Drew T 3e6a6e5480 chore(phase-1): close Phase 1 — RE stack live, EXE imported, LZSS matched via MCP
- PhaseEnd_Phase1.md written; CURRENT_PHASE.md absorbed + removed (P8)
- milestone: in-session mcp__ghidra__get_code(0x80018730) = LZSS streaming
  decompressor; DetectPsyQ recorded PsyQ Version 4.0.0
- formalizes 6 phase-1 rules (H1-relaxed-while-private, all-in-WSL H2,
  tools-in-tools/, plan-mode-per-phase, no-co-author, WSL-commit/GH-Desktop-push)
- bumps project version 1.0.0 -> 1.1.0
2026-06-13 17:04:08 -06:00
2026-06-10 22:02:07 -06:00
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BFM-decomp

A matching decompilation of Brave Fencer Musashi (PlayStation, SLUS-00726, USA 1998) — the first public decompilation effort for this game.

What "matching" means

The goal is C source code that, compiled with the original-era toolchain (PsyQ 4.x / GCC 2.7.2-family + ASPSX via maspsx), produces a byte-for-byte identical SLUS_007.26 and, eventually, byte-identical overlay binaries. SHA1 checksums are the ground truth; "functionally equivalent" does not count.

No ROM content

This repository contains no game assets, no disassembly output, and no ROM-derived data — only source code, build configuration, symbol names/addresses, hashes, and documentation. To build or contribute you must provide your own dump of the game disc (4-track BIN/CUE, redump layout). See .gitignore for the firewall.

Project status

Early foundation. Current phase and progress live in phase-ends/ (newest PhaseEnd_*.md = current state). Project methodology, rules, and the full roadmap are in PROJECT_CONTEXT.md. Environment setup is in docs/SETUP.md.

This project is developed primarily by Claude Code driving Ghidra through an MCP server; see CLAUDE.md.

License

Private repository for now. AGPL-3.0 is planned at public release, modeled on sotn-decomp. tools/brave-CUE/ is CUE's BRAVE extractor (GPL, source included) and retains its own license.

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Readme AGPL-3.0 612 MiB
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