- dedup_extend banked 157 / 478 planned across 135 binaries: func_80165CA0 (99 ins) ×135 (~+0.10pp) + 22 other functions ×1 picked up in the 3 overlays the first sweep excluded. - FLEET: instr-weighted 80.1% -> 80.2% (10,525,534 -> 10,539,723, +14,189 ins); fn-count 89.09% -> 89.14%; distinct-code 67.7% (unchanged — propagation moves coverage, not distinct-RE). dedup 1886 validated / 0 failed, C1 coverage 239,472/239,472. 0 NON_MATCHING (G4). - R22 clean-fleet: make clean && extract-all && check-all -> 140 passed, 0 failed of 140. - §75b — extraction lifts `extern`s but NOT file-scope `#define`s, so a body matched with a macro in its preamble compiles only where that overlay's define is in scope ABOVE the splice point. Signature is a LINK error (`undefined reference`), never `conflicting types`: an unexpanded SHB(x) parses as a call to an undeclared function. The diagnosis PREDICTED the membership — the 3 stuck members are exactly the 3 files carrying the __volatile__ spelling of SHB, i.e. the function's own preamble still sitting above its own instantiation. - R14/R35 IN ACTION: the full-sweep census REVERSED the ranking I had just committed. I put the class-A normalization first at "~+0.13pp if it reaches ×138"; measured across all 134 it is worth 3 overlays (func_80012ABC 3, func_8012F14C 131). The cheap win was the one I ranked third. §75a's "collect across the whole sweep before scoping" earned itself immediately. - NEXT (specified, not guessed): func_80174CB0 is class B on func_8012F14C (1944 `(s32)` vs 968 `(s32,s32,s32)`). The macro carries the 3-param prototype; the failing TU declares the 1-param one FIRST (ov_SC01_001: TU@328 vs instantiation@2616) -> two prototypes, different arity -> reject. Per cdecl.compatible's MEASURED rule a K&R `extern void func_8012F14C();` is accepted BOTH ways round here (prototype-first + `()`-second always; `()`-first + prototype-second when no param default-promotes, and s32 does not) -> it should satisfy both populations in either order. One-line probe on the carried decl, byte-gate the 3 members, then extend.
BFM-decomp
A matching decompilation of Brave Fencer Musashi (PlayStation, SLUS-00726, USA 1998) — the first public decompilation effort for this game.
What "matching" means
The goal is C source code that, compiled with the original-era toolchain (PsyQ 4.x / GCC 2.7.2-family + ASPSX via maspsx), produces a byte-for-byte identical SLUS_007.26 and, eventually, byte-identical overlay binaries. SHA1 checksums are the ground truth; "functionally equivalent" does not count.
No ROM content
This repository contains no game assets, no disassembly output, and no ROM-derived data — only source code, build configuration, symbol names/addresses, hashes, and documentation. To build or contribute you must provide your own dump of the game disc (4-track BIN/CUE, redump layout). See .gitignore for the firewall.
Project status
Latest (Phase 19, 2026-06-20): the project builds 136 binaries byte-identical from a clean tree (the EXE + the resident engine + all 134 location overlays);
make check-all→ 136/136. Fleet byte-identical-from-source is 58.0% (function-instance-weighted; see the PhaseEnds for the byte-weighted ~30% figure and what it includes). Shared engine functions are matched once inov_SC01_077and propagated ×134 viatools/dedup_propagate.py. (The narrative below is Phase-11/12-era; a full refresh is part of the public-flip prep.)
Gen1 (foundation) complete — the matching pipeline is proven end-to-end. make extract && make build && make check rebuilds SLUS_007.26 byte-for-byte identical (SHA1 143dbb89…) from C + assembly, reproducibly across many sessions.
- Compiler pinned by evidence:
gcc-2.7.2-psx -O2 -G0 -mips1 -mcpu=3000+maspsx --aspsx-version=2.56 --expand-div. - 52 functions hand-matched to byte-identical machine code — including the LZSS streaming decompressor — with a decomp-permuter + matching-cookbook "flywheel" to accelerate the next.
- 959 PsyQ SDK functions linked byte-identical (libcd, libgs, libgte, libspu/libsnd, libgpu, libc2, libmcrd, libapi/libcard, libetc) straight from the real PsyQ 4.0 libraries instead of re-decompiling them — bringing byte-identical-from-source coverage of the EXE to ~50%.
- File-loader / overlay system reverse-engineered, with the resident engine blob + location overlays' load addresses proven byte-identical against a live PCSX-Redux RAM dump.
About half the EXE is still INCLUDE_ASM stubs (correct bytes, not yet C), and the bulk of the game lives in compressed overlays inside the .CD archives — Gen2 (overlays & engine at scale) is underway:
- The build toolchain is binary-agnostic (one parameterized pipeline builds any binary), and the always-resident engine blob rebuilds byte-for-byte from source (SHA1
8e17e02f…) — the second binary reconstructed exactly, after the EXE — and is now 86% hand-matched C (123 / 146 functions, up from 0): its scripting turned out to be compiled-MIPS state/mode dispatch, not a bytecode VM, and the save-file + sound (SQV) formats are documented. The harvest used a reusable swarm-of-agents + bit-for-bit byte-gate method (a wrong match can't be accepted) —tools/harvest_verify.py+tools/match_one.py, which carry straight into the overlay phase. - A cross-binary deduplication pipeline is live: a Ghidra-free signer fingerprints all 134 location overlays, and the report finds ~9,000 byte-identical function groups shared across binaries (~28 MB of collapsible code) — a single engine function is byte-identical in all 134 overlays. This is "one match unlocks many": each engine match will be auto-credited across the overlay fleet.
Current phase and detailed progress live in phase-ends/ (newest PhaseEnd_*.md = current state); methodology, rules, and the full roadmap are in PROJECT_CONTEXT.md; environment setup in docs/SETUP.md.
This project is developed primarily by Claude Code driving Ghidra through an MCP server; see CLAUDE.md.
License
Private repository for now. AGPL-3.0 is planned at public release, modeled on sotn-decomp. tools/brave-CUE/ is CUE's BRAVE extractor (GPL, source included) and retains its own license.