mirror of
https://github.com/BanjoRecomp/BanjoRecomp
synced 2026-05-23 14:41:41 -04:00
Init with submodules
This commit is contained in:
+21
@@ -0,0 +1,21 @@
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[submodule "lib/N64ModernRuntime"]
|
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path = lib/N64ModernRuntime
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url = https://github.com/N64Recomp/N64ModernRuntime
|
||||
[submodule "lib/RmlUi"]
|
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path = lib/RmlUi
|
||||
url = https://github.com/mikke89/RmlUi
|
||||
[submodule "lib/freetype-windows-binaries"]
|
||||
path = lib/freetype-windows-binaries
|
||||
url = https://github.com/ubawurinna/freetype-windows-binaries/
|
||||
[submodule "lib/lunasvg"]
|
||||
path = lib/lunasvg
|
||||
url = https://github.com/sammycage/lunasvg
|
||||
[submodule "lib/rt64"]
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||||
path = lib/rt64
|
||||
url = https://github.com/rt64/rt64
|
||||
[submodule "lib/slot_map"]
|
||||
path = lib/slot_map
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||||
url = https://github.com/SergeyMakeev/slot_map
|
||||
[submodule "lib/bk-decomp"]
|
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path = lib/bk-decomp
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url = https://gitlab.com/banjo.decomp/banjo-kazooie
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set(FREETYPE_INCLUDE_DIRS ${CMAKE_SOURCE_DIR}/lib/freetype-windows-binaries/include)
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||||
set(FREETYPE_LIBRARIES "${CMAKE_SOURCE_DIR}/lib/freetype-windows-binaries/release static/vs2015-2022/win64/freetype.lib")
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add_library(Freetype::Freetype STATIC IMPORTED)
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set_target_properties(Freetype::Freetype PROPERTIES
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IMPORTED_LOCATION ${FREETYPE_LIBRARIES}
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)
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target_include_directories(Freetype::Freetype INTERFACE
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${FREETYPE_INCLUDE_DIRS}
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)
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# Prerequisites
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*.d
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# Compiled Object files
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*.slo
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*.lo
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*.o
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*.obj
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# Precompiled Headers
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*.gch
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*.pch
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# Compiled Dynamic libraries
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*.so
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*.dylib
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*.dll
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# Fortran module files
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*.mod
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*.smod
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|
||||
# Compiled Static libraries
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||||
*.lai
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*.la
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*.a
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*.lib
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|
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# Executables
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*.exe
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*.out
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*.app
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cmake_minimum_required(VERSION 3.8)
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project(GamepadMotionHelpers LANGUAGES CXX)
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add_library(${PROJECT_NAME} INTERFACE)
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add_library(${PROJECT_NAME}::${PROJECT_NAME} ALIAS ${PROJECT_NAME})
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target_include_directories(${PROJECT_NAME}
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INTERFACE
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>
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$<INSTALL_INTERFACE:include>)
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File diff suppressed because it is too large
Load Diff
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MIT License
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||||
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Copyright (c) 2020-2023 Julian "Jibb" Smart
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Permission is hereby granted, free of charge, to any person obtaining a copy
|
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of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
@@ -0,0 +1,76 @@
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# GamepadMotionHelpers
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GamepadMotionHelpers is a lightweight header-only library for sensor fusion, gyro calibration, etc. BYO input library (eg [SDL2](https://github.com/libsdl-org/SDL)).
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## Units
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Convert your gyro units into **degrees per second** and accelerometer units to **g-force** (1 g = 9.8 m/s^2). You don't have to use these units in your application, but convert to these units when writing to GamepadMotionHelpers and convert back when reading from it. Your input reader might prefer radians per second and metres per second squared, but the datasheets for every IMU I've seen talk about degrees per second and g-force.
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## Coordinate Space
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This library uses a Y-up coordinate system. While Z-up is (only slightly) preferable for many games, PlayStation controllers use Y-up, and have set the standard for input libraries like [SDL2](https://github.com/libsdl-org/SDL) and [JSL](https://github.com/JibbSmart/JoyShockLibrary). These libraries convert inputs from other controller types to the same space used by PlayStation's DualShock 4 and DualSense, so that's what's used here.
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## Basic Use
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Include the GamepadMotion.hpp file in your C++ project. That's it! Everything you need is in that file, and its only dependency is ```<math.h>```.
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For each controller with gyro (and optionally accelerometer), create a ```GamepadMotion``` object. At regular intervals, whether when a new report comes in from the controller or when polling the controller's state, you should call ```ProcessMotion(...)```. This is when you tell your GamepadMotion object the latest gyro (in degrees per second) and accelerometer (in g-force) inputs. You'll also give it the time since the last update for this controller (in seconds).
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ProcessMotion takes these inputs, updates some internal values, and then you can use any of the following to read its current state:
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- ```GetCalibratedGyro(float& x, float& y, float& z)``` - Get the controller's angular velocity in degrees per second. This is just the raw gyro you gave it minus the gyro's bias as determined by your calibration settings (more on that below).
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- ```GetGravity(float& x, float& y, float& z)``` - Get the gravity direction in the controller's local space. When the controller is still on a flat surface it'll be approximately (0, -1, 0). The controller can't detect the gravity direction when it's in freefall or being shaken around, but it can make a pretty good guess if its gyro is correctly calibrated and then make further corrections when the controller is still again.
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- ```GetProcessedAcceleration(float& x, float& y, float& z)``` - Get the controller's current acceleration in g-force with gravity removed. Raw accelerometer input includes gravity -- it is only (0, 0, 0) when the controller is in freefall. However, using the gravity direction as calculated for GetGravity, it can remove that component and detect how you're shaking the controller about. This function gives you that acceleration vector with the gravity removed.
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- ```GetOrientation(float& w, float& x, float& y, float& z)``` - Get the controller's orientation. Gyro and accelerometer input are combined to give a good estimate of the controller's orientation.
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Additional helper functions are available for taking gravity into account and returning a "world space" or "player space" rotation in two axes. Bear in mind that the **X** and **Y** set by these functions is still around the controller's axes. This means **Y** is the *horizontal* part of the rotation, and **X** is the vertical part. To convert to a mouse-like input, you'll treat the **Y** as the horizontal or yaw input and **X** as the vertical or pitch input. This might be unintuitive, but since it's also true of the "local space" angular velocities obtained from GetCalibratedGyro, this makes it simple to let the user choose between *local space*, *world space*, and *player space* in your game or application by just swapping GetCalibratedGyro for these functions depending on that selection:
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- ```GetWorldSpaceGyro(float& x, float& y, const float sideReductionThreshold = 0.125f)``` - Get the controller's angular velocity in *world space* as described on GyroWiki in the [player space article here](http://gyrowiki.jibbsmart.com/blog:player-space-gyro-and-alternatives-explained#toc6). Yaw input will be derived from motion around the gravity axis, and pitch input from an appropriate pitch axis calculated from the controller's orientation with respect to the gravity axis. Any errors in the calculated gravity axis (though likely very small) will be taken on by the calculated world space gyro rotation, making it slightly less robust than using calibrated gyro directly ("local space" gyro) or using *player space* gyro below. More info in the linked article.
