Drew T 5f937bdda5 feat(phase-6): compiler pinned + matching loop proven (14 matches) — LZSS to Phase 7
- splat.us.exe.yaml: text subseg asm->c (INCLUDE_ASM scaffold); include/common.h
  (committed prelude); Makefile c-rule cpp->cc1->maspsx->as + -Map
- PIN (G8): gcc-2.7.2-psx -O2 -G0 -mips1 -mcpu=3000 -mgas -msoft-float -fgnu-linker
  + maspsx --aspsx-version=2.56 --expand-div; byte-exact on func_80018F20 +
  instruction-identical across 3 idiom classes; --expand-div REQUIRED for div/rem
  (SETUP.md §5.4 PINNED, Makefile MASPSX_FLAGS)
- harness: diff_settings.py (asm-differ mipsel object mode), tools/decompile.py
  (m2c wrapper), tools/permuter/ (decomp-permuter harness + objdump shim), expected/
- 14 real functions matched (asm-differ score 0): func_80018F20 + 13 accessors;
  +14 splat-auto empty no-ops; make check BYTE-IDENTICAL throughout
- 2 instruction-identical near-misses guarded NON_MATCHING (func_80015A74 scheduling,
  func_80016714 phantom frame) -> decomp-permuter candidates
- flywheel: docs/matching-cookbook.md, memory + CLAUDE.md step 5 (consult+evolve), R16
- requirements-python.txt: venv freeze (pycparser<3.0 pinned — permuter needs plyparser)
- LZSS spike: needs jump-table-in-rodata workflow (102 tables, mixed blob) -> Phase 7
- venv: asm-differ + permuter deps installed
- bumps project version 1.5.0 -> 1.6.0
2026-06-14 14:47:01 -06:00
2026-06-10 22:02:07 -06:00
2026-06-10 22:02:07 -06:00
2026-06-10 22:02:07 -06:00

BFM-decomp

A matching decompilation of Brave Fencer Musashi (PlayStation, SLUS-00726, USA 1998) — the first public decompilation effort for this game.

What "matching" means

The goal is C source code that, compiled with the original-era toolchain (PsyQ 4.x / GCC 2.7.2-family + ASPSX via maspsx), produces a byte-for-byte identical SLUS_007.26 and, eventually, byte-identical overlay binaries. SHA1 checksums are the ground truth; "functionally equivalent" does not count.

No ROM content

This repository contains no game assets, no disassembly output, and no ROM-derived data — only source code, build configuration, symbol names/addresses, hashes, and documentation. To build or contribute you must provide your own dump of the game disc (4-track BIN/CUE, redump layout). See .gitignore for the firewall.

Project status

Early foundation. Current phase and progress live in phase-ends/ (newest PhaseEnd_*.md = current state). Project methodology, rules, and the full roadmap are in PROJECT_CONTEXT.md. Environment setup is in docs/SETUP.md.

This project is developed primarily by Claude Code driving Ghidra through an MCP server; see CLAUDE.md.

License

Private repository for now. AGPL-3.0 is planned at public release, modeled on sotn-decomp. tools/brave-CUE/ is CUE's BRAVE extractor (GPL, source included) and retains its own license.

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