Drew T e99c823cb4 fix(phase-30): extract_unit was blind to the asm-label ALIAS definition form (the 137 "no matched unit")
The h_seq sweep's 137 "no matched unit for func" skips were ONE exemplar x 137
same-address members, not 137 distinct failures: func_8016191C @ ov_SC01_077,
band=mid, non-jr, 24 ins, ALL 137 members still INCLUDE_ASM stubs => 3,288 ins
left on the floor by a tool lookup miss (R35 again).

ROOT CAUSE (and it refutes the SESSION-27 checkpoint's own diagnosis, R14): the
exemplar is NOT "banked in a different binary". It is banked in ov_SC01_077 under
the SS37/SS73 asm-label alias — the byte-true body conflicts with the fleet-canonical
decl on BOTH SS73 axes (return void vs s32 AND params void*/s32 vs int/unsigned),
so it was banked zero-touch as
    int aF8016191C(int, unsigned int) __asm__("func_8016191C");
extract_unit only ever matched a definition head literally NAMED func_<ADDR>, so
it returned None, and every caller reads None as "not matched".

FIX (tool-only, T0 blast radius):
- _alias_decl_for(): resolve `<ident>(...) __asm__("func_<ADDR>");` -> <ident>.
- extract_unit(): accept the alias identifier as the definition head, re-derived
  PER FILE so one file's alias can never leak into the next.
- carry the alias DECLARATION into the unit (without it the sibling emits the
  symbol aF8016191C and the body never lands at func_<ADDR>); the backscan now
  walks PAST the alias line so the fn's own preceding externs are carried exactly
  as for a plain definition, with a start<=alias_ln<=end guard against double-emit.
- R32: an alias decl with no findable definition now REFUSES LOUDLY instead of
  falling through to _macro_unit and reporting "not matched" — the silent-skip
  class this fix exists to delete.

Rejected the alternative the banking agent suggested (widen engine_core.h's decl
void->s32, drop the alias): it addresses only SS73's RETURN axis while decl and body
also disagree on PARAMS, and it is a T2 fleet-shared edit where the alias is T0.

VERIFIED: unit extracts with externs + exactly one asm label; remap_hseq produces a
sibling draft; rtu_match 3/3 MATCH (24 ins) in the real TU (ov_SC01_000/001/004).
make tools-health RC=0. The whole-binary byte-gate remains the sole arbiter (G3/P9).
2026-07-31 07:47:47 -06:00
2026-06-10 22:02:07 -06:00
2026-06-10 22:02:07 -06:00

BFM-decomp

A matching decompilation of Brave Fencer Musashi (PlayStation, SLUS-00726, USA 1998) — the first public decompilation effort for this game.

What "matching" means

The goal is C source code that, compiled with the original-era toolchain (PsyQ 4.x / GCC 2.7.2-family + ASPSX via maspsx), produces a byte-for-byte identical SLUS_007.26 and, eventually, byte-identical overlay binaries. SHA1 checksums are the ground truth; "functionally equivalent" does not count.

No ROM content

This repository contains no game assets, no disassembly output, and no ROM-derived data — only source code, build configuration, symbol names/addresses, hashes, and documentation. To build or contribute you must provide your own dump of the game disc (4-track BIN/CUE, redump layout). See .gitignore for the firewall.

Project status

Latest (Phase 19, 2026-06-20): the project builds 136 binaries byte-identical from a clean tree (the EXE + the resident engine + all 134 location overlays); make check-all → 136/136. Fleet byte-identical-from-source is 58.0% (function-instance-weighted; see the PhaseEnds for the byte-weighted ~30% figure and what it includes). Shared engine functions are matched once in ov_SC01_077 and propagated ×134 via tools/dedup_propagate.py. (The narrative below is Phase-11/12-era; a full refresh is part of the public-flip prep.)

Gen1 (foundation) complete — the matching pipeline is proven end-to-end. make extract && make build && make check rebuilds SLUS_007.26 byte-for-byte identical (SHA1 143dbb89…) from C + assembly, reproducibly across many sessions.

  • Compiler pinned by evidence: gcc-2.7.2-psx -O2 -G0 -mips1 -mcpu=3000 + maspsx --aspsx-version=2.56 --expand-div.
  • 52 functions hand-matched to byte-identical machine code — including the LZSS streaming decompressor — with a decomp-permuter + matching-cookbook "flywheel" to accelerate the next.
  • 959 PsyQ SDK functions linked byte-identical (libcd, libgs, libgte, libspu/libsnd, libgpu, libc2, libmcrd, libapi/libcard, libetc) straight from the real PsyQ 4.0 libraries instead of re-decompiling them — bringing byte-identical-from-source coverage of the EXE to ~50%.
  • File-loader / overlay system reverse-engineered, with the resident engine blob + location overlays' load addresses proven byte-identical against a live PCSX-Redux RAM dump.

About half the EXE is still INCLUDE_ASM stubs (correct bytes, not yet C), and the bulk of the game lives in compressed overlays inside the .CD archives — Gen2 (overlays & engine at scale) is underway:

  • The build toolchain is binary-agnostic (one parameterized pipeline builds any binary), and the always-resident engine blob rebuilds byte-for-byte from source (SHA1 8e17e02f…) — the second binary reconstructed exactly, after the EXE — and is now 86% hand-matched C (123 / 146 functions, up from 0): its scripting turned out to be compiled-MIPS state/mode dispatch, not a bytecode VM, and the save-file + sound (SQV) formats are documented. The harvest used a reusable swarm-of-agents + bit-for-bit byte-gate method (a wrong match can't be accepted) — tools/harvest_verify.py + tools/match_one.py, which carry straight into the overlay phase.
  • A cross-binary deduplication pipeline is live: a Ghidra-free signer fingerprints all 134 location overlays, and the report finds ~9,000 byte-identical function groups shared across binaries (~28 MB of collapsible code) — a single engine function is byte-identical in all 134 overlays. This is "one match unlocks many": each engine match will be auto-credited across the overlay fleet.

Current phase and detailed progress live in phase-ends/ (newest PhaseEnd_*.md = current state); methodology, rules, and the full roadmap are in PROJECT_CONTEXT.md; environment setup in docs/SETUP.md.

This project is developed primarily by Claude Code driving Ghidra through an MCP server; see CLAUDE.md.

License

Private repository for now. AGPL-3.0 is planned at public release, modeled on sotn-decomp. tools/brave-CUE/ is CUE's BRAVE extractor (GPL, source included) and retains its own license.

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