Drew T 356373efab fix(phase-30 S33b): the PAIR rule — my 42-decl relax did NOT unblock the lane; the mirror form did
HONEST CORRECTION to commit:1382. That commit's message implies the 42 `(void)`
relaxes unblocked the PROPAGATE remainder. They did NOT: the re-run banked 0/1
in all 134 overlays with the same error, because DEFINE_func_8016BA68 declares
func_80146C3C `(u8*)` — the MIRROR of the EXTEND-lane pair — and my relax only
touched the `(void)` direction.

Root cause is the R37 shape a third time: I bucketed by SYMBOL and stopped. The
lever is set by the (macro-shape, TU-shape) PAIR, and the same symbol conflicts
in BOTH directions across this fleet. One awk over the macro I was ACTUALLY
fixing — which I ran for the EXTEND macros and not for this one — shows the pair
before a 134-build run. §138 amended with the PAIR rule; correction logged in
CURRENT_PHASE.md rather than rewritten out of history.

The 42-decl relax still stands: byte-neutral, R22 140/140, removes a real
conflict class. It just did not do what I predicted.

THIS commit relaxes the 2 remaining `(u8*)` decls (uses are cast; `()` is
compatible with the (void)/()/(u8*) forms the fleet carries and no decl of this
symbol has a default-promotion param). R22 clean-fleet: 140 passed, 0 failed.

ALSO: tools/overlay_src_split.py `_split_macro_body` — the §134 sweep's one real
target, fixed. It carried the identical single-line-only comment test, and it
decides where a macro body's file-scope externs END, so a multi-line comment
truncated the extern set. SIZED FIRST: 38 live lines in engine_core.h macro
bodies hit it today. Now decides on cdecl._mask (one oracle, R33) with the
length-preservation invariant asserted (R32). Proven both directions by a
control: pre-fix it stopped at `/* multi` carrying 1 of 2 externs and treated the
comment as the definition head; post-fix both externs carry and the def head is
correct. Not in the gate path (only o0_subsplit + jr_isolate_all import it).
2026-08-04 00:16:23 -06:00
2026-06-10 22:02:07 -06:00
2026-06-10 22:02:07 -06:00

BFM-decomp

A matching decompilation of Brave Fencer Musashi (PlayStation, SLUS-00726, USA 1998) — the first public decompilation effort for this game.

What "matching" means

The goal is C source code that, compiled with the original-era toolchain (PsyQ 4.x / GCC 2.7.2-family + ASPSX via maspsx), produces a byte-for-byte identical SLUS_007.26 and, eventually, byte-identical overlay binaries. SHA1 checksums are the ground truth; "functionally equivalent" does not count.

No ROM content

This repository contains no game assets, no disassembly output, and no ROM-derived data — only source code, build configuration, symbol names/addresses, hashes, and documentation. To build or contribute you must provide your own dump of the game disc (4-track BIN/CUE, redump layout). See .gitignore for the firewall.

Project status

Latest (Phase 19, 2026-06-20): the project builds 136 binaries byte-identical from a clean tree (the EXE + the resident engine + all 134 location overlays); make check-all → 136/136. Fleet byte-identical-from-source is 58.0% (function-instance-weighted; see the PhaseEnds for the byte-weighted ~30% figure and what it includes). Shared engine functions are matched once in ov_SC01_077 and propagated ×134 via tools/dedup_propagate.py. (The narrative below is Phase-11/12-era; a full refresh is part of the public-flip prep.)

Gen1 (foundation) complete — the matching pipeline is proven end-to-end. make extract && make build && make check rebuilds SLUS_007.26 byte-for-byte identical (SHA1 143dbb89…) from C + assembly, reproducibly across many sessions.

  • Compiler pinned by evidence: gcc-2.7.2-psx -O2 -G0 -mips1 -mcpu=3000 + maspsx --aspsx-version=2.56 --expand-div.
  • 52 functions hand-matched to byte-identical machine code — including the LZSS streaming decompressor — with a decomp-permuter + matching-cookbook "flywheel" to accelerate the next.
  • 959 PsyQ SDK functions linked byte-identical (libcd, libgs, libgte, libspu/libsnd, libgpu, libc2, libmcrd, libapi/libcard, libetc) straight from the real PsyQ 4.0 libraries instead of re-decompiling them — bringing byte-identical-from-source coverage of the EXE to ~50%.
  • File-loader / overlay system reverse-engineered, with the resident engine blob + location overlays' load addresses proven byte-identical against a live PCSX-Redux RAM dump.

About half the EXE is still INCLUDE_ASM stubs (correct bytes, not yet C), and the bulk of the game lives in compressed overlays inside the .CD archives — Gen2 (overlays & engine at scale) is underway:

  • The build toolchain is binary-agnostic (one parameterized pipeline builds any binary), and the always-resident engine blob rebuilds byte-for-byte from source (SHA1 8e17e02f…) — the second binary reconstructed exactly, after the EXE — and is now 86% hand-matched C (123 / 146 functions, up from 0): its scripting turned out to be compiled-MIPS state/mode dispatch, not a bytecode VM, and the save-file + sound (SQV) formats are documented. The harvest used a reusable swarm-of-agents + bit-for-bit byte-gate method (a wrong match can't be accepted) — tools/harvest_verify.py + tools/match_one.py, which carry straight into the overlay phase.
  • A cross-binary deduplication pipeline is live: a Ghidra-free signer fingerprints all 134 location overlays, and the report finds ~9,000 byte-identical function groups shared across binaries (~28 MB of collapsible code) — a single engine function is byte-identical in all 134 overlays. This is "one match unlocks many": each engine match will be auto-credited across the overlay fleet.

Current phase and detailed progress live in phase-ends/ (newest PhaseEnd_*.md = current state); methodology, rules, and the full roadmap are in PROJECT_CONTEXT.md; environment setup in docs/SETUP.md.

This project is developed primarily by Claude Code driving Ghidra through an MCP server; see CLAUDE.md.

License

Private repository for now. AGPL-3.0 is planned at public release, modeled on sotn-decomp. tools/brave-CUE/ is CUE's BRAVE extractor (GPL, source included) and retains its own license.

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