Drew T 57e345fcce feat(phase-30 S47-P): propagation sweep banks 1,419 member-matches for ~0 agent tokens
family_sweep --hseq --band all -j 8 over every matched-exemplar family: 553 families /
203 overlays / 1,419 banked / 1,023 failed (58%). R22 clean-fleet 213 passed / 0 failed of 213.
tools-health OK, dedup-check 1949 validated / 0 failed.

Fleet: 93.9 -> 94.2% instr / 87.2 -> 87.8% distinct / 95.72 -> 96.11% fn-count.
Second oracle (R34): INCLUDE_ASM stubs 15,542 -> 14,120 = -1,422, equal to the diff-derived net
(1,451 removed - 29 re-added = 1,422 = 1,419 sweep + 3 probe). Three independent counts agree.

B -> C -> P IS ONE CHAIN, NOT THREE WINS. 1,102 of the 1,422 landed in ov_SC02_037 (409),
ov_SC03_107 (364), ov_MAIN_012 (329) — the three newly-onboarded binaries from C, which had never
been wired into the shared-body ecosystem, so every matched exemplar was unreachable from them.
B fixed the declarations, C wired the include, P poured through the opening. A repeat sweep will
NOT pay like this; the opening was one-time.

S47 total: 1,481 functions banked with zero agent drafting, all from removing plumbing.

Two findings recorded, neither fixed (deliberate, costed):
- --band defaults to `substantial`: the first probe returned a confident {"families": 0,
  "banked": 0} on a real 135-member `mid` family. Always pass --band all.
- The alias-gather defect: probe on 0x80132018 banked 3/135, all 132 failures classified
  CC1-FAIL(no-diagnostic) because gcc-2.7.2 emits no `error:` prefix. Real error is
  `tbl_D_80187044' undeclared` — the exemplar declares TWO §37 asm-label aliases and uses both,
  family_remap carried one. T7-S1's "gather" class. Measured as an OUTLIER (aggregate 58%),
  which is why the sweep ran before the fix.

Refused by design, all named: 50 jr families / 183 member-slots (§53 interlock — it printed its
own coverage and reason), 264 STRUCT, 112 unresolved immediates, 3 not-stub.
2026-08-10 17:59:35 -06:00
2026-06-10 22:02:07 -06:00
2026-06-10 22:02:07 -06:00

BFM-decomp

A matching decompilation of Brave Fencer Musashi (PlayStation, SLUS-00726, USA 1998) — the first public decompilation effort for this game.

What "matching" means

The goal is C source code that, compiled with the original-era toolchain (PsyQ 4.x / GCC 2.7.2-family + ASPSX via maspsx), produces a byte-for-byte identical SLUS_007.26 and, eventually, byte-identical overlay binaries. SHA1 checksums are the ground truth; "functionally equivalent" does not count.

No ROM content

This repository contains no game assets, no disassembly output, and no ROM-derived data — only source code, build configuration, symbol names/addresses, hashes, and documentation. To build or contribute you must provide your own dump of the game disc (4-track BIN/CUE, redump layout). See .gitignore for the firewall.

Project status

Latest (Phase 19, 2026-06-20): the project builds 136 binaries byte-identical from a clean tree (the EXE + the resident engine + all 134 location overlays); make check-all → 136/136. Fleet byte-identical-from-source is 58.0% (function-instance-weighted; see the PhaseEnds for the byte-weighted ~30% figure and what it includes). Shared engine functions are matched once in ov_SC01_077 and propagated ×134 via tools/dedup_propagate.py. (The narrative below is Phase-11/12-era; a full refresh is part of the public-flip prep.)

Gen1 (foundation) complete — the matching pipeline is proven end-to-end. make extract && make build && make check rebuilds SLUS_007.26 byte-for-byte identical (SHA1 143dbb89…) from C + assembly, reproducibly across many sessions.

  • Compiler pinned by evidence: gcc-2.7.2-psx -O2 -G0 -mips1 -mcpu=3000 + maspsx --aspsx-version=2.56 --expand-div.
  • 52 functions hand-matched to byte-identical machine code — including the LZSS streaming decompressor — with a decomp-permuter + matching-cookbook "flywheel" to accelerate the next.
  • 959 PsyQ SDK functions linked byte-identical (libcd, libgs, libgte, libspu/libsnd, libgpu, libc2, libmcrd, libapi/libcard, libetc) straight from the real PsyQ 4.0 libraries instead of re-decompiling them — bringing byte-identical-from-source coverage of the EXE to ~50%.
  • File-loader / overlay system reverse-engineered, with the resident engine blob + location overlays' load addresses proven byte-identical against a live PCSX-Redux RAM dump.

About half the EXE is still INCLUDE_ASM stubs (correct bytes, not yet C), and the bulk of the game lives in compressed overlays inside the .CD archives — Gen2 (overlays & engine at scale) is underway:

  • The build toolchain is binary-agnostic (one parameterized pipeline builds any binary), and the always-resident engine blob rebuilds byte-for-byte from source (SHA1 8e17e02f…) — the second binary reconstructed exactly, after the EXE — and is now 86% hand-matched C (123 / 146 functions, up from 0): its scripting turned out to be compiled-MIPS state/mode dispatch, not a bytecode VM, and the save-file + sound (SQV) formats are documented. The harvest used a reusable swarm-of-agents + bit-for-bit byte-gate method (a wrong match can't be accepted) — tools/harvest_verify.py + tools/match_one.py, which carry straight into the overlay phase.
  • A cross-binary deduplication pipeline is live: a Ghidra-free signer fingerprints all 134 location overlays, and the report finds ~9,000 byte-identical function groups shared across binaries (~28 MB of collapsible code) — a single engine function is byte-identical in all 134 overlays. This is "one match unlocks many": each engine match will be auto-credited across the overlay fleet.

Current phase and detailed progress live in phase-ends/ (newest PhaseEnd_*.md = current state); methodology, rules, and the full roadmap are in PROJECT_CONTEXT.md; environment setup in docs/SETUP.md.

This project is developed primarily by Claude Code driving Ghidra through an MCP server; see CLAUDE.md.

License

Private repository for now. AGPL-3.0 is planned at public release, modeled on sotn-decomp. tools/brave-CUE/ is CUE's BRAVE extractor (GPL, source included) and retains its own license.

S
Description
No description provided
Readme AGPL-3.0 492 MiB
Languages
C 96.6%
Python 3%
Makefile 0.2%
Shell 0.1%