Add a 1 second delay for skipping the intro (#36)

* Add 1 second delay for skipping the intro

* Give a better name to the intro frame counter var

* Fix accidental formatting change
This commit is contained in:
Reonu
2026-01-02 23:52:38 +00:00
committed by GitHub
parent 6aa7f36a6d
commit 7cd1cc8175
+7 -2
View File
@@ -22,13 +22,18 @@ void func_80322318(Struct_core2_9B180_0*);
int map_get(void);
// @recomp Patched to always allow skipping the intro sequence.
u8 introFrameCounter = 0;
RECOMP_PATCH void func_80322490(void) {
Struct_core2_9B180_0 *i_ptr;
introFrameCounter++;
if (D_80383330 != 0) {
for(i_ptr = D_8036DE00; i_ptr != &D_8036DE00[6]; i_ptr++){
// @recomp Always allow skipping the intro sequence.
if((i_ptr->unk4 != 0 || (i_ptr->unkC == func_80322318 && map_get() == MAP_1F_CS_START_RAREWARE)) && i_ptr->unkC != NULL){
// @recomp Always allow skipping thex intro sequence, with a delay of 1 second to prevent
// issues with accidentally skipping the intro when navigating the launcher with a controller.
if((i_ptr->unk4 != 0 || (i_ptr->unkC == func_80322318 && map_get() == MAP_1F_CS_START_RAREWARE && introFrameCounter > 30))
&& i_ptr->unkC != NULL){
introFrameCounter = 0;
i_ptr->unkC(i_ptr);
}
}