T36 CORRECTION (the important half). Building the cookbook sweep tool surfaced a defect in
tools/verify_map_findings.py, which I had already used to validate BOTH map audits:
- GNU C sources use FORM FEED (\f) page separators — loop.c 47, cse.c 36, reload1.c 27,
local-alloc.c 21. Python's splitlines() splits on \f; grep/sed do not. Every line number computed
after the first \f was shifted (up to 47 in loop.c), which is LARGER than the checker's own +/-40
window — precisely how a real quote gets reported FABRICATED.
- Re-run after the fix: T34 regalloc 27 OK/153 NEAR/0 FAB -> 180 OK/0/0. T35 four-file
47 OK/240 NEAR/12 FAB -> 299 OK/0/0. THE AGENTS' LINE NUMBERS WERE EXACT ALL ALONG. I had even
written the false "off by +2..+19" claim into the T35 agent prompt.
- MY DIAGNOSIS OF THE 12 WAS ALSO WRONG. I said agents pasted map prose into source_quote and
"verified" it by grepping — but I grepped claim_excerpt (which IS map prose) instead of
source_quote. The real source_quote was ` record_jump_equiv (insn, 0);` at cse.c:7511, a
correctly-located C line. Two stacked errors: a broken tool, then a check of the wrong field that
appeared to confirm it.
- Fixed: both tools use split("\n"); verify_map_findings.py documents the trap so it cannot return;
loop.md's "12 unverified" note is WITHDRAWN in place. Nothing was deleted on this basis (all 12
were CONFIRMED-status, none underpinned a refutation), and the T34/T35 upheld/overturned splits are
unaffected — those came from adversarial agents, not the checker.
T37 THE COOKBOOK SWEEP (what was asked for). New tools/sweep_citations.py puts the mechanical half of
a citation audit into zero-token tooling (offline-tooling-first): symbol-form cites are compared to
the real 2.7.2 definition line; file-form cites are localised to their enclosing function.
- matching-cookbook.md: 57 resolvable citations, all localisable. MIXED provenance but mostly sound —
materially better than the map files. loop.c:5556, local-alloc.c:1765/1795/1825, global.c:906/917/
924/1000, local-alloc.c:1021/1064, global.c:588/594, sched.c:820, expmed.c:556, jump.c:2131 all
land where the prose says. GENUINE MISS: expr.c:5535 is MIN/MAX optab code; the /s grant sites are
4577 and 4904.
- STATED LIMITATION: "lands in the right function" is weak for giants (expand_expr 4026->~6300,
jump_optimize 139->~2200). This is a CITATION sweep, not a claim audit — proportionate because the
cookbook's idioms are byte-proven and its cites are explanation. No idiom re-litigated.
Docs+tools only: no src/ or config/ touched; R22 not re-run and not claimed.
BFM-decomp
A matching decompilation of Brave Fencer Musashi (PlayStation, SLUS-00726, USA 1998) — the first public decompilation effort for this game.
What "matching" means
The goal is C source code that, compiled with the original-era toolchain (PsyQ 4.x / GCC 2.7.2-family + ASPSX via maspsx), produces a byte-for-byte identical SLUS_007.26 and, eventually, byte-identical overlay binaries. SHA1 checksums are the ground truth; "functionally equivalent" does not count.
No ROM content
This repository contains no game assets, no disassembly output, and no ROM-derived data — only source code, build configuration, symbol names/addresses, hashes, and documentation. To build or contribute you must provide your own dump of the game disc (4-track BIN/CUE, redump layout). See .gitignore for the firewall.
Project status
Latest (Phase 19, 2026-06-20): the project builds 136 binaries byte-identical from a clean tree (the EXE + the resident engine + all 134 location overlays);
make check-all→ 136/136. Fleet byte-identical-from-source is 58.0% (function-instance-weighted; see the PhaseEnds for the byte-weighted ~30% figure and what it includes). Shared engine functions are matched once inov_SC01_077and propagated ×134 viatools/dedup_propagate.py. (The narrative below is Phase-11/12-era; a full refresh is part of the public-flip prep.)
Gen1 (foundation) complete — the matching pipeline is proven end-to-end. make extract && make build && make check rebuilds SLUS_007.26 byte-for-byte identical (SHA1 143dbb89…) from C + assembly, reproducibly across many sessions.
- Compiler pinned by evidence:
gcc-2.7.2-psx -O2 -G0 -mips1 -mcpu=3000+maspsx --aspsx-version=2.56 --expand-div. - 52 functions hand-matched to byte-identical machine code — including the LZSS streaming decompressor — with a decomp-permuter + matching-cookbook "flywheel" to accelerate the next.
- 959 PsyQ SDK functions linked byte-identical (libcd, libgs, libgte, libspu/libsnd, libgpu, libc2, libmcrd, libapi/libcard, libetc) straight from the real PsyQ 4.0 libraries instead of re-decompiling them — bringing byte-identical-from-source coverage of the EXE to ~50%.
- File-loader / overlay system reverse-engineered, with the resident engine blob + location overlays' load addresses proven byte-identical against a live PCSX-Redux RAM dump.
About half the EXE is still INCLUDE_ASM stubs (correct bytes, not yet C), and the bulk of the game lives in compressed overlays inside the .CD archives — Gen2 (overlays & engine at scale) is underway:
- The build toolchain is binary-agnostic (one parameterized pipeline builds any binary), and the always-resident engine blob rebuilds byte-for-byte from source (SHA1
8e17e02f…) — the second binary reconstructed exactly, after the EXE — and is now 86% hand-matched C (123 / 146 functions, up from 0): its scripting turned out to be compiled-MIPS state/mode dispatch, not a bytecode VM, and the save-file + sound (SQV) formats are documented. The harvest used a reusable swarm-of-agents + bit-for-bit byte-gate method (a wrong match can't be accepted) —tools/harvest_verify.py+tools/match_one.py, which carry straight into the overlay phase. - A cross-binary deduplication pipeline is live: a Ghidra-free signer fingerprints all 134 location overlays, and the report finds ~9,000 byte-identical function groups shared across binaries (~28 MB of collapsible code) — a single engine function is byte-identical in all 134 overlays. This is "one match unlocks many": each engine match will be auto-credited across the overlay fleet.
Current phase and detailed progress live in phase-ends/ (newest PhaseEnd_*.md = current state); methodology, rules, and the full roadmap are in PROJECT_CONTEXT.md; environment setup in docs/SETUP.md.
This project is developed primarily by Claude Code driving Ghidra through an MCP server; see CLAUDE.md.
License
Private repository for now. AGPL-3.0 is planned at public release, modeled on sotn-decomp. tools/brave-CUE/ is CUE's BRAVE extractor (GPL, source included) and retains its own license.