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- ```GetPlayerSpaceGyro(float& x, float& y, const float yawRelaxFactor = 1.41f)``` - Get the controller's angular velocity in *player space* as described on GyroWiki in the [player space article here](http://gyrowiki.jibbsmart.com/blog:player-space-gyro-and-alternatives-explained#toc7). Yaw input will be derived from motion approximately around the gravity axis, without any impact from errors in the gravity calculation. Pitch is just local pitch. It is robust, accommodates players who are used to both local space and world space gyro, while taking on most of the advantages of each. It is proven in popular games and is an ideal default for players using a standalone controller. For handheld (where the screen is part of the controller, such as mobile, Switch, or Steam Deck) local space (using the calibrated gyro input directly) may be preferable. More info in the linked article.
|
||||
|
||||
If you want to plug in the gyro and gravity values yourself (perhaps you're using an externally calculated gravity), you can use ```CalculateWorldSpaceGyro``` and ```CalculatePlayerSpaceGyro``` instead. Make sure you use this GamepadMotionHelpers' coordinate space, units, and gravity is normalized, since those are all assumed for these functions.
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||||
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## Sensor Fusion
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Combining multiple types of sensor like this to get a better picture of the controller's state is called "sensor fusion". Moment-to-moment changes in orientation are detected using the gyro, but that only gives local angular velocity and needs to be correctly calibrated. Errors can accumulate over time. The gravity vector as detected by the accelerometer is used to make corrections to the relevant components of the controller's orientation.
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|
||||
But this cannot be used to correct the controller's orientation around the gravity vector (the **yaw** axis). If you're using the controller's absolute orientation for some reason, this "yaw drift" may need to be accounted for somehow. Some devices also have a magnetometer (compass) to counter yaw drift, but since popular game controllers don't have a magnetometer, I haven't tried it myself. In future, if I get such a device, I'd like to add the option for GamepadMotionHelpers to accept magnetometer input and account for it when calculating values for the above functions.
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||||
|
||||
## Gyro Calibration
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||||
Modern gyroscopes often need calibration. This is like how a [weighing scale](https://en.wikipedia.org/wiki/Weighing_scale) can need calibration to tell it what 'zero' is. Like a weighing scale, a correctly calibrated gyroscope will give an accurate reading. If you're using the gyro input as a mouse, which is the simplest application of a controller's gyro, you can find essential reading on [GyroWiki here](http://gyrowiki.jibbsmart.com/blog:good-gyro-controls-part-1:the-gyro-is-a-mouse).
|
||||
|
||||
Calibration just means having the controller sit still and remembering the average reported angular velocity in each axis. This is the gyro's "bias". In GamepadMotionHelpers, I call our best guess at the controller's bias the "calibration offset". GamepadMotionHelpers has some options to help with calibrating:
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||||
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||||
At any time, you can begin manually calibrating a controller by calling ```StartContinuousCalibration()```. This will start recording the average angular velocity and apply it immediately to any subsequent **GetGalibratedGyro(...)** call. At any time you can ```PauseContinuousCalibration()``` to no longer add current values to the average angular velocity being recorded. You can ```ResetContinousCalibration()``` to remove the recorded average before starting over with **StartContinuousCalibration** again.
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||||
You can read the stored calibration values using ```GetCalibrationOffset(float& xOffset, float& yOffset, float& zOffset)```. You can manually set the calibration offset yourself with ```SetCalibrationOffset(float xOffset, float yOffset, float zOffset, int weight)```. This will override all stored values. The **weight** argument at the end determines how strongly these values should be considered over time if Continuous Calibration is still active (new values are still being added to the average). Each new sample has a weight of 1, so if you **SetCalibrationOffset** with a weight of 10, it'll have the weight of 10 samples when calculating the average. If you're not continuing to add samples (Continuous Calibration is not active), the weight will be meaningless. Setting this manually is unusual, so don't worry about it too much if that sounds complicated.
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||||
|
||||
Most games don't ask the user to calibrate the gyro themselves. They have built-in automatic calibration, which I like to call "auto-calibration". There's no such thing as a "good enough" auto-calibration solution -- at least not with only gyro and accelerometer. Every game that has an auto-calibration solution would be made better for more serious players with the option to manually calibrate their gyro, so I urge you to provide players the option to do the same in your game. Having said that, auto-calibration is a useful option for casual players, and you may choose to have it enabled in your game by default.
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||||
|
||||
So GamepadMotionHelpers provides some auto-calibration options. You can call ```SetCalibrationMode(CalibrationMode)``` on each GamepadMotion instance with the following options:
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- ```CalibrationMode::Manual``` - No auto-calibration. This is the default.
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||||
- ```CalibrationMode::Stillness``` - Automatically try to detect when the controller is being held still and update the calibration offset accordingly.
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||||
- ```CalibrationMode::SensorFusion``` - Calculate an angular velocity from changes in the gravity direction as detected by the accelerometer. If these are steady enough, use them to make corrections to the calibration offset. This will only apply to relevant axes.
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||||
|
||||
Many players are already aware of the shortcomings of trying to automatically detect stillness to automatically calibrate the gyro. Whether on Switch, PlayStation, or using PlayStation controllers on PC, players have tried to track a slow or distant target only to have the aimer suddenly stop moving! The game or the platform has **misinterpreted their slow and steady input as the controller being held still**, and they've incorrectly recalibrated accordingly. Players *hate it* when this happens.
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||||
**This is why it's important to let players manually calibrate their gyro** if they want to.
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||||
Auto-calibration is used so widely in console games that it's speculated that game developers may not have the option to disable it on these platforms. If this is the case, GamepadMotionHelpers offers a big advantage over those platforms: you can disable it and enable it at any time.
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|
||||
You, the game developer, can have your game tell if the player is tracking a distant or slow-moving target. You can tell if the player's aimer is moving towards a visible target or roughly following the movement of one. When it is, maybe disabling the auto-calibration (```SetCalibrationMode(CalibrationMode::Manual)```) could be the difference between good and bad auto-calibration. I don't know if the GamepadMotionHelpers auto-calibration functions are better or worse than their Switch and PlayStation counterparts generally, but by letting you take the game's context into account, you may be able to offer players a way better experience without them having to manually calibrate.
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||||
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||||
But still give them the option to calibrate manually, please :)
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||||
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||||
The **SensorFusion** calibration mode has shortcomings of its own. It's much harder to accidentally trick the game into incorrectly calibrating, but the angular velocity calculated from the accelerometer moment-to-moment is generally much less precise. Leaving the controller still, you'll notice the calibrated gyro moving slightly up and down over time. So while the **Stillness** mode is characterised by good behaviour occasionally punctuated by frustrating errors, the **SensorFusion** mode will tend to be more consistently not-quite-right without being terrible.
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Secondly, this library currently only combines accelerometer and gyro, so the **SensorFusion** auto-calibration cannot correct the gyro in all axes at the same time. The **SensorFusion**-only mode will be more useful in future when magnetometer input is supported, which can account for the axes that the accelerometer can't.
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Both auto-calibration modes can be combined by passing ```CalibrationMode::Stillness | CalibrationMode::SensorFusion``` to **SetCalibrationMode**. In this case, it'll use **Stillness** auto-calibration, but it'll adjust the calibration offset based on any angular velocity implied by changes in the accelerometer input. This tends to give better results than just using **Stillness** or **SensorFusion** on their own.
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If you aren't sure what to choose, I'd suggest using the combined ```CalibrationMode::Stillness | CalibrationMode::SensorFusion``` when auto calibration is enabled, but also allowing the player to manually calibrate.
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**TODO** This is a clunky way to let the user set up what is obviously the best solution. Maybe I should just call it "hybrid" or something and be done with it?
