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https://github.com/BanjoRecomp/BanjoRecomp
synced 2026-05-23 06:34:20 -04:00
Revert high-poly Banjo patch. Bring it back when heap allocation is expanded.
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@@ -14,7 +14,6 @@ typedef struct {
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extern f32 D_80383C98[3];
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extern void func_80339124(Gfx **gfx, Mtx **mtx, BKGeoList *geo_list);
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extern float gu_sqrtf(float val);
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extern enum transformation_e bsStoredState_getTransformation(void);
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// @recomp Patched to force all LODs to act as if they were a fixed distance from the camera.
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RECOMP_PATCH void func_80338B50(Gfx **gfx, Mtx **mtx, void *arg2) {
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@@ -30,26 +29,3 @@ RECOMP_PATCH void func_80338B50(Gfx **gfx, Mtx **mtx, void *arg2) {
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}
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}
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}
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// @recomp Patched to force the player Banjo & Kazooie model to always be high poly
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RECOMP_PATCH s32 func_802985F0(void){
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switch(bsStoredState_getTransformation())
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{
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case TRANSFORM_2_TERMITE:
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return ASSET_34F_MODEL_BANJO_TERMITE;
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case TRANSFORM_3_PUMPKIN:
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return ASSET_36F_MODEL_BANJO_PUMPKIN;
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case TRANSFORM_5_CROC:
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return ASSET_374_MODEL_BANJO_CROC;
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case TRANSFORM_4_WALRUS:
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return ASSET_359_MODEL_BANJO_WALRUS;
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case TRANSFORM_6_BEE:
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return ASSET_362_MODEL_BANJO_BEE;
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case TRANSFORM_7_WISHWASHY:
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return ASSET_356_MODEL_BANJO_WISHYWASHY;
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// @recomp Force high poly BK player model on all maps
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case TRANSFORM_1_BANJO:
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default:
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return ASSET_34E_MODEL_BANJOKAZOOIE_HIGH_POLY;
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}
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}
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