Drew T b6ea3a2747 feat(phase-2): deterministic disc/.CD/PAC/LZSS extraction pipeline
- extract.py: one-command full-disc extraction (27 files: 24 Track-1 verbatim
  + 3 .DA as raw CD-DA audio from tracks 2-4) over the frozen iso9660.py
- cd_archive.py + pac.py: .CD TOC walker + PAC splitter, {index}.{type} naming
  (no collisions; 447 sub-files, 1189 entries), SQV detection (98)
- lzss.py: game-semantics decoder (pos==0 terminator, -1 bias) + 5 unit tests;
  138 type-4 decoded clean (0 warnings)
- manifest.py: deterministic JSON-Lines manifest (1801 artifacts) + --verify
- crosscheck.py + tools/brave-CUE/posix_shim.h: build CUE's brave from source
  (GPL untouched), byte-compare; 1484 raw identical, 138/138 type-4 F6
- docs/formats.md: F5 counts (SC02=43), F2 refuted, F6 resolved, F1 type-7=139
- docs/effort-map.md + CLAUDE.md: Effort-map check rule (R7), Ultracode fix
- .gitignore: /extracted/* + !manifest/EXE exceptions; brave _build/
- install gcc 13.3.0 for the oracle
- milestone: one command extracts the full disc; MAIN.CD=49 sub-files; decoder
  agrees byte-for-byte with CUE up to the game pos==0 terminator; zero ROM
  staged; project version 1.1.0 -> 1.2.0
2026-06-13 19:47:42 -06:00
2026-06-10 22:02:07 -06:00
2026-06-10 22:02:07 -06:00
2026-06-10 22:02:07 -06:00

BFM-decomp

A matching decompilation of Brave Fencer Musashi (PlayStation, SLUS-00726, USA 1998) — the first public decompilation effort for this game.

What "matching" means

The goal is C source code that, compiled with the original-era toolchain (PsyQ 4.x / GCC 2.7.2-family + ASPSX via maspsx), produces a byte-for-byte identical SLUS_007.26 and, eventually, byte-identical overlay binaries. SHA1 checksums are the ground truth; "functionally equivalent" does not count.

No ROM content

This repository contains no game assets, no disassembly output, and no ROM-derived data — only source code, build configuration, symbol names/addresses, hashes, and documentation. To build or contribute you must provide your own dump of the game disc (4-track BIN/CUE, redump layout). See .gitignore for the firewall.

Project status

Early foundation. Current phase and progress live in phase-ends/ (newest PhaseEnd_*.md = current state). Project methodology, rules, and the full roadmap are in PROJECT_CONTEXT.md. Environment setup is in docs/SETUP.md.

This project is developed primarily by Claude Code driving Ghidra through an MCP server; see CLAUDE.md.

License

Private repository for now. AGPL-3.0 is planned at public release, modeled on sotn-decomp. tools/brave-CUE/ is CUE's BRAVE extractor (GPL, source included) and retains its own license.

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