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Auto-calibration can also be used to communicate manual calibration to the player. ```GetAutoCalibrationIsSteady()``` will tell you whether GamepadMotionHelpers thinks the controller is currently being held steady (if auto-calibration is enabled). ```GetAutoCalibrationConfidence()``` will tell you how confident GamepadMotionHelpers is that it has a good calibration value from auto-calibration, from 0-1. Higher confidence means that new calibration changes will be applied more gradually. You can use these functions to detect when a controller needs to be calibrated, prompt the player to put their controller down, detect when they have put their controller down, and show progress for calibration (default 1 second once it starts). You can also override the confidence yourself (```SetAutoCalibrationConfidence()```), and resetting calibration will reset confidence to 0. How quickly confidence grows as well as other calibration settings can be customised in **GamepadMotionSettings**.
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## In the Wild
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||||
GamepadMotionHelpers is currently used in:
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- [JoyShockMapper](https://github.com/Electronicks/JoyShockMapper)
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- [JoyShockLibrary](https://github.com/JibbSmart/JoyShockLibrary)
|
||||
- JoyShockOverlay
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||||
|
||||
If you know of any other games or applications using GamepadMotionHelpers, please let me know!
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||||
Submodule
+1
Submodule lib/N64ModernRuntime added at 0afeb089a5
Submodule
+1
Submodule lib/RmlUi added at 7a06f27db0
Submodule
+1
Submodule lib/bk-decomp added at fd208f77ca
@@ -0,0 +1,582 @@
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||||
// Provides an efficient blocking version of moodycamel::ConcurrentQueue.
|
||||
// ©2015-2020 Cameron Desrochers. Distributed under the terms of the simplified
|
||||
// BSD license, available at the top of concurrentqueue.h.
|
||||
// Also dual-licensed under the Boost Software License (see LICENSE.md)
|
||||
// Uses Jeff Preshing's semaphore implementation (under the terms of its
|
||||
// separate zlib license, see lightweightsemaphore.h).
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "concurrentqueue.h"
|
||||
#include "lightweightsemaphore.h"
|
||||
|
||||
#include <type_traits>
|
||||
#include <cerrno>
|
||||
#include <memory>
|
||||
#include <chrono>
|
||||
#include <ctime>
|
||||
|
||||
namespace moodycamel
|
||||
{
|
||||
// This is a blocking version of the queue. It has an almost identical interface to
|
||||
// the normal non-blocking version, with the addition of various wait_dequeue() methods
|
||||
// and the removal of producer-specific dequeue methods.
|
||||
template<typename T, typename Traits = ConcurrentQueueDefaultTraits>
|
||||
class BlockingConcurrentQueue
|
||||
{
|
||||
private:
|
||||
typedef ::moodycamel::ConcurrentQueue<T, Traits> ConcurrentQueue;
|
||||
typedef ::moodycamel::LightweightSemaphore LightweightSemaphore;
|
||||
|
||||
public:
|
||||
typedef typename ConcurrentQueue::producer_token_t producer_token_t;
|
||||
typedef typename ConcurrentQueue::consumer_token_t consumer_token_t;
|
||||
|
||||
typedef typename ConcurrentQueue::index_t index_t;
|
||||
typedef typename ConcurrentQueue::size_t size_t;
|
||||
typedef typename std::make_signed<size_t>::type ssize_t;
|
||||
|
||||
static const size_t BLOCK_SIZE = ConcurrentQueue::BLOCK_SIZE;
|
||||
static const size_t EXPLICIT_BLOCK_EMPTY_COUNTER_THRESHOLD = ConcurrentQueue::EXPLICIT_BLOCK_EMPTY_COUNTER_THRESHOLD;
|
||||
static const size_t EXPLICIT_INITIAL_INDEX_SIZE = ConcurrentQueue::EXPLICIT_INITIAL_INDEX_SIZE;
|
||||
static const size_t IMPLICIT_INITIAL_INDEX_SIZE = ConcurrentQueue::IMPLICIT_INITIAL_INDEX_SIZE;
|
||||
static const size_t INITIAL_IMPLICIT_PRODUCER_HASH_SIZE = ConcurrentQueue::INITIAL_IMPLICIT_PRODUCER_HASH_SIZE;
|
||||
static const std::uint32_t EXPLICIT_CONSUMER_CONSUMPTION_QUOTA_BEFORE_ROTATE = ConcurrentQueue::EXPLICIT_CONSUMER_CONSUMPTION_QUOTA_BEFORE_ROTATE;
|
||||
static const size_t MAX_SUBQUEUE_SIZE = ConcurrentQueue::MAX_SUBQUEUE_SIZE;
|
||||
|
||||
public:
|
||||
// Creates a queue with at least `capacity` element slots; note that the
|
||||
// actual number of elements that can be inserted without additional memory
|
||||
// allocation depends on the number of producers and the block size (e.g. if
|
||||
// the block size is equal to `capacity`, only a single block will be allocated
|
||||
// up-front, which means only a single producer will be able to enqueue elements
|
||||
// without an extra allocation -- blocks aren't shared between producers).
|
||||
// This method is not thread safe -- it is up to the user to ensure that the
|
||||
// queue is fully constructed before it starts being used by other threads (this
|
||||
// includes making the memory effects of construction visible, possibly with a
|
||||
// memory barrier).
|
||||
explicit BlockingConcurrentQueue(size_t capacity = 6 * BLOCK_SIZE)
|
||||
: inner(capacity), sema(create<LightweightSemaphore, ssize_t, int>(0, (int)Traits::MAX_SEMA_SPINS), &BlockingConcurrentQueue::template destroy<LightweightSemaphore>)
|
||||
{
|
||||
assert(reinterpret_cast<ConcurrentQueue*>((BlockingConcurrentQueue*)1) == &((BlockingConcurrentQueue*)1)->inner && "BlockingConcurrentQueue must have ConcurrentQueue as its first member");
|
||||
if (!sema) {
|
||||
MOODYCAMEL_THROW(std::bad_alloc());
|
||||
}
|
||||
}
|
||||
|
||||
BlockingConcurrentQueue(size_t minCapacity, size_t maxExplicitProducers, size_t maxImplicitProducers)
|
||||
: inner(minCapacity, maxExplicitProducers, maxImplicitProducers), sema(create<LightweightSemaphore, ssize_t, int>(0, (int)Traits::MAX_SEMA_SPINS), &BlockingConcurrentQueue::template destroy<LightweightSemaphore>)
|
||||
{
|
||||
assert(reinterpret_cast<ConcurrentQueue*>((BlockingConcurrentQueue*)1) == &((BlockingConcurrentQueue*)1)->inner && "BlockingConcurrentQueue must have ConcurrentQueue as its first member");
|
||||
if (!sema) {
|
||||
MOODYCAMEL_THROW(std::bad_alloc());
|
||||
}
|
||||
}
|
||||
|
||||
// Disable copying and copy assignment
|
||||
BlockingConcurrentQueue(BlockingConcurrentQueue const&) MOODYCAMEL_DELETE_FUNCTION;
|
||||
BlockingConcurrentQueue& operator=(BlockingConcurrentQueue const&) MOODYCAMEL_DELETE_FUNCTION;
|
||||
|
||||
// Moving is supported, but note that it is *not* a thread-safe operation.
|
||||
// Nobody can use the queue while it's being moved, and the memory effects
|
||||
// of that move must be propagated to other threads before they can use it.
|
||||
// Note: When a queue is moved, its tokens are still valid but can only be
|
||||
// used with the destination queue (i.e. semantically they are moved along
|
||||
// with the queue itself).
|
||||
BlockingConcurrentQueue(BlockingConcurrentQueue&& other) MOODYCAMEL_NOEXCEPT
|
||||
: inner(std::move(other.inner)), sema(std::move(other.sema))
|
||||
{ }
|
||||
|
||||
inline BlockingConcurrentQueue& operator=(BlockingConcurrentQueue&& other) MOODYCAMEL_NOEXCEPT
|
||||
{
|
||||
return swap_internal(other);
|
||||
}
|
||||
|
||||
// Swaps this queue's state with the other's. Not thread-safe.
