Drew T bfbcb86b3d docs(cookbook §135): six byte-verified gcc-2.7.2 idioms + the two-lane wave shape (P30 S6f-h)
Distilled from ~100 agent-drafted functions gated whole-binary across three waves; each idiom CLOSED
a specific residual, none is a hypothesis.

CODEGEN:
1. UNSIGNED switch index => pure equality chain — for an unsigned index the case-0 leaf satisfies
   node_has_low_bound (0==TYPE_MIN) so emit_case_nodes drops the range test entirely.
2. ARRAY_REF vs INDIRECT_REF changes ALIASING hence SCHEDULING — a[i] sets MEM_IN_STRUCT_P and
   true_dependence() drops the dependence vs a constant-address store, so the load hoists.
   A '4-ins scheduling residual' that is really a type-form choice.
3. A constant store with the top bit set in the STORED width needs an UNSIGNED destination
   (u16 -> ori via force_fit_type; s16 -> sign-extended fold -> addiu).
4. The list scheduler PRESERVES relative order of disambiguable stores — a store written late SINKS.
   Move it earlier in SOURCE. Closed 9 mismatches with no permuter.
5. A short loop counter blocks strength reduction on array indexing; the original walked pointers.
6. Frame size off by a constant => DEAD LOCALS (every diff is an sp displacement of one delta).

INTEGRATION (what decides whether a byte-correct draft BANKS):
7. match_one MATCH != a bank (83%/93%/71%->89% survived the gate across the three waves).
8. cc1 reports only the FIRST conflict — grep the whole TU for every symbol in one pass (one draft
   had SIX bad prototypes, two BELOW the splice point).
9. An INTERIOR address has no symbol (D_801DA0F0 is +0x6C into D_801DA084) -> undefined reference
   at LINK, not a compile error.
10. Never redeclare a C-library name (one TU declares memcpy THREE times, incompatibly).

WAVE SHAPE: two lanes; the reconcile lane is 12/12 across two waves because the orchestrator captures
the compiler error BEFORE the fan-out. Promote wave-N's Opus discoveries into wave-N+1's cheap-tier
prompt (83->93%). Paste args from a DERIVED manifest. If N reconcile targets share ONE TU, forbid
agent builds. An agent that rejects your premise is working correctly.
2026-08-01 20:29:35 -06:00
2026-06-10 22:02:07 -06:00
2026-06-10 22:02:07 -06:00

BFM-decomp

A matching decompilation of Brave Fencer Musashi (PlayStation, SLUS-00726, USA 1998) — the first public decompilation effort for this game.

What "matching" means

The goal is C source code that, compiled with the original-era toolchain (PsyQ 4.x / GCC 2.7.2-family + ASPSX via maspsx), produces a byte-for-byte identical SLUS_007.26 and, eventually, byte-identical overlay binaries. SHA1 checksums are the ground truth; "functionally equivalent" does not count.

No ROM content

This repository contains no game assets, no disassembly output, and no ROM-derived data — only source code, build configuration, symbol names/addresses, hashes, and documentation. To build or contribute you must provide your own dump of the game disc (4-track BIN/CUE, redump layout). See .gitignore for the firewall.

Project status

Latest (Phase 19, 2026-06-20): the project builds 136 binaries byte-identical from a clean tree (the EXE + the resident engine + all 134 location overlays); make check-all → 136/136. Fleet byte-identical-from-source is 58.0% (function-instance-weighted; see the PhaseEnds for the byte-weighted ~30% figure and what it includes). Shared engine functions are matched once in ov_SC01_077 and propagated ×134 via tools/dedup_propagate.py. (The narrative below is Phase-11/12-era; a full refresh is part of the public-flip prep.)

Gen1 (foundation) complete — the matching pipeline is proven end-to-end. make extract && make build && make check rebuilds SLUS_007.26 byte-for-byte identical (SHA1 143dbb89…) from C + assembly, reproducibly across many sessions.

  • Compiler pinned by evidence: gcc-2.7.2-psx -O2 -G0 -mips1 -mcpu=3000 + maspsx --aspsx-version=2.56 --expand-div.
  • 52 functions hand-matched to byte-identical machine code — including the LZSS streaming decompressor — with a decomp-permuter + matching-cookbook "flywheel" to accelerate the next.
  • 959 PsyQ SDK functions linked byte-identical (libcd, libgs, libgte, libspu/libsnd, libgpu, libc2, libmcrd, libapi/libcard, libetc) straight from the real PsyQ 4.0 libraries instead of re-decompiling them — bringing byte-identical-from-source coverage of the EXE to ~50%.
  • File-loader / overlay system reverse-engineered, with the resident engine blob + location overlays' load addresses proven byte-identical against a live PCSX-Redux RAM dump.

About half the EXE is still INCLUDE_ASM stubs (correct bytes, not yet C), and the bulk of the game lives in compressed overlays inside the .CD archives — Gen2 (overlays & engine at scale) is underway:

  • The build toolchain is binary-agnostic (one parameterized pipeline builds any binary), and the always-resident engine blob rebuilds byte-for-byte from source (SHA1 8e17e02f…) — the second binary reconstructed exactly, after the EXE — and is now 86% hand-matched C (123 / 146 functions, up from 0): its scripting turned out to be compiled-MIPS state/mode dispatch, not a bytecode VM, and the save-file + sound (SQV) formats are documented. The harvest used a reusable swarm-of-agents + bit-for-bit byte-gate method (a wrong match can't be accepted) — tools/harvest_verify.py + tools/match_one.py, which carry straight into the overlay phase.
  • A cross-binary deduplication pipeline is live: a Ghidra-free signer fingerprints all 134 location overlays, and the report finds ~9,000 byte-identical function groups shared across binaries (~28 MB of collapsible code) — a single engine function is byte-identical in all 134 overlays. This is "one match unlocks many": each engine match will be auto-credited across the overlay fleet.

Current phase and detailed progress live in phase-ends/ (newest PhaseEnd_*.md = current state); methodology, rules, and the full roadmap are in PROJECT_CONTEXT.md; environment setup in docs/SETUP.md.

This project is developed primarily by Claude Code driving Ghidra through an MCP server; see CLAUDE.md.

License

Private repository for now. AGPL-3.0 is planned at public release, modeled on sotn-decomp. tools/brave-CUE/ is CUE's BRAVE extractor (GPL, source included) and retains its own license.

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