Drew T ffca2e4803 feat(phase-29): T16.10 — the driver's SUCCESS path verified (free re-bank test); 2 defects fixed
- THE FREE TEST (cookbook §66): reverted func_801778A8's bank to its INCLUDE_ASM stub (stub state
  rebuilds BYTE-IDENTICAL 7ca772be — a faithful revert proves itself; needs `make extract` first,
  the R22 corollary) and re-banked it THROUGH recover_integration.py --commit --r22.
  pass1 1/1 -> exact restore -> pass2 1/1 -> commit commit:0928 -> R22 140/140 -> report.json.
  Bank confirmed from SOURCE (stub gone), never the report (§55b trap 4). EQUIVALENCE: git diff vs
  the pre-revert commit = ONE blank line (mine) -> the driver reproduced SESSION-16's state exactly.
- DEFECT 1 (SAFETY, found by reading before firing): PROPAGATION is a fleet-tier write
  (dedup_propagate --auto-from -> src/shared/engine_core.h + up to 138 overlay .c) that was both
  UNDECLARED and the DEFAULT, so --max-tier binary still permitted the widest write in the toolchain.
  assert_write_set cannot catch it (it runs before the gate; under --commit git status is clean).
  FIXED up front: propagate now requires --max-tier fleet AND --r22, and is REFUSED after a
  demacroize stage (those banks are x1 by construction; --auto-from would re-macroize and undo them).
  Both refusals negative-control-tested, exit 1. The "standing hazard" is now a refusal.
- DEFECT 2 (METRIC): gate_stage scraped the fleet % via a progress.py label that no longer exists ->
  fp=None -> 50 gate commits recorded "fleet None%". Now reads FLEET instr-weighted (legacy fallback
  + loud stderr warning if neither matches); parses 79.6.
- STALE DIGEST (R14): docs/progress.fleet.md at HEAD disagreed with HEAD's own source by 45 in the
  dedup-shared column — generated during the §65g local_type trial whose edits were then reverted.
  Regenerated (reproduced identically in-gate + standalone); headline %s unaffected.
- cookbook §66/§66a/§66b distilled in-session (R30); SETUP.md gains the missing recover_integration
  row (R21 debt). tools-health OK: corpus 0/0, cdecl green, audit-binaries 140 citizens, lint OK,
  dedup-check 1879/0. Fleet unchanged 79.6% instr / 67.7% distinct / 88.86% fn-count.
2026-07-24 15:33:25 -06:00
2026-06-10 22:02:07 -06:00
2026-06-10 22:02:07 -06:00

BFM-decomp

A matching decompilation of Brave Fencer Musashi (PlayStation, SLUS-00726, USA 1998) — the first public decompilation effort for this game.

What "matching" means

The goal is C source code that, compiled with the original-era toolchain (PsyQ 4.x / GCC 2.7.2-family + ASPSX via maspsx), produces a byte-for-byte identical SLUS_007.26 and, eventually, byte-identical overlay binaries. SHA1 checksums are the ground truth; "functionally equivalent" does not count.

No ROM content

This repository contains no game assets, no disassembly output, and no ROM-derived data — only source code, build configuration, symbol names/addresses, hashes, and documentation. To build or contribute you must provide your own dump of the game disc (4-track BIN/CUE, redump layout). See .gitignore for the firewall.

Project status

Latest (Phase 19, 2026-06-20): the project builds 136 binaries byte-identical from a clean tree (the EXE + the resident engine + all 134 location overlays); make check-all → 136/136. Fleet byte-identical-from-source is 58.0% (function-instance-weighted; see the PhaseEnds for the byte-weighted ~30% figure and what it includes). Shared engine functions are matched once in ov_SC01_077 and propagated ×134 via tools/dedup_propagate.py. (The narrative below is Phase-11/12-era; a full refresh is part of the public-flip prep.)

Gen1 (foundation) complete — the matching pipeline is proven end-to-end. make extract && make build && make check rebuilds SLUS_007.26 byte-for-byte identical (SHA1 143dbb89…) from C + assembly, reproducibly across many sessions.

  • Compiler pinned by evidence: gcc-2.7.2-psx -O2 -G0 -mips1 -mcpu=3000 + maspsx --aspsx-version=2.56 --expand-div.
  • 52 functions hand-matched to byte-identical machine code — including the LZSS streaming decompressor — with a decomp-permuter + matching-cookbook "flywheel" to accelerate the next.
  • 959 PsyQ SDK functions linked byte-identical (libcd, libgs, libgte, libspu/libsnd, libgpu, libc2, libmcrd, libapi/libcard, libetc) straight from the real PsyQ 4.0 libraries instead of re-decompiling them — bringing byte-identical-from-source coverage of the EXE to ~50%.
  • File-loader / overlay system reverse-engineered, with the resident engine blob + location overlays' load addresses proven byte-identical against a live PCSX-Redux RAM dump.

About half the EXE is still INCLUDE_ASM stubs (correct bytes, not yet C), and the bulk of the game lives in compressed overlays inside the .CD archives — Gen2 (overlays & engine at scale) is underway:

  • The build toolchain is binary-agnostic (one parameterized pipeline builds any binary), and the always-resident engine blob rebuilds byte-for-byte from source (SHA1 8e17e02f…) — the second binary reconstructed exactly, after the EXE — and is now 86% hand-matched C (123 / 146 functions, up from 0): its scripting turned out to be compiled-MIPS state/mode dispatch, not a bytecode VM, and the save-file + sound (SQV) formats are documented. The harvest used a reusable swarm-of-agents + bit-for-bit byte-gate method (a wrong match can't be accepted) — tools/harvest_verify.py + tools/match_one.py, which carry straight into the overlay phase.
  • A cross-binary deduplication pipeline is live: a Ghidra-free signer fingerprints all 134 location overlays, and the report finds ~9,000 byte-identical function groups shared across binaries (~28 MB of collapsible code) — a single engine function is byte-identical in all 134 overlays. This is "one match unlocks many": each engine match will be auto-credited across the overlay fleet.

Current phase and detailed progress live in phase-ends/ (newest PhaseEnd_*.md = current state); methodology, rules, and the full roadmap are in PROJECT_CONTEXT.md; environment setup in docs/SETUP.md.

This project is developed primarily by Claude Code driving Ghidra through an MCP server; see CLAUDE.md.

License

Private repository for now. AGPL-3.0 is planned at public release, modeled on sotn-decomp. tools/brave-CUE/ is CUE's BRAVE extractor (GPL, source included) and retains its own license.

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