Set new c button defaults for controller (#79)

This commit is contained in:
thecozies
2026-01-15 17:42:55 -06:00
committed by GitHub
parent e51d9a178b
commit 5fe82ab823
+44
View File
@@ -154,6 +154,49 @@ static void add_graphics_options(recomp::config::Config &config) {
);
}
static void set_control_defaults() {
using namespace recompinput;
// Left shoulder -> C Down | Backwards eggs / zoom out
set_default_mapping_for_controller(
GameInput::C_DOWN,
{
InputField::controller_analog(SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_RIGHTY, true),
InputField::controller_digital(SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_LEFTSHOULDER)
}
);
// Right shoulder -> C Up | Forwards eggs / first person
set_default_mapping_for_controller(
GameInput::C_UP,
{
InputField::controller_analog(SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_RIGHTY, false),
InputField::controller_digital(SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_RIGHTSHOULDER)
}
);
// North button -> C Left | Talon trot / camera left
set_default_mapping_for_controller(
GameInput::C_LEFT,
{
InputField::controller_analog(SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_RIGHTX, false),
InputField::controller_digital(SDL_CONTROLLER_BUTTON_NORTH)
}
);
// East button -> C Right | Wonderwing / camera right
set_default_mapping_for_controller(
GameInput::C_RIGHT,
{
InputField::controller_analog(SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_RIGHTX, true),
InputField::controller_digital(SDL_CONTROLLER_BUTTON_EAST)
}
);
// R3 -> L | Unused in BK but can be used in mods
set_default_mapping_for_controller(GameInput::L, { InputField::controller_digital(SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_RIGHTSTICK) });
}
static void set_control_descriptions() {
recompinput::set_game_input_description(recompinput::GameInput::Y_AXIS_POS, "Used to move and for steering while flying and swimming. Axis inversion for flying and swimming can be configured in the General tab.");
recompinput::set_game_input_description(recompinput::GameInput::Y_AXIS_NEG, "Used to move and for steering while flying and swimming. Axis inversion for flying and swimming can be configured in the General tab.");
@@ -197,6 +240,7 @@ void banjo::init_config() {
auto &graphics_config = recompui::config::create_graphics_tab();
add_graphics_options(graphics_config);
set_control_defaults();
set_control_descriptions();
recompui::config::create_controls_tab();