Drew T 46870139bd feat(phase-29): T33 — 548/548 family members banked (0 failed); fleet 84.8 -> 85.3% instr
- family_sweep --hseq --band all --only <4 cores> -j12 -> BANKED 548 member-matches / 0 failed
  across 137 overlays. Preconditions CHECKED not assumed: map regenerated first (sig-overlays +
  family_hseq) so the exemplars read matched-ov077 not the stale draft-ov077; all 4 families
  has_mid_jr=false (§53 carve law) and diff_class PURE 137/137; --band all because two cores are
  `mid` and the default `substantial` band would have silently dropped them; --reconcile-raw avoided.
- R22 clean-fleet after the sweep: 140 passed, 0 failed of 140. dedup-check 1886 validated / 0
  failed, C1 coverage 239604/239604, 0 NON_MATCHING in any default build (G4).
- SESSION ARC: instr 84.8 -> 85.3%, distinct-code 74.7 -> 75.8%, fn-count 90.34 -> 90.50%.
  552 functions banked (4 exemplars + 548 members) ~= 74,802 templated instructions.
- sched.md SOURCE-VERSION CORRECTION: the map declares its source as gcc-papermario, which Phase 23
  established is gcc 2.8.1 — not our 2.7.2 — and it was never re-derived. Citations are correct for
  the WRONG compiler. One claim is byte-refuted and load-bearing: §1.7/§S12 said the S2 birthing
  boost needs SET(REG_pseudo,...) so pins must be removed ("Unpin first"); real 2.7.2
  birthing_insn_p (sched.c:2469) tests only GET_CODE(SET_DEST)==REG with NO pseudo check and gates on
  reg_n_sets==1 (2490) — hard-reg dests ARE boosted. Corrected in place (old text struck, not
  deleted) + a hand-verified 2.7.2 cross-reference table and a warning block.
  DRIFT IS NOT UNIFORM: ~+27 in sched.c but +103/+377/+611 in local-alloc.c/reload1.c — big enough to
  land inside a different function. ~44 drifted citations across sched/regalloc/loop .md (a screen,
  a lower bound). regalloc.md is worst and is NOT yet re-derived — named as next.
- All line numbers verified by me against tools/reference/gcc-2.7.2, not taken from the agents.
2026-07-28 11:36:33 -06:00
2026-06-10 22:02:07 -06:00
2026-06-10 22:02:07 -06:00

BFM-decomp

A matching decompilation of Brave Fencer Musashi (PlayStation, SLUS-00726, USA 1998) — the first public decompilation effort for this game.

What "matching" means

The goal is C source code that, compiled with the original-era toolchain (PsyQ 4.x / GCC 2.7.2-family + ASPSX via maspsx), produces a byte-for-byte identical SLUS_007.26 and, eventually, byte-identical overlay binaries. SHA1 checksums are the ground truth; "functionally equivalent" does not count.

No ROM content

This repository contains no game assets, no disassembly output, and no ROM-derived data — only source code, build configuration, symbol names/addresses, hashes, and documentation. To build or contribute you must provide your own dump of the game disc (4-track BIN/CUE, redump layout). See .gitignore for the firewall.

Project status

Latest (Phase 19, 2026-06-20): the project builds 136 binaries byte-identical from a clean tree (the EXE + the resident engine + all 134 location overlays); make check-all → 136/136. Fleet byte-identical-from-source is 58.0% (function-instance-weighted; see the PhaseEnds for the byte-weighted ~30% figure and what it includes). Shared engine functions are matched once in ov_SC01_077 and propagated ×134 via tools/dedup_propagate.py. (The narrative below is Phase-11/12-era; a full refresh is part of the public-flip prep.)

Gen1 (foundation) complete — the matching pipeline is proven end-to-end. make extract && make build && make check rebuilds SLUS_007.26 byte-for-byte identical (SHA1 143dbb89…) from C + assembly, reproducibly across many sessions.

  • Compiler pinned by evidence: gcc-2.7.2-psx -O2 -G0 -mips1 -mcpu=3000 + maspsx --aspsx-version=2.56 --expand-div.
  • 52 functions hand-matched to byte-identical machine code — including the LZSS streaming decompressor — with a decomp-permuter + matching-cookbook "flywheel" to accelerate the next.
  • 959 PsyQ SDK functions linked byte-identical (libcd, libgs, libgte, libspu/libsnd, libgpu, libc2, libmcrd, libapi/libcard, libetc) straight from the real PsyQ 4.0 libraries instead of re-decompiling them — bringing byte-identical-from-source coverage of the EXE to ~50%.
  • File-loader / overlay system reverse-engineered, with the resident engine blob + location overlays' load addresses proven byte-identical against a live PCSX-Redux RAM dump.

About half the EXE is still INCLUDE_ASM stubs (correct bytes, not yet C), and the bulk of the game lives in compressed overlays inside the .CD archives — Gen2 (overlays & engine at scale) is underway:

  • The build toolchain is binary-agnostic (one parameterized pipeline builds any binary), and the always-resident engine blob rebuilds byte-for-byte from source (SHA1 8e17e02f…) — the second binary reconstructed exactly, after the EXE — and is now 86% hand-matched C (123 / 146 functions, up from 0): its scripting turned out to be compiled-MIPS state/mode dispatch, not a bytecode VM, and the save-file + sound (SQV) formats are documented. The harvest used a reusable swarm-of-agents + bit-for-bit byte-gate method (a wrong match can't be accepted) — tools/harvest_verify.py + tools/match_one.py, which carry straight into the overlay phase.
  • A cross-binary deduplication pipeline is live: a Ghidra-free signer fingerprints all 134 location overlays, and the report finds ~9,000 byte-identical function groups shared across binaries (~28 MB of collapsible code) — a single engine function is byte-identical in all 134 overlays. This is "one match unlocks many": each engine match will be auto-credited across the overlay fleet.

Current phase and detailed progress live in phase-ends/ (newest PhaseEnd_*.md = current state); methodology, rules, and the full roadmap are in PROJECT_CONTEXT.md; environment setup in docs/SETUP.md.

This project is developed primarily by Claude Code driving Ghidra through an MCP server; see CLAUDE.md.

License

Private repository for now. AGPL-3.0 is planned at public release, modeled on sotn-decomp. tools/brave-CUE/ is CUE's BRAVE extractor (GPL, source included) and retains its own license.

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