- BANKED: 11 functions at 400-952 ins from the cascade (func_8017D898 952, func_8017CE58 733,
func_801902EC 673, func_8018C2D8 673, func_8018A8D4, func_8017C6F4, func_800CBB38,
func_800CF3A4, +3). check-all 213/213 from a clean tree. 6 near = jr/switch (§53 separate
banking step), 1 failed. The cascade agents wrote 6 new cookbook sections incl. §158.
⚠️ tools-health UNVERIFIED at commit (stale cookbook index fixed, confirming re-run
interrupted) — run it first next session. check-all is the byte oracle and it is green.
- WASTE PREVENTION (Drew: "prevent this from ever happening again, however you need to"):
* tools/validate_targets.py (NEW) — names 5 defect classes (NO-ASM / MID-BODY /
OUT-OF-RANGE / ALREADY-DONE / NO-BOUNDARY), exits non-zero.
* WIRED INTO wave_snapshot so it fails closed — every wave passes through there for its .s
files, so no path from target list to spawned agents bypasses validation. Negative-control:
a 3-target bad list is refused with the exact mid-body offset (+72 bytes of 100).
* The cascade `done()` predicate now short-circuits on SKIPPED as well as MATCH. It tested
only MATCH, so a non-existent target fell Sonnet -> Opus -> Fable and three agents each
proved the same phantom absent: ~29 invalid targets x 3 tiers = 87 of 119 agents, ~9.7M
tokens. A tier that cannot act must END the pipeline, not escalate emptiness.
* docs/accelerators.md A9, including that wave_snapshot's own R32 assertion REFUSED that list
(24 of 57 found) and was routed around — the one instrument warning that was right and ignored.
- B RE-SCOPED (S46-10) and deliberately NOT done: the extend blocker is INTRA-HEADER, not
target-side. engine_core.h declares memcpy FOUR incompatible ways across its DEFINE_ macros;
two in one TU collide. NOT a safe cleanup — the in-tree note at ov_MAIN_012.c:14333 records
that `extern memcpy` disables gcc's builtin and turns an inlined block-move into a CALL, so the
declaration CHANGES CODEGEN. Probe one macro in one binary and byte-gate before any sweep.
- C (dedup_extend over the 129) stays blocked on B. Full context for both in the checkpoint.
BFM-decomp
A matching decompilation of Brave Fencer Musashi (PlayStation, SLUS-00726, USA 1998) — the first public decompilation effort for this game.
What "matching" means
The goal is C source code that, compiled with the original-era toolchain (PsyQ 4.x / GCC 2.7.2-family + ASPSX via maspsx), produces a byte-for-byte identical SLUS_007.26 and, eventually, byte-identical overlay binaries. SHA1 checksums are the ground truth; "functionally equivalent" does not count.
No ROM content
This repository contains no game assets, no disassembly output, and no ROM-derived data — only source code, build configuration, symbol names/addresses, hashes, and documentation. To build or contribute you must provide your own dump of the game disc (4-track BIN/CUE, redump layout). See .gitignore for the firewall.
Project status
Latest (Phase 19, 2026-06-20): the project builds 136 binaries byte-identical from a clean tree (the EXE + the resident engine + all 134 location overlays);
make check-all→ 136/136. Fleet byte-identical-from-source is 58.0% (function-instance-weighted; see the PhaseEnds for the byte-weighted ~30% figure and what it includes). Shared engine functions are matched once inov_SC01_077and propagated ×134 viatools/dedup_propagate.py. (The narrative below is Phase-11/12-era; a full refresh is part of the public-flip prep.)
Gen1 (foundation) complete — the matching pipeline is proven end-to-end. make extract && make build && make check rebuilds SLUS_007.26 byte-for-byte identical (SHA1 143dbb89…) from C + assembly, reproducibly across many sessions.
- Compiler pinned by evidence:
gcc-2.7.2-psx -O2 -G0 -mips1 -mcpu=3000+maspsx --aspsx-version=2.56 --expand-div. - 52 functions hand-matched to byte-identical machine code — including the LZSS streaming decompressor — with a decomp-permuter + matching-cookbook "flywheel" to accelerate the next.
- 959 PsyQ SDK functions linked byte-identical (libcd, libgs, libgte, libspu/libsnd, libgpu, libc2, libmcrd, libapi/libcard, libetc) straight from the real PsyQ 4.0 libraries instead of re-decompiling them — bringing byte-identical-from-source coverage of the EXE to ~50%.
- File-loader / overlay system reverse-engineered, with the resident engine blob + location overlays' load addresses proven byte-identical against a live PCSX-Redux RAM dump.
About half the EXE is still INCLUDE_ASM stubs (correct bytes, not yet C), and the bulk of the game lives in compressed overlays inside the .CD archives — Gen2 (overlays & engine at scale) is underway:
- The build toolchain is binary-agnostic (one parameterized pipeline builds any binary), and the always-resident engine blob rebuilds byte-for-byte from source (SHA1
8e17e02f…) — the second binary reconstructed exactly, after the EXE — and is now 86% hand-matched C (123 / 146 functions, up from 0): its scripting turned out to be compiled-MIPS state/mode dispatch, not a bytecode VM, and the save-file + sound (SQV) formats are documented. The harvest used a reusable swarm-of-agents + bit-for-bit byte-gate method (a wrong match can't be accepted) —tools/harvest_verify.py+tools/match_one.py, which carry straight into the overlay phase. - A cross-binary deduplication pipeline is live: a Ghidra-free signer fingerprints all 134 location overlays, and the report finds ~9,000 byte-identical function groups shared across binaries (~28 MB of collapsible code) — a single engine function is byte-identical in all 134 overlays. This is "one match unlocks many": each engine match will be auto-credited across the overlay fleet.
Current phase and detailed progress live in phase-ends/ (newest PhaseEnd_*.md = current state); methodology, rules, and the full roadmap are in PROJECT_CONTEXT.md; environment setup in docs/SETUP.md.
This project is developed primarily by Claude Code driving Ghidra through an MCP server; see CLAUDE.md.
License
Private repository for now. AGPL-3.0 is planned at public release, modeled on sotn-decomp. tools/brave-CUE/ is CUE's BRAVE extractor (GPL, source included) and retains its own license.