mirror of
https://github.com/BanjoRecomp/BanjoRecomp
synced 2026-05-28 07:54:59 -04:00
Update RT64 with texcoord wraparound point.
This commit is contained in:
+1
-1
Submodule lib/rt64 updated: e5bce60804...3dc741e35b
@@ -114,6 +114,9 @@ RECOMP_PATCH void game_draw(s32 arg0){
|
||||
// @recomp Turn off nearclipping (i.e. turn on depth clamp) to prevent the camera from clipping through lots of geometry in ultrawide aspect ratios.
|
||||
gEXSetNearClipping(gfx++, FALSE);
|
||||
|
||||
// @recomp Set the global wrapping point for texture coordinate interpolation to 256.
|
||||
gEXSetTexcoