HARVEST — the s67o1/s67m1 wave banked 7 cookbook sections:
* §325 a shared small constant stored twice in the pre-loop block is a LOCAL-ALLOC $s-occupant that
steals the argument allocno's register — pin the ARGUMENT-derived local, not the constant
(pinning the constant reached only closeness 15). byte-proven func_80184F18.
* §326 spelling two reads of the same halfword differently (sym[i] vs *(s16*)(base+i*4+2)) yields
different address rtx and DEFEATS address-CSE, restoring separate %hi/%lo groups. func_8017FAAC.
* §327 a range test must be HImode: with s32 + a (u16) cast gcc PROVES the mask redundant and drops
the andi — a real -1 length drift that reads as a schedule. +3 levers. func_8017EC34.
* §328 NEW LAW: the volatile alias must be an aliased OBJECT; `*(volatile s32*)&sym` unfolds %lo
into a separate addiu (+1 ins). func_80181B8C.
* §329 fold-const narrows `(int)s16 & 0xFFF` onto the RAW HImode pseudo, breaking the
sign-extend/mask register tie; a zero-byte `s32 e = t;` widening temp restores it (30 rows -> 0).
* §330 the NEIGHBOUR-SHAPE lever, four independent instances in one wave — copy an already-banked
in-TU function's SPELLING before any codegen reasoning (one dissolved 18 REGALLOC-PERM rows in a
single compile). Corollary: a warm start from another binary is often worth LESS than the
neighbour 20 lines away.
* §331 OPEN GAP, recorded as unsolved: no lever eliminates an UNWANTED DUPLICATE copy at a
branch-target block head (main/func_80013154, closeness 12, ~16 iterations, 5 approaches refuted).
TOOLIFY — tools/gate_wave.py: split the batch on the per-draft jtbl predicate, run parallel_gate
and the serial jtbl lane CONCURRENTLY. Measured this session: 4 binaries in 103s wall through
parallel_gate (87/87/88/102s each) vs ~6 min serially; I had gated all 16 serially to protect ONE
jtbl draft, ~1 hour. The split precedes the run because a jtbl worker does NOT fail cleanly — it
re-extracts through the worktree's asm/ symlink and writes the MAIN tree while other workers read it.
Its own negative control found two defects in it before first use:
* listdir counted gate_stage's _xform output dirs (-cn/-cast/-rc/-sd, written as SIBLINGS inside
the drafts root) as binaries: 20 "binaries" for a 16-binary wave. Now validated against
progress.BINARIES and refused loudly (R32/R43).
* a post-hoc control over BANKED functions cannot reproduce a split (has_jtbl has no stub to read);
re-controlled against a live draft set, where it correctly routes the two functions the gate had
independently reported CARVE-REFUSED.
BFM-decomp
A matching decompilation of Brave Fencer Musashi (PlayStation, SLUS-00726, USA 1998) — the first public decompilation effort for this game.
What "matching" means
The goal is C source code that, compiled with the original-era toolchain (PsyQ 4.x / GCC 2.7.2-family + ASPSX via maspsx), produces a byte-for-byte identical SLUS_007.26 and, eventually, byte-identical overlay binaries. SHA1 checksums are the ground truth; "functionally equivalent" does not count.
No ROM content
This repository contains no game assets, no disassembly output, and no ROM-derived data — only source code, build configuration, symbol names/addresses, hashes, and documentation. To build or contribute you must provide your own dump of the game disc (4-track BIN/CUE, redump layout). See .gitignore for the firewall.
Project status
Latest (Phase 19, 2026-06-20): the project builds 136 binaries byte-identical from a clean tree (the EXE + the resident engine + all 134 location overlays);
make check-all→ 136/136. Fleet byte-identical-from-source is 58.0% (function-instance-weighted; see the PhaseEnds for the byte-weighted ~30% figure and what it includes). Shared engine functions are matched once inov_SC01_077and propagated ×134 viatools/dedup_propagate.py. (The narrative below is Phase-11/12-era; a full refresh is part of the public-flip prep.)
Gen1 (foundation) complete — the matching pipeline is proven end-to-end. make extract && make build && make check rebuilds SLUS_007.26 byte-for-byte identical (SHA1 143dbb89…) from C + assembly, reproducibly across many sessions.
- Compiler pinned by evidence:
gcc-2.7.2-psx -O2 -G0 -mips1 -mcpu=3000+maspsx --aspsx-version=2.56 --expand-div. - 52 functions hand-matched to byte-identical machine code — including the LZSS streaming decompressor — with a decomp-permuter + matching-cookbook "flywheel" to accelerate the next.
- 959 PsyQ SDK functions linked byte-identical (libcd, libgs, libgte, libspu/libsnd, libgpu, libc2, libmcrd, libapi/libcard, libetc) straight from the real PsyQ 4.0 libraries instead of re-decompiling them — bringing byte-identical-from-source coverage of the EXE to ~50%.
- File-loader / overlay system reverse-engineered, with the resident engine blob + location overlays' load addresses proven byte-identical against a live PCSX-Redux RAM dump.
About half the EXE is still INCLUDE_ASM stubs (correct bytes, not yet C), and the bulk of the game lives in compressed overlays inside the .CD archives — Gen2 (overlays & engine at scale) is underway:
- The build toolchain is binary-agnostic (one parameterized pipeline builds any binary), and the always-resident engine blob rebuilds byte-for-byte from source (SHA1
8e17e02f…) — the second binary reconstructed exactly, after the EXE — and is now 86% hand-matched C (123 / 146 functions, up from 0): its scripting turned out to be compiled-MIPS state/mode dispatch, not a bytecode VM, and the save-file + sound (SQV) formats are documented. The harvest used a reusable swarm-of-agents + bit-for-bit byte-gate method (a wrong match can't be accepted) —tools/harvest_verify.py+tools/match_one.py, which carry straight into the overlay phase. - A cross-binary deduplication pipeline is live: a Ghidra-free signer fingerprints all 134 location overlays, and the report finds ~9,000 byte-identical function groups shared across binaries (~28 MB of collapsible code) — a single engine function is byte-identical in all 134 overlays. This is "one match unlocks many": each engine match will be auto-credited across the overlay fleet.
Current phase and detailed progress live in phase-ends/ (newest PhaseEnd_*.md = current state); methodology, rules, and the full roadmap are in PROJECT_CONTEXT.md; environment setup in docs/SETUP.md.
This project is developed primarily by Claude Code driving Ghidra through an MCP server; see CLAUDE.md.
License
Private repository for now. AGPL-3.0 is planned at public release, modeled on sotn-decomp. tools/brave-CUE/ is CUE's BRAVE extractor (GPL, source included) and retains its own license.