Drew T 661f5aa751 feat(phase-29): bank func_8017C730 x ov_SC03_013 (+1,061 ins) via the §81 carve chain
The SESSION-19 handoff's item 1, closed as specified — no drafting, no agent.

- §77 MINIMAL CLOSURE (519 lines, not the 2,993-line whole-file carry): 18 gte_* macros
  + 5 externs + the bandsetup static-inline helper -> match_one MATCH (1061 ins)
- §81 chain, each step byte-gated before the next: jr_isolate_all --only (2 fns/1 object)
  -> BYTE-IDENTICAL; jtbl_carve --func (single-table, 44-piece interleave) -> BYTE-IDENTICAL;
  harvest_verify --chunk 1 -> verified 1 / failed 0, 7042bc71 BYTE-IDENTICAL
- R22 clean-fleet 140/140 from a genuinely clean tree; tools-health OK; dedup 1886/0;
  0 NON_MATCHING (G4). FLEET distinct-code 3,845,161 -> 3,846,222 = 68.3% (+1,061, all
  distinct — a behemoth-class bank, not a propagation); instr-weighted 80.6%
- No §75a class spoke: the exemplar's ApplyMatrixSV(void*,void*,void*) canon fix was
  already carried, so the declarations were clean and it banked first try
- cookbook §77: the ladder CLOSED with all four rungs measured (-56 -> -34 ->
  MATCH-but-uncommittable -> MATCH+BANKED), plus a NEW subsection — the CANDIDATE gate
  and the REAL gate need DIFFERENT preambles (match_one compiles standalone, so a
  shared-type body's CC1-FAIL is a report about the PROBE, not the draft; the types
  header goes in a throwaway probe copy, never in the banked draft)
- FINDING, flagged not acted on (P5d): that shortcut already leaked an ABSOLUTE include
  path into 21 git-tracked files / 23 lines. All 21 verified semantically no-op (guarded
  engine_types.h via engine_core.h at line 2) => removal is byte-neutral, but cpp must
  still find the literal path, so those TUs cannot preprocess on any clone not at
  /home/musashi/bfm-decomp. Invisible to every byte-gate (R34's null-oracle shape, aimed
  at portability). Proposed as the next task.
2026-07-26 11:57:17 -06:00
2026-06-10 22:02:07 -06:00
2026-06-10 22:02:07 -06:00

BFM-decomp

A matching decompilation of Brave Fencer Musashi (PlayStation, SLUS-00726, USA 1998) — the first public decompilation effort for this game.

What "matching" means

The goal is C source code that, compiled with the original-era toolchain (PsyQ 4.x / GCC 2.7.2-family + ASPSX via maspsx), produces a byte-for-byte identical SLUS_007.26 and, eventually, byte-identical overlay binaries. SHA1 checksums are the ground truth; "functionally equivalent" does not count.

No ROM content

This repository contains no game assets, no disassembly output, and no ROM-derived data — only source code, build configuration, symbol names/addresses, hashes, and documentation. To build or contribute you must provide your own dump of the game disc (4-track BIN/CUE, redump layout). See .gitignore for the firewall.

Project status

Latest (Phase 19, 2026-06-20): the project builds 136 binaries byte-identical from a clean tree (the EXE + the resident engine + all 134 location overlays); make check-all → 136/136. Fleet byte-identical-from-source is 58.0% (function-instance-weighted; see the PhaseEnds for the byte-weighted ~30% figure and what it includes). Shared engine functions are matched once in ov_SC01_077 and propagated ×134 via tools/dedup_propagate.py. (The narrative below is Phase-11/12-era; a full refresh is part of the public-flip prep.)

Gen1 (foundation) complete — the matching pipeline is proven end-to-end. make extract && make build && make check rebuilds SLUS_007.26 byte-for-byte identical (SHA1 143dbb89…) from C + assembly, reproducibly across many sessions.

  • Compiler pinned by evidence: gcc-2.7.2-psx -O2 -G0 -mips1 -mcpu=3000 + maspsx --aspsx-version=2.56 --expand-div.
  • 52 functions hand-matched to byte-identical machine code — including the LZSS streaming decompressor — with a decomp-permuter + matching-cookbook "flywheel" to accelerate the next.
  • 959 PsyQ SDK functions linked byte-identical (libcd, libgs, libgte, libspu/libsnd, libgpu, libc2, libmcrd, libapi/libcard, libetc) straight from the real PsyQ 4.0 libraries instead of re-decompiling them — bringing byte-identical-from-source coverage of the EXE to ~50%.
  • File-loader / overlay system reverse-engineered, with the resident engine blob + location overlays' load addresses proven byte-identical against a live PCSX-Redux RAM dump.

About half the EXE is still INCLUDE_ASM stubs (correct bytes, not yet C), and the bulk of the game lives in compressed overlays inside the .CD archives — Gen2 (overlays & engine at scale) is underway:

  • The build toolchain is binary-agnostic (one parameterized pipeline builds any binary), and the always-resident engine blob rebuilds byte-for-byte from source (SHA1 8e17e02f…) — the second binary reconstructed exactly, after the EXE — and is now 86% hand-matched C (123 / 146 functions, up from 0): its scripting turned out to be compiled-MIPS state/mode dispatch, not a bytecode VM, and the save-file + sound (SQV) formats are documented. The harvest used a reusable swarm-of-agents + bit-for-bit byte-gate method (a wrong match can't be accepted) — tools/harvest_verify.py + tools/match_one.py, which carry straight into the overlay phase.
  • A cross-binary deduplication pipeline is live: a Ghidra-free signer fingerprints all 134 location overlays, and the report finds ~9,000 byte-identical function groups shared across binaries (~28 MB of collapsible code) — a single engine function is byte-identical in all 134 overlays. This is "one match unlocks many": each engine match will be auto-credited across the overlay fleet.

Current phase and detailed progress live in phase-ends/ (newest PhaseEnd_*.md = current state); methodology, rules, and the full roadmap are in PROJECT_CONTEXT.md; environment setup in docs/SETUP.md.

This project is developed primarily by Claude Code driving Ghidra through an MCP server; see CLAUDE.md.

License

Private repository for now. AGPL-3.0 is planned at public release, modeled on sotn-decomp. tools/brave-CUE/ is CUE's BRAVE extractor (GPL, source included) and retains its own license.

S
Description
No description provided
Readme AGPL-3.0 612 MiB
Languages
C 96.2%
Python 3.4%
Makefile 0.2%
Shell 0.1%