The ore that piled up behind a stale READY marker for 10.5 h (waves be..ce). Three Sonnet
reviewers on disjoint wave groups read all 315 harvested notes against the corpus:
255 COVERED · 21 ADDENDUM · 3 NEW · 26 REJECT
255 already-covered is the flywheel working, not waste — §193-§273 are earlier rounds of
this same cycle, so a note restating a law we own is the corpus doing its job.
§274 the 21 sharpenings, one block per target section (§8, §20, §82, §134, §164-51,
§164-64, §172a, §172b-1, §172b-4, §176-F5, §179-C, §179-D, §211, §219+§1-I5,
§224, §225, §225/§256, §226, §229, §244, §136d-1)
§275 THE LEFTOVER-REGISTER READ — an entry block that consumes $v0/$v1 with no earlier
write in the function is reading the CALLER's return value; reproduce with an
unassigned `register s32 v __asm__("$2")`, and stop hunting for a dropped call
§276 MIXED ADDRESS-EXPRESSION SPELLING as a CSE-unification dial — spell one occurrence
of a repeated symbol as offset arithmetic on its neighbour ((&D_X)[1]) and cse
cannot unify them; found twice, independently, on the same function
§277 RETURN-TAIL C SPELLING picks the delay-slot-fill vs trailing-move topology
VERIFIED AT MERGE, not taken on trust (R14/G3): the leftover-register read, the CSE-defeat
spelling, the compound-rounding pair (live in ov_SC03_095), and func_801846F0's delay-slot
`addu $v0,$zero,$zero`. Two reviewer claims did NOT survive and are corrected in place:
§275's law was stated as "no call anywhere in the body" when the function has five jal's —
what makes it true is that no write to the register PRECEDES the read; and a claimed
harness defect (func_800CE004 "will not bank") is false, it has a real body at
src/md_MAIN_044/md_MAIN_044.c:443 and corpus.stubs does not list it as open.
B and C reached the same CSE lever from different waves and the §1-I5 / §219 rounding law
arrived twice on three overlays — both unified into one entry rather than duplicated.
Index regenerated: 806 sections. The lane immediately raised its next batch (cf, 34
candidates), which is the proof it is unblocked.
BFM-decomp
A matching decompilation of Brave Fencer Musashi (PlayStation, SLUS-00726, USA 1998) — the first public decompilation effort for this game.
What "matching" means
The goal is C source code that, compiled with the original-era toolchain (PsyQ 4.x / GCC 2.7.2-family + ASPSX via maspsx), produces a byte-for-byte identical SLUS_007.26 and, eventually, byte-identical overlay binaries. SHA1 checksums are the ground truth; "functionally equivalent" does not count.
No ROM content
This repository contains no game assets, no disassembly output, and no ROM-derived data — only source code, build configuration, symbol names/addresses, hashes, and documentation. To build or contribute you must provide your own dump of the game disc (4-track BIN/CUE, redump layout). See .gitignore for the firewall.
Project status
Latest (Phase 19, 2026-06-20): the project builds 136 binaries byte-identical from a clean tree (the EXE + the resident engine + all 134 location overlays);
make check-all→ 136/136. Fleet byte-identical-from-source is 58.0% (function-instance-weighted; see the PhaseEnds for the byte-weighted ~30% figure and what it includes). Shared engine functions are matched once inov_SC01_077and propagated ×134 viatools/dedup_propagate.py. (The narrative below is Phase-11/12-era; a full refresh is part of the public-flip prep.)
Gen1 (foundation) complete — the matching pipeline is proven end-to-end. make extract && make build && make check rebuilds SLUS_007.26 byte-for-byte identical (SHA1 143dbb89…) from C + assembly, reproducibly across many sessions.
- Compiler pinned by evidence:
gcc-2.7.2-psx -O2 -G0 -mips1 -mcpu=3000+maspsx --aspsx-version=2.56 --expand-div. - 52 functions hand-matched to byte-identical machine code — including the LZSS streaming decompressor — with a decomp-permuter + matching-cookbook "flywheel" to accelerate the next.
- 959 PsyQ SDK functions linked byte-identical (libcd, libgs, libgte, libspu/libsnd, libgpu, libc2, libmcrd, libapi/libcard, libetc) straight from the real PsyQ 4.0 libraries instead of re-decompiling them — bringing byte-identical-from-source coverage of the EXE to ~50%.
- File-loader / overlay system reverse-engineered, with the resident engine blob + location overlays' load addresses proven byte-identical against a live PCSX-Redux RAM dump.
About half the EXE is still INCLUDE_ASM stubs (correct bytes, not yet C), and the bulk of the game lives in compressed overlays inside the .CD archives — Gen2 (overlays & engine at scale) is underway:
- The build toolchain is binary-agnostic (one parameterized pipeline builds any binary), and the always-resident engine blob rebuilds byte-for-byte from source (SHA1
8e17e02f…) — the second binary reconstructed exactly, after the EXE — and is now 86% hand-matched C (123 / 146 functions, up from 0): its scripting turned out to be compiled-MIPS state/mode dispatch, not a bytecode VM, and the save-file + sound (SQV) formats are documented. The harvest used a reusable swarm-of-agents + bit-for-bit byte-gate method (a wrong match can't be accepted) —tools/harvest_verify.py+tools/match_one.py, which carry straight into the overlay phase. - A cross-binary deduplication pipeline is live: a Ghidra-free signer fingerprints all 134 location overlays, and the report finds ~9,000 byte-identical function groups shared across binaries (~28 MB of collapsible code) — a single engine function is byte-identical in all 134 overlays. This is "one match unlocks many": each engine match will be auto-credited across the overlay fleet.
Current phase and detailed progress live in phase-ends/ (newest PhaseEnd_*.md = current state); methodology, rules, and the full roadmap are in PROJECT_CONTEXT.md; environment setup in docs/SETUP.md.
This project is developed primarily by Claude Code driving Ghidra through an MCP server; see CLAUDE.md.
License
Private repository for now. AGPL-3.0 is planned at public release, modeled on sotn-decomp. tools/brave-CUE/ is CUE's BRAVE extractor (GPL, source included) and retains its own license.