Drew T 39558b2991 fix(phase-30 S6b): MULTI-LINE BLINDNESS in family_remap — 4 faces, 3 fixed; +740 members (R22 140/140)
- ONE root cause, four faces (cookbook §134): extract_unit's preamble scanner reads C
  one line at a time, so every construct that WRAPS was misread.
  D1 the {-guard fired on a documentation comment mentioning a brace -> carry truncated
     mid-comment -> `parse error before 'the'`.
  D2 _def_head_at's "param list continues -> ANSI definition" fallback accepted a WRAPPED
     DECLARATION as a definition head -> a 16-line fragment with no body, closed by a brace
     pair inside a comment -> a silent 0/137 that reads exactly like a compiler wall.
  D5 the backscan met a multi-line typedef's CLOSING line `} T;` first and stopped -> the
     type never travelled -> `T undeclared` across 17 families / 24,332 templatable ins.
     (The code comment claimed they "route through the engine_types.h lift"; measured, they
     routed nowhere.)
  D4 wrapped __asm__("func_...") alias invisible to a single-line regex — MEASURED (1 exemplar,
     3,288 ins, second blocker behind it) and deliberately NOT fixed; it now returns None so the
     sweep reports a VISIBLE skip instead of 137 silent failures (R32).
- Fixes: _def_head_at(ln, idx, more=()) lookahead (no-lookahead keeps the historical answer);
  {-guard exempts comment-only lines + an R32 dangling-comment backstop; forward brace scan
  counts over cdecl._mask (R33, one masking oracle); _typedef_block_start carries whole blocks.
- BLAST RADIUS (R14): extract_unit diffed vs the pre-fix tool over all 181 zero-crack exemplars
  -> 157 byte-IDENTICAL, 24 changed, all in the intended direction.
- PAYOFF: D1+D2 +323 members from families that banked ZERO; D5 +417 incl. func_8012B77C 139/139
  (8,062 ins) and func_80128C98 137/275. S6 total 1,582 members (pre-fix tool scored 842).
- R22 clean-fleet 140/140. Fleet 94.43->94.88% fn-count, 91.4->91.9% instr, 84.0->84.6% distinct.
- TELL worth keeping (§134): bimodal bank rates (57 all / 52 zero / 8 partial) are a TOOLING
  signature, not codegen. Probe one member and read one compiler error before writing a family off.
2026-08-01 17:28:06 -06:00
2026-06-10 22:02:07 -06:00
2026-06-10 22:02:07 -06:00

BFM-decomp

A matching decompilation of Brave Fencer Musashi (PlayStation, SLUS-00726, USA 1998) — the first public decompilation effort for this game.

What "matching" means

The goal is C source code that, compiled with the original-era toolchain (PsyQ 4.x / GCC 2.7.2-family + ASPSX via maspsx), produces a byte-for-byte identical SLUS_007.26 and, eventually, byte-identical overlay binaries. SHA1 checksums are the ground truth; "functionally equivalent" does not count.

No ROM content

This repository contains no game assets, no disassembly output, and no ROM-derived data — only source code, build configuration, symbol names/addresses, hashes, and documentation. To build or contribute you must provide your own dump of the game disc (4-track BIN/CUE, redump layout). See .gitignore for the firewall.

Project status

Latest (Phase 19, 2026-06-20): the project builds 136 binaries byte-identical from a clean tree (the EXE + the resident engine + all 134 location overlays); make check-all → 136/136. Fleet byte-identical-from-source is 58.0% (function-instance-weighted; see the PhaseEnds for the byte-weighted ~30% figure and what it includes). Shared engine functions are matched once in ov_SC01_077 and propagated ×134 via tools/dedup_propagate.py. (The narrative below is Phase-11/12-era; a full refresh is part of the public-flip prep.)

Gen1 (foundation) complete — the matching pipeline is proven end-to-end. make extract && make build && make check rebuilds SLUS_007.26 byte-for-byte identical (SHA1 143dbb89…) from C + assembly, reproducibly across many sessions.

  • Compiler pinned by evidence: gcc-2.7.2-psx -O2 -G0 -mips1 -mcpu=3000 + maspsx --aspsx-version=2.56 --expand-div.
  • 52 functions hand-matched to byte-identical machine code — including the LZSS streaming decompressor — with a decomp-permuter + matching-cookbook "flywheel" to accelerate the next.
  • 959 PsyQ SDK functions linked byte-identical (libcd, libgs, libgte, libspu/libsnd, libgpu, libc2, libmcrd, libapi/libcard, libetc) straight from the real PsyQ 4.0 libraries instead of re-decompiling them — bringing byte-identical-from-source coverage of the EXE to ~50%.
  • File-loader / overlay system reverse-engineered, with the resident engine blob + location overlays' load addresses proven byte-identical against a live PCSX-Redux RAM dump.

About half the EXE is still INCLUDE_ASM stubs (correct bytes, not yet C), and the bulk of the game lives in compressed overlays inside the .CD archives — Gen2 (overlays & engine at scale) is underway:

  • The build toolchain is binary-agnostic (one parameterized pipeline builds any binary), and the always-resident engine blob rebuilds byte-for-byte from source (SHA1 8e17e02f…) — the second binary reconstructed exactly, after the EXE — and is now 86% hand-matched C (123 / 146 functions, up from 0): its scripting turned out to be compiled-MIPS state/mode dispatch, not a bytecode VM, and the save-file + sound (SQV) formats are documented. The harvest used a reusable swarm-of-agents + bit-for-bit byte-gate method (a wrong match can't be accepted) — tools/harvest_verify.py + tools/match_one.py, which carry straight into the overlay phase.
  • A cross-binary deduplication pipeline is live: a Ghidra-free signer fingerprints all 134 location overlays, and the report finds ~9,000 byte-identical function groups shared across binaries (~28 MB of collapsible code) — a single engine function is byte-identical in all 134 overlays. This is "one match unlocks many": each engine match will be auto-credited across the overlay fleet.

Current phase and detailed progress live in phase-ends/ (newest PhaseEnd_*.md = current state); methodology, rules, and the full roadmap are in PROJECT_CONTEXT.md; environment setup in docs/SETUP.md.

This project is developed primarily by Claude Code driving Ghidra through an MCP server; see CLAUDE.md.

License

Private repository for now. AGPL-3.0 is planned at public release, modeled on sotn-decomp. tools/brave-CUE/ is CUE's BRAVE extractor (GPL, source included) and retains its own license.

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