|
||||
// Swapping two queues does not invalidate their tokens, however
|
||||
// the tokens that were created for one queue must be used with
|
||||
// only the swapped queue (i.e. the tokens are tied to the
|
||||
// queue's movable state, not the object itself).
|
||||
inline void swap(BlockingConcurrentQueue& other) MOODYCAMEL_NOEXCEPT
|
||||
{
|
||||
swap_internal(other);
|
||||
}
|
||||
|
||||
private:
|
||||
BlockingConcurrentQueue& swap_internal(BlockingConcurrentQueue& other)
|
||||
{
|
||||
if (this == &other) {
|
||||
return *this;
|
||||
}
|
||||
|
||||
inner.swap(other.inner);
|
||||
sema.swap(other.sema);
|
||||
return *this;
|
||||
}
|
||||
|
||||
public:
|
||||
// Enqueues a single item (by copying it).
|
||||
// Allocates memory if required. Only fails if memory allocation fails (or implicit
|
||||
// production is disabled because Traits::INITIAL_IMPLICIT_PRODUCER_HASH_SIZE is 0,
|
||||
// or Traits::MAX_SUBQUEUE_SIZE has been defined and would be surpassed).
|
||||
// Thread-safe.
|
||||
inline bool enqueue(T const& item)
|
||||
{
|
||||
if ((details::likely)(inner.enqueue(item))) {
|
||||
sema->signal();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// Enqueues a single item (by moving it, if possible).
|
||||
// Allocates memory if required. Only fails if memory allocation fails (or implicit
|
||||
// production is disabled because Traits::INITIAL_IMPLICIT_PRODUCER_HASH_SIZE is 0,
|
||||
// or Traits::MAX_SUBQUEUE_SIZE has been defined and would be surpassed).
|
||||
// Thread-safe.
|
||||
inline bool enqueue(T&& item)
|
||||
{
|
||||
if ((details::likely)(inner.enqueue(std::move(item)))) {
|
||||
sema->signal();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// Enqueues a single item (by copying it) using an explicit producer token.
|
||||
// Allocates memory if required. Only fails if memory allocation fails (or
|
||||
// Traits::MAX_SUBQUEUE_SIZE has been defined and would be surpassed).
|
||||
// Thread-safe.
|
||||
inline bool enqueue(producer_token_t const& token, T const& item)
|
||||
{
|
||||
if ((details::likely)(inner.enqueue(token, item))) {
|
||||
sema->signal();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// Enqueues a single item (by moving it, if possible) using an explicit producer token.
|
||||
// Allocates memory if required. Only fails if memory allocation fails (or
|
||||
// Traits::MAX_SUBQUEUE_SIZE has been defined and would be surpassed).
|
||||
// Thread-safe.
|
||||
inline bool enqueue(producer_token_t const& token, T&& item)
|
||||
{
|
||||
if ((details::likely)(inner.enqueue(token, std::move(item)))) {
|
||||
sema->signal();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// Enqueues several items.
|
||||
// Allocates memory if required. Only fails if memory allocation fails (or
|
||||
// implicit production is disabled because Traits::INITIAL_IMPLICIT_PRODUCER_HASH_SIZE
|
||||
// is 0, or Traits::MAX_SUBQUEUE_SIZE has been defined and would be surpassed).
|
||||
// Note: Use std::make_move_iterator if the elements should be moved instead of copied.
|
||||
// Thread-safe.
|
||||
template<typename It>
|
||||
inline bool enqueue_bulk(It itemFirst, size_t count)
|
||||
{
|
||||
if ((details::likely)(inner.enqueue_bulk(std::forward<It>(itemFirst), count))) {
|
||||
sema->signal((LightweightSemaphore::ssize_t)(ssize_t)count);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// Enqueues several items using an explicit producer token.
|
||||
// Allocates memory if required. Only fails if memory allocation fails
|
||||
// (or Traits::MAX_SUBQUEUE_SIZE has been defined and would be surpassed).
|
||||
// Note: Use std::make_move_iterator if the elements should be moved
|
||||
// instead of copied.
|
||||
// Thread-safe.
|
||||
template<typename It>
|
||||
inline bool enqueue_bulk(producer_token_t const& token, It itemFirst, size_t count)
|
||||
{
|
||||
if ((details::likely)(inner.enqueue_bulk(token, std::forward<It>(itemFirst), count))) {
|
||||
sema->signal((LightweightSemaphore::ssize_t)(ssize_t)count);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// Enqueues a single item (by copying it).
|
||||
// Does not allocate memory. Fails if not enough room to enqueue (or implicit
|
||||
// production is disabled because Traits::INITIAL_IMPLICIT_PRODUCER_HASH_SIZE
|
||||
// is 0).
|
||||
// Thread-safe.
|
||||
inline bool try_enqueue(T const& item)
|
||||
{
|
||||
if (inner.try_enqueue(item)) {
|
||||
sema->signal();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// Enqueues a single item (by moving it, if possible).
|
||||
// Does not allocate memory (except for one-time implicit producer).
|
||||
// Fails if not enough room to enqueue (or implicit production is
|
||||
// disabled because Traits::INITIAL_IMPLICIT_PRODUCER_HASH_SIZE is 0).
|
||||
// Thread-safe.
|
||||
inline bool try_enqueue(T&& item)
|
||||
{
|
||||
if (inner.try_enqueue(std::move(item))) {
|
||||
sema->signal();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// Enqueues a single item (by copying it) using an explicit producer token.
|
||||
// Does not allocate memory. Fails if not enough room to enqueue.
|
||||
// Thread-safe.
|
||||
inline bool try_enqueue(producer_token_t const& token, T const& item)
|
||||
{
|
||||
if (inner.try_enqueue(token, item)) {
|
||||
sema->signal();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// Enqueues a single item (by moving it, if possible) using an explicit producer token.
|
||||
// Does not allocate memory. Fails if not enough room to enqueue.
|
||||
// Thread-safe.
|
||||
inline bool try_enqueue(producer_token_t const& token, T&& item)
|
||||
{
|
||||
if (inner.try_enqueue(token, std::move(item))) {
|
||||
sema->signal();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// Enqueues several items.
|
||||
// Does not allocate memory (except for one-time implicit producer).
|
||||
// Fails if not enough room to enqueue (or implicit production is
|
||||
// disabled because Traits::INITIAL_IMPLICIT_PRODUCER_HASH_SIZE is 0).
|
||||
// Note: Use std::make_move_iterator if the elements should be moved
|
||||
// instead of copied.
|
||||
// Thread-safe.
|
||||
template<typename It>
|
||||
inline bool try_enqueue_bulk(It itemFirst, size_t count)
|
||||
{
|
||||
if (inner.try_enqueue_bulk(std::forward<It>(itemFirst), count)) {
|
||||
sema->signal((LightweightSemaphore::ssize_t)(ssize_t)count);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// Enqueues several items using an explicit producer token.
|
||||
// Does not allocate memory. Fails if not enough room to enqueue.
|
||||
// Note: Use std::make_move_iterator if the elements should be moved
|
||||
// instead of copied.
|
||||
// Thread-safe.
|
||||
template<typename It>
|
||||
inline bool try_enqueue_bulk(producer_token_t const& token, It itemFirst, size_t count)
|
||||
{
|
||||
if (inner.try_enqueue_bulk(token, std::forward<It>(itemFirst), count)) {
|
||||
sema->signal((LightweightSemaphore::ssize_t)(ssize_t)count);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// Attempts to dequeue from the queue.
