Drew T 5b6ffc0664 chore(phase-1): headless .gdt attach + MCP type-resolution test (ledger #2)
- tools/ghidra_scripts/ImportPsyqGdt.java: opens psyq400.gdt and resolve()s
  all 2599 PsyQ 4.0 types into the program DTM (205 -> 2609), registering
  psyq400 as a SourceArchive; saved to ghidra/bfm.rep
- verified over MCP: types get DRAWENV -> full 92-byte struct (/LIBGPU.H),
  SVECTOR (/LIBGTE.H) -> the .gdt "attach" is doable headlessly, no GUI
- docs/SETUP.md: ledger #2 RESOLVED; §2.5 step 5 answered (import types into
  the program; MCP type tools then resolve them)
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BFM-decomp

A matching decompilation of Brave Fencer Musashi (PlayStation, SLUS-00726, USA 1998) — the first public decompilation effort for this game.

What "matching" means

The goal is C source code that, compiled with the original-era toolchain (PsyQ 4.x / GCC 2.7.2-family + ASPSX via maspsx), produces a byte-for-byte identical SLUS_007.26 and, eventually, byte-identical overlay binaries. SHA1 checksums are the ground truth; "functionally equivalent" does not count.

No ROM content

This repository contains no game assets, no disassembly output, and no ROM-derived data — only source code, build configuration, symbol names/addresses, hashes, and documentation. To build or contribute you must provide your own dump of the game disc (4-track BIN/CUE, redump layout). See .gitignore for the firewall.

Project status

Early foundation. Current phase and progress live in phase-ends/ (newest PhaseEnd_*.md = current state). Project methodology, rules, and the full roadmap are in PROJECT_CONTEXT.md. Environment setup is in docs/SETUP.md.

This project is developed primarily by Claude Code driving Ghidra through an MCP server; see CLAUDE.md.

License

Private repository for now. AGPL-3.0 is planned at public release, modeled on sotn-decomp. tools/brave-CUE/ is CUE's BRAVE extractor (GPL, source included) and retains its own license.

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Readme AGPL-3.0 492 MiB
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