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https://github.com/Druthulu/BFM-decomp
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23 lines
1.7 KiB
Markdown
23 lines
1.7 KiB
Markdown
# NOTICE — the sources under `src/`
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The C files under `src/` are a **reimplementation of the executable code of *{{GAME_TITLE}}*** ({{PLATFORM}},
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{{GAME_SERIAL}}), written so that the game's own compiler turns them back into the original machine code byte for byte.
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They exist for **study, interoperability and preservation**: to document how the game works, to make its code readable,
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and to keep it buildable after the original tools and media are gone.
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*{{GAME_TITLE}}* and its code are **© TODO(publisher, year)**. The original work is theirs. This project is not
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affiliated with, sponsored by or endorsed by the rights holder.
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**No license is asserted over the contents of `src/`.** They are derived from the copyrighted program and are published
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as a reimplementation for the purposes above, in the manner of other matching decompilations of commercial games. Nothing
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here grants anyone more rights in the original work than they already have, and nothing here should be read as a license
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to distribute the game or its compiled code. The compiled output of these sources is, by design, identical to the
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original binaries — distributing that output is distributing the game's code; don't.
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What this repository does **not** contain: the game's executable, its disc or cartridge data, any disassembly listing,
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any memory image, or the vendor's SDK. Building requires your own copy of the game (see the top-level `README.md`).
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The rest of the repository — the tooling under `tools/`, the build system and the documentation under `docs/` — is the
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project's own work and is licensed under {{LICENSE_CHOICE}} (`LICENSE`). Third-party components are listed with their
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licenses in `THIRD_PARTY.md`.
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