|
||||
// Returns false if all producer streams appeared empty at the time they
|
||||
// were checked (so, the queue is likely but not guaranteed to be empty).
|
||||
// Never allocates. Thread-safe.
|
||||
template<typename U>
|
||||
inline bool try_dequeue(U& item)
|
||||
{
|
||||
if (sema->tryWait()) {
|
||||
while (!inner.try_dequeue(item)) {
|
||||
continue;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// Attempts to dequeue from the queue using an explicit consumer token.
|
||||
// Returns false if all producer streams appeared empty at the time they
|
||||
// were checked (so, the queue is likely but not guaranteed to be empty).
|
||||
// Never allocates. Thread-safe.
|
||||
template<typename U>
|
||||
inline bool try_dequeue(consumer_token_t& token, U& item)
|
||||
{
|
||||
if (sema->tryWait()) {
|
||||
while (!inner.try_dequeue(token, item)) {
|
||||
continue;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// Attempts to dequeue several elements from the queue.
|
||||
// Returns the number of items actually dequeued.
|
||||
// Returns 0 if all producer streams appeared empty at the time they
|
||||
// were checked (so, the queue is likely but not guaranteed to be empty).
|
||||
// Never allocates. Thread-safe.
|
||||
template<typename It>
|
||||
inline size_t try_dequeue_bulk(It itemFirst, size_t max)
|
||||
{
|
||||
size_t count = 0;
|
||||
max = (size_t)sema->tryWaitMany((LightweightSemaphore::ssize_t)(ssize_t)max);
|
||||
while (count != max) {
|
||||
count += inner.template try_dequeue_bulk<It&>(itemFirst, max - count);
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
// Attempts to dequeue several elements from the queue using an explicit consumer token.
|
||||
// Returns the number of items actually dequeued.
|
||||
// Returns 0 if all producer streams appeared empty at the time they
|
||||
// were checked (so, the queue is likely but not guaranteed to be empty).
|
||||
// Never allocates. Thread-safe.
|
||||
template<typename It>
|
||||
inline size_t try_dequeue_bulk(consumer_token_t& token, It itemFirst, size_t max)
|
||||
{
|
||||
size_t count = 0;
|
||||
max = (size_t)sema->tryWaitMany((LightweightSemaphore::ssize_t)(ssize_t)max);
|
||||
while (count != max) {
|
||||
count += inner.template try_dequeue_bulk<It&>(token, itemFirst, max - count);
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Blocks the current thread until there's something to dequeue, then
|
||||
// dequeues it.
|
||||
// Never allocates. Thread-safe.
|
||||
template<typename U>
|
||||
inline void wait_dequeue(U& item)
|
||||
{
|
||||
while (!sema->wait()) {
|
||||
continue;
|
||||
}
|
||||
while (!inner.try_dequeue(item)) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// Blocks the current thread until either there's something to dequeue
|
||||
// or the timeout (specified in microseconds) expires. Returns false
|
||||
// without setting `item` if the timeout expires, otherwise assigns
|
||||
// to `item` and returns true.
|
||||
// Using a negative timeout indicates an indefinite timeout,
|
||||
// and is thus functionally equivalent to calling wait_dequeue.
|
||||
// Never allocates. Thread-safe.
|
||||
template<typename U>
|
||||
inline bool wait_dequeue_timed(U& item, std::int64_t timeout_usecs)
|
||||
{
|
||||
if (!sema->wait(timeout_usecs)) {
|
||||
return false;
|
||||
}
|
||||
while (!inner.try_dequeue(item)) {
|
||||
continue;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// Blocks the current thread until either there's something to dequeue
|
||||
// or the timeout expires. Returns false without setting `item` if the
|
||||
// timeout expires, otherwise assigns to `item` and returns true.
|
||||
// Never allocates. Thread-safe.
|
||||
template<typename U, typename Rep, typename Period>
|
||||
inline bool wait_dequeue_timed(U& item, std::chrono::duration<Rep, Period> const& timeout)
|
||||
{
|
||||
return wait_dequeue_timed(item, std::chrono::duration_cast<std::chrono::microseconds>(timeout).count());
|
||||
}
|
||||
|
||||
// Blocks the current thread until there's something to dequeue, then
|
||||
// dequeues it using an explicit consumer token.
|
||||
// Never allocates. Thread-safe.
|
||||
template<typename U>
|
||||
inline void wait_dequeue(consumer_token_t& token, U& item)
|
||||
{
|
||||
while (!sema->wait()) {
|
||||
continue;
|
||||
}
|
||||
while (!inner.try_dequeue(token, item)) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// Blocks the current thread until either there's something to dequeue
|
||||
// or the timeout (specified in microseconds) expires. Returns false
|
||||
// without setting `item` if the timeout expires, otherwise assigns
|
||||
// to `item` and returns true.
|
||||
// Using a negative timeout indicates an indefinite timeout,
|
||||
// and is thus functionally equivalent to calling wait_dequeue.
|
||||
// Never allocates. Thread-safe.
|
||||
template<typename U>
|
||||
inline bool wait_dequeue_timed(consumer_token_t& token, U& item, std::int64_t timeout_usecs)
|
||||
{
|
||||
if (!sema->wait(timeout_usecs)) {
|
||||
return false;
|
||||
}
|
||||
while (!inner.try_dequeue(token, item)) {
|
||||
continue;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// Blocks the current thread until either there's something to dequeue
|
||||
// or the timeout expires. Returns false without setting `item` if the
|
||||
// timeout expires, otherwise assigns to `item` and returns true.
|
||||
// Never allocates. Thread-safe.
|
||||
template<typename U, typename Rep, typename Period>
|
||||
inline bool wait_dequeue_timed(consumer_token_t& token, U& item, std::chrono::duration<Rep, Period> const& timeout)
|
||||
{
|
||||
return wait_dequeue_timed(token, item, std::chrono::duration_cast<std::chrono::microseconds>(timeout).count());
|
||||
}
|
||||
|
||||
// Attempts to dequeue several elements from the queue.
|
||||
// Returns the number of items actually dequeued, which will
|
||||
// always be at least one (this method blocks until the queue
|
||||
// is non-empty) and at most max.
|
||||
// Never allocates. Thread-safe.
|
||||
template<typename It>
|
||||
inline size_t wait_dequeue_bulk(It itemFirst, size_t max)
|
||||
{
|
||||
size_t count = 0;
|
||||
max = (size_t)sema->waitMany((LightweightSemaphore::ssize_t)(ssize_t)max);
|
||||
while (count != max) {
|
||||
count += inner.template try_dequeue_bulk<It&>(itemFirst, max - count);
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
// Attempts to dequeue several elements from the queue.
|
||||
// Returns the number of items actually dequeued, which can
|
||||
// be 0 if the timeout expires while waiting for elements,
|
||||
// and at most max.
|
||||
// Using a negative timeout indicates an indefinite timeout,
|
||||
// and is thus functionally equivalent to calling wait_dequeue_bulk.
|
||||
// Never allocates. Thread-safe.
|
||||
template<typename It>
|
||||
inline size_t wait_dequeue_bulk_timed(It itemFirst, size_t max, std::int64_t timeout_usecs)
|
||||
{
|
||||
size_t count = 0;
|
||||
max = (size_t)sema->waitMany((LightweightSemaphore::ssize_t)(ssize_t)max, timeout_usecs);
|
||||
while (count != max) {
|
||||
count += inner.template try_dequeue_bulk<It&>(itemFirst, max - count);
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
// Attempts to dequeue several elements from the queue.
