecode VM, and the save-file + sound (SQV) formats are documented. The harvest used a reusable swarm-of-agents + bit-for-bit byte-gate method (a wrong match can't be accepted) —tools/harvest_verify.py+tools/match_one.py, which carry straight into the overlay phase. - A cross-binary deduplication pipeline is live: a Ghidra-free signer fingerprints all 134 location overlays, and the report finds ~9,000 byte-identical function groups shared across binaries (~28 MB of collapsible code) — a single engine function is byte-identical in all 134 overlays. This is "one match unlocks many": each engine match will be auto-credited across the overlay fleet.
Current phase and detailed progress live in phase-ends/ (newest PhaseEnd_*.md = current state); methodology, rules, and the full roadmap are in PROJECT_CONTEXT.md; environment setup in docs/SETUP.md.
This project is developed primarily by Claude Code driving Ghidra through an MCP server; see CLAUDE.md.
License
Private repository for now. AGPL-3.0 is planned at public release, modeled on sotn-decomp. tools/brave-CUE/ is CUE's BRAVE extractor (GPL, source included) and retains its own license.