|
||||
// Returns the number of items actually dequeued, which can
|
||||
// be 0 if the timeout expires while waiting for elements,
|
||||
// and at most max.
|
||||
// Never allocates. Thread-safe.
|
||||
template<typename It, typename Rep, typename Period>
|
||||
inline size_t wait_dequeue_bulk_timed(It itemFirst, size_t max, std::chrono::duration<Rep, Period> const& timeout)
|
||||
{
|
||||
return wait_dequeue_bulk_timed<It&>(itemFirst, max, std::chrono::duration_cast<std::chrono::microseconds>(timeout).count());
|
||||
}
|
||||
|
||||
// Attempts to dequeue several elements from the queue using an explicit consumer token.
|
||||
// Returns the number of items actually dequeued, which will
|
||||
// always be at least one (this method blocks until the queue
|
||||
// is non-empty) and at most max.
|
||||
// Never allocates. Thread-safe.
|
||||
template<typename It>
|
||||
inline size_t wait_dequeue_bulk(consumer_token_t& token, It itemFirst, size_t max)
|
||||
{
|
||||
size_t count = 0;
|
||||
max = (size_t)sema->waitMany((LightweightSemaphore::ssize_t)(ssize_t)max);
|
||||
while (count != max) {
|
||||
count += inner.template try_dequeue_bulk<It&>(token, itemFirst, max - count);
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
// Attempts to dequeue several elements from the queue using an explicit consumer token.
|
||||
// Returns the number of items actually dequeued, which can
|
||||
// be 0 if the timeout expires while waiting for elements,
|
||||
// and at most max.
|
||||
// Using a negative timeout indicates an indefinite timeout,
|
||||
// and is thus functionally equivalent to calling wait_dequeue_bulk.
|
||||
// Never allocates. Thread-safe.
|
||||
template<typename It>
|
||||
inline size_t wait_dequeue_bulk_timed(consumer_token_t& token, It itemFirst, size_t max, std::int64_t timeout_usecs)
|
||||
{
|
||||
size_t count = 0;
|
||||
max = (size_t)sema->waitMany((LightweightSemaphore::ssize_t)(ssize_t)max, timeout_usecs);
|
||||
while (count != max) {
|
||||
count += inner.template try_dequeue_bulk<It&>(token, itemFirst, max - count);
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
// Attempts to dequeue several elements from the queue using an explicit consumer token.
|
||||
// Returns the number of items actually dequeued, which can
|
||||
// be 0 if the timeout expires while waiting for elements,
|
||||
// and at most max.
|
||||
// Never allocates. Thread-safe.
|
||||
template<typename It, typename Rep, typename Period>
|
||||
inline size_t wait_dequeue_bulk_timed(consumer_token_t& token, It itemFirst, size_t max, std::chrono::duration<Rep, Period> const& timeout)
|
||||
{
|
||||
return wait_dequeue_bulk_timed<It&>(token, itemFirst, max, std::chrono::duration_cast<std::chrono::microseconds>(timeout).count());
|
||||
}
|
||||
|
||||
|
||||
// Returns an estimate of the total number of elements currently in the queue. This
|
||||
// estimate is only accurate if the queue has completely stabilized before it is called
|
||||
// (i.e. all enqueue and dequeue operations have completed and their memory effects are
|
||||
// visible on the calling thread, and no further operations start while this method is
|
||||
// being called).
|
||||
// Thread-safe.
|
||||
inline size_t size_approx() const
|
||||
{
|
||||
return (size_t)sema->availableApprox();
|
||||
}
|
||||
|
||||
|
||||
// Returns true if the underlying atomic variables used by
|
||||
// the queue are lock-free (they should be on most platforms).
|
||||
// Thread-safe.
|
||||
static constexpr bool is_lock_free()
|
||||
{
|
||||
return ConcurrentQueue::is_lock_free();
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
template<typename U, typename A1, typename A2>
|
||||
static inline U* create(A1&& a1, A2&& a2)
|
||||
{
|
||||
void* p = (Traits::malloc)(sizeof(U));
|
||||
return p != nullptr ? new (p) U(std::forward<A1>(a1), std::forward<A2>(a2)) : nullptr;
|
||||
}
|
||||
|
||||
template<typename U>
|
||||
static inline void destroy(U* p)
|
||||
{
|
||||
if (p != nullptr) {
|
||||
p->~U();
|
||||
}
|
||||
(Traits::free)(p);
|
||||
}
|
||||
|
||||
private:
|
||||
ConcurrentQueue inner;
|
||||
std::unique_ptr<LightweightSemaphore, void (*)(LightweightSemaphore*)> sema;
|
||||
};
|
||||
|
||||
|
||||
template<typename T, typename Traits>
|
||||
inline void swap(BlockingConcurrentQueue<T, Traits>& a, BlockingConcurrentQueue<T, Traits>& b) MOODYCAMEL_NOEXCEPT
|
||||
{
|
||||
a.swap(b);
|
||||
}
|
||||
|
||||
} // end namespace moodycamel
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,425 @@
|
||||
// Provides an efficient implementation of a semaphore (LightweightSemaphore).
|
||||
// This is an extension of Jeff Preshing's sempahore implementation (licensed
|
||||
// under the terms of its separate zlib license) that has been adapted and
|
||||
// extended by Cameron Desrochers.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <cstddef> // For std::size_t
|
||||
#include <atomic>
|
||||
#include <type_traits> // For std::make_signed<T>
|
||||
|
||||
#if defined(_WIN32)
|
||||
// Avoid including windows.h in a header; we only need a handful of
|
||||
// items, so we'll redeclare them here (this is relatively safe since
|
||||
// the API generally has to remain stable between Windows versions).
|
||||
// I know this is an ugly hack but it still beats polluting the global
|
||||
// namespace with thousands of generic names or adding a .cpp for nothing.
|
||||
extern "C" {
|
||||
struct _SECURITY_ATTRIBUTES;
|
||||
__declspec(dllimport) void* __stdcall CreateSemaphoreW(_SECURITY_ATTRIBUTES* lpSemaphoreAttributes, long lInitialCount, long lMaximumCount, const wchar_t* lpName);
|
||||
__declspec(dllimport) int __stdcall CloseHandle(void* hObject);
|
||||
__declspec(dllimport) unsigned long __stdcall WaitForSingleObject(void* hHandle, unsigned long dwMilliseconds);
|
||||
__declspec(dllimport) int __stdcall ReleaseSemaphore(void* hSemaphore, long lReleaseCount, long* lpPreviousCount);
|
||||
}
|
||||
#elif defined(__MACH__)
|
||||
#include <mach/mach.h>
|
||||
#elif defined(__unix__)
|
||||
#include <semaphore.h>
|
||||
|
||||
#if defined(__GLIBC_PREREQ) && defined(_GNU_SOURCE)
|
||||
#if __GLIBC_PREREQ(2,30)
|
||||
#define MOODYCAMEL_LIGHTWEIGHTSEMAPHORE_MONOTONIC
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
||||
namespace moodycamel
|
||||
{
|
||||
namespace details
|
||||
{
|
||||
|
||||
// Code in the mpmc_sema namespace below is an adaptation of Jeff Preshing's
|
||||
// portable + lightweight semaphore implementations, originally from
|
||||
// https://github.com/preshing/cpp11-on-multicore/blob/master/common/sema.h
|
||||
// LICENSE:
|
||||
// Copyright (c) 2015 Jeff Preshing
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgement in the product documentation would be
|
||||
// appreciated but is not required.
|
||||
// 2. Altered source versions must be plainly marked as such, and must not be
|
||||
// misrepresented as being the original software.
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
#if defined(_WIN32)
|
||||
class Semaphore
|
||||
{
|
||||
private:
|
||||
void* m_hSema;
|
||||
|
||||
Semaphore(const Semaphore& other) MOODYCAMEL_DELETE_FUNCTION;
|
||||
Semaphore& operator=(const Semaphore& other) MOODYCAMEL_DELETE_FUNCTION;
|
||||
|
||||
public:
|
||||
Semaphore(int initialCount = 0)
|
||||
{
|
||||
assert(initialCount >= 0);
|
||||
const long maxLong = 0x7fffffff;
|
||||
m_hSema = CreateSemaphoreW(nullptr, initialCount, maxLong, nullptr);
|
||||
assert(m_hSema);
|
||||
}
|
||||
|
||||
~Semaphore()
|
||||
{
|
||||
CloseHandle(m_hSema);
|
||||
}
|
||||
|
||||
bool wait()
|
||||
{
|
||||
const unsigned long infinite = 0xffffffff;
|
||||
return WaitForSingleObject(m_hSema, infinite) == 0;
|
||||
}
|
||||
|
||||
bool try_wait()
|
||||
{
|
||||
return WaitForSingleObject(m_hSema, 0) == 0;
|
||||
}
|
||||
|
||||
bool timed_wait(std::uint64_t usecs)
|
||||
{
|
||||
return WaitForSingleObject(m_hSema, (unsigned long)(usecs / 1000)) == 0;
|
||||
}
|
||||
|
||||
void signal(int count = 1)
|
||||
{
|
||||
while (!ReleaseSemaphore(m_hSema, count, nullptr));
|
||||
}
|
||||
};
|
||||
#elif defined(__MACH__)
|
||||
//---------------------------------------------------------
|
||||
// Semaphore (Apple iOS and OSX)
|
||||
// Can't use POSIX semaphores due to http://lists.apple.com/archives/darwin-kernel/2009/Apr/msg00010.html
|
||||
//---------------------------------------------------------
|
||||
class Semaphore
|
||||
{
|
||||
private:
|
||||
semaphore_t m_sema;
|
||||
|
||||
Semaphore(const Semaphore& other) MOODYCAMEL_DELETE_FUNCTION;
|
||||
Semaphore& operator=(const Semaphore& other) MOODYCAMEL_DELETE_FUNCTION;
|
||||
|
||||
public:
|
||||
Semaphore(int initialCount = 0)
|
||||
{
|
||||
assert(initialCount >= 0);
|
||||
kern_return_t rc = semaphore_create(mach_task_self(), &m_sema, SYNC_POLICY_FIFO, initialCount);
|
||||
assert(rc == KERN_SUCCESS);
|
||||
(void)rc;
|
||||
}
|
||||
|
||||
~Semaphore()
|
||||
{
|
||||
semaphore_destroy(mach_task_self(), m_sema);
|
||||
}
|
||||
|
||||
bool wait()
|
||||
{
|
||||
return semaphore_wait(m_sema) == KERN_SUCCESS;
|
||||
}
|
||||
|
||||
bool try_wait()
|
||||
{
|
||||
return timed_wait(0);
|
||||
}
|
||||
|
||||
bool timed_wait(std::uint64_t timeout_usecs)
|
||||
{
|
||||
mach_timespec_t ts;
|
||||
ts.tv_sec = static_cast<unsigned int>(timeout_usecs / 1000000);
|
||||
ts.tv_nsec = static_cast<int>((timeout_usecs % 1000000) * 1000);
|
||||
|
||||
// added in OSX 10.10: https://developer.apple.com/library/prerelease/mac/documentation/General/Reference/APIDiffsMacOSX10_10SeedDiff/modules/Darwin.html
|
||||
kern_return_t rc = semaphore_timedwait(m_sema, ts);
|
||||
return rc == KERN_SUCCESS;
|
||||
}
|
||||
|
||||
void signal()
|
||||
{
|
||||
while (semaphore_signal(m_sema) != KERN_SUCCESS);
|
||||
}
|
||||
|
||||
void signal(int count)
|
||||
{
|
||||
while (count-- > 0)
|
||||
{
|
||||
while (semaphore_signal(m_sema) != KERN_SUCCESS);
|
||||
}
|
||||
}
|
||||
};
|
||||
#elif defined(__unix__)
|
||||
//---------------------------------------------------------
|
||||
// Semaphore (POSIX, Linux)
|
||||
//---------------------------------------------------------
|
||||
class Semaphore
|
||||
{
|
||||
private:
|
||||
sem_t m_sema;
|
||||
|
||||
Semaphore(const Semaphore& other) MOODYCAMEL_DELETE_FUNCTION;
|
||||
Semaphore& operator=(const Semaphore& other) MOODYCAMEL_DELETE_FUNCTION;
|
||||
|
||||
public:
|
||||
Semaphore(int initialCount = 0)
|
||||
{
|
||||
assert(initialCount >= 0);
|
||||
int rc = sem_init(&m_sema, 0, static_cast<unsigned int>(initialCount));
|
||||
assert(rc == 0);
|
||||
(void)rc;
|
||||
}
|
||||
|
||||
~Semaphore()
|
||||
{
|
||||
sem_destroy(&m_sema);
|
||||
}
|
||||
|
||||
bool wait()
|
||||
{
|
||||
// http://stackoverflow.com/questions/2013181/gdb-causes-sem-wait-to-fail-with-eintr-error
|
||||
int rc;
|
||||
do {
|
||||
rc = sem_wait(&m_sema);
|
||||
} while (rc == -1 && errno == EINTR);
|
||||
return rc == 0;
|
||||
}
|
||||
|
||||
bool try_wait()
|
||||
{
|
||||
int rc;
|
||||
do {
|
||||
rc = sem_trywait(&m_sema);
|
||||
} while (rc == -1 && errno == EINTR);
|
||||
return rc == 0;
|
||||
}
|
||||
|
||||
bool timed_wait(std::uint64_t usecs)
|
||||
{
|
||||
struct timespec ts;
|
||||
const int usecs_in_1_sec = 1000000;
|
||||
const int nsecs_in_1_sec = 1000000000;
|
||||
#ifdef MOODYCAMEL_LIGHTWEIGHTSEMAPHORE_MONOTONIC
|
||||
clock_gettime(CLOCK_MONOTONIC, &ts);
|
||||
#else
|
||||
clock_gettime(CLOCK_REALTIME, &ts);
|
||||
#endif
|
||||
ts.tv_sec += (time_t)(usecs / usecs_in_1_sec);
|
||||
ts.tv_nsec += (long)(usecs % usecs_in_1_sec) * 1000;
|
||||
// sem_timedwait bombs if you have more than 1e9 in tv_nsec
|
||||
// so we have to clean things up before passing it in
|
||||
if (ts.tv_nsec >= nsecs_in_1_sec) {
|
||||
ts.tv_nsec -= nsecs_in_1_sec;
|
||||
++ts.tv_sec;
|
||||
}
|
||||
|
||||
int rc;
|
||||
do {
|
||||
#ifdef MOODYCAMEL_LIGHTWEIGHTSEMAPHORE_MONOTONIC
|
||||
rc = sem_clockwait(&m_sema, CLOCK_MONOTONIC, &ts);
|
||||
#else
|
||||
rc = sem_timedwait(&m_sema, &ts);
|
||||
#endif
|
||||
} while (rc == -1 && errno == EINTR);
|
||||
return rc == 0;
|
||||
}
|
||||
|
||||
void signal()
|
||||
{
|
||||
while (sem_post(&m_sema) == -1);
|
||||
}
|
||||
|
||||
void signal(int count)
|
||||
{
|
||||
while (count-- > 0)
|
||||
{
|
||||
while (sem_post(&m_sema) == -1);
|
||||
}
|
||||
}
|
||||
};
|
||||
#else
|
||||
#error Unsupported platform! (No semaphore wrapper available)
|
||||
#endif
|
||||
|
||||
} // end namespace details
|
||||
|
||||
|
||||
//---------------------------------------------------------
|
||||
// LightweightSemaphore
|
||||
//---------------------------------------------------------
|
||||
class LightweightSemaphore
|
||||
{
|
||||
public:
|
||||
typedef std::make_signed<std::size_t>::type ssize_t;
|
||||
|
||||
private:
|
||||
std::atomic<ssize_t> m_count;
|
||||
details::Semaphore m_sema;
|
||||
int m_maxSpins;
|
||||
|
||||
bool waitWithPartialSpinning(std::int64_t timeout_usecs = -1)
|
||||
{
|
||||
ssize_t oldCount;
|
||||
int spin = m_maxSpins;
|
||||
while (--spin >= 0)
|
||||
{
|
||||
oldCount = m_count.load(std::memory_order_relaxed);
|
||||
if ((oldCount > 0) && m_count.compare_exchange_strong(oldCount, oldCount - 1, std::memory_order_acquire, std::memory_order_relaxed))
|
||||
return true;
|
||||
std::atomic_signal_fence(std::memory_order_acquire); // Prevent the compiler from collapsing the loop.
|
||||
}
|
||||
oldCount = m_count.fetch_sub(1, std::memory_order_acquire);
|
||||
if (oldCount > 0)
|
||||
return true;
|
||||
if (timeout_usecs < 0)
|
||||
{
|
||||
if (m_sema.wait())
|
||||
return true;
|
||||
}
|
||||
if (timeout_usecs > 0 && m_sema.timed_wait((std::uint64_t)timeout_usecs))
|
||||
return true;
|
||||
// At this point, we've timed out waiting for the semaphore, but the
|
||||
// count is still decremented indicating we may still be waiting on
|
||||
// it. So we have to re-adjust the count, but only if the semaphore
|
||||
// wasn't signaled enough times for us too since then. If it was, we
|
||||
// need to release the semaphore too.
|
||||
while (true)
|
||||
{
|
||||
oldCount = m_count.load(std::memory_order_acquire);
|
||||
if (oldCount >= 0 && m_sema.try_wait())
|
||||
return true;
|
||||
if (oldCount < 0 && m_count.compare_exchange_strong(oldCount, oldCount + 1, std::memory_order_relaxed, std::memory_order_relaxed))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
ssize_t waitManyWithPartialSpinning(ssize_t max, std::int64_t timeout_usecs = -1)
|
||||
{
|
||||
assert(max > 0);
|
||||
ssize_t oldCount;
|
||||
int spin = m_maxSpins;
|
||||
while (--spin >= 0)
|
||||
{
|
||||
oldCount = m_count.load(std::memory_order_relaxed);
|
||||
if (oldCount > 0)
|
||||
{
|
||||
ssize_t newCount = oldCount > max ? oldCount - max : 0;
|
||||
if (m_count.compare_exchange_strong(oldCount, newCount, std::memory_order_acquire, std::memory_order_relaxed))
|
||||
return oldCount - newCount;
|
||||
}
|
||||
std::atomic_signal_fence(std::memory_order_acquire);
|
||||
}
|
||||
oldCount = m_count.fetch_sub(1, std::memory_order_acquire);
|
||||
if (oldCount <= 0)
|
||||
{
|
||||
if ((timeout_usecs == 0) || (timeout_usecs < 0 && !m_sema.wait()) || (timeout_usecs > 0 && !m_sema.timed_wait((std::uint64_t)timeout_usecs)))
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
oldCount = m_count.load(std::memory_order_acquire);
|
||||
if (oldCount >= 0 && m_sema.try_wait())
|
||||
break;
|
||||
if (oldCount < 0 && m_count.compare_exchange_strong(oldCount, oldCount + 1, std::memory_order_relaxed, std::memory_order_relaxed))
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (max > 1)
|
||||
return 1 + tryWaitMany(max - 1);
|
||||
return 1;
|
||||
}
|
||||
|
||||
public:
|
||||
LightweightSemaphore(ssize_t initialCount = 0, int maxSpins = 10000) : m_count(initialCount), m_maxSpins(maxSpins)
|
||||
{
|
||||
assert(initialCount >= 0);
|
||||
assert(maxSpins >= 0);
|
||||
}
|
||||
|
||||
bool tryWait()
|
||||
{
|
||||
ssize_t oldCount = m_count.load(std::memory_order_relaxed);
|
||||
while (oldCount > 0)
|
||||
{
|
||||
if (m_count.compare_exchange_weak(oldCount, oldCount - 1, std::memory_order_acquire, std::memory_order_relaxed))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool wait()
|
||||
{
|
||||
return tryWait() || waitWithPartialSpinning();
|
||||
}
|
||||
|
||||
bool wait(std::int64_t timeout_usecs)
|
||||
{
|
||||
return tryWait() || waitWithPartialSpinning(timeout_usecs);
|
||||
}
|
||||
|
||||
// Acquires between 0 and (greedily) max, inclusive
|
||||
ssize_t tryWaitMany(ssize_t max)
|
||||
{
|
||||
assert(max >= 0);
|
||||
ssize_t oldCount = m_count.load(std::memory_order_relaxed);
|
||||
while (oldCount > 0)
|
||||
{
|
||||
ssize_t newCount = oldCount > max ? oldCount - max : 0;
|
||||
if (m_count.compare_exchange_weak(oldCount, newCount, std::memory_order_acquire, std::memory_order_relaxed))
|
||||
return oldCount - newCount;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Acquires at least one, and (greedily) at most max
|
||||
ssize_t waitMany(ssize_t max, std::int64_t timeout_usecs)
|
||||
{
|
||||
assert(max >= 0);
|
||||
ssize_t result = tryWaitMany(max);
|
||||
if (result == 0 && max > 0)
|
||||
result = waitManyWithPartialSpinning(max, timeout_usecs);
|
||||
return result;
|
||||
}
|
||||
|
||||
ssize_t waitMany(ssize_t max)
|
||||
{
|
||||
ssize_t result = waitMany(max, -1);
|
||||
assert(result > 0);
|
||||
return result;
|
||||
}
|
||||
|
||||
void signal(ssize_t count = 1)
|
||||
{
|
||||
assert(count >= 0);
|
||||
ssize_t oldCount = m_count.fetch_add(count, std::memory_order_release);
|
||||
ssize_t toRelease = -oldCount < count ? -oldCount : count;
|
||||
if (toRelease > 0)
|
||||
{
|
||||
m_sema.signal((int)toRelease);
|
||||
}
|
||||
}
|
||||
|
||||
std::size_t availableApprox() const
|
||||
{
|
||||
ssize_t count = m_count.load(std::memory_order_relaxed);
|
||||
return count > 0 ? static_cast<std::size_t>(count) : 0;
|
||||
}
|
||||
};
|
||||
|
||||
} // end namespace moodycamel
|
||||
Submodule
+1
Submodule lib/freetype-windows-binaries added at d6fb49d11a
Submodule
+1
Submodule lib/lunasvg added at 610b8bf514
Submodule
+1
Submodule lib/rt64 added at 1db8c347ca
Submodule
+1
Submodule lib/slot_map added at b8ac8ebd89
Reference in New Issue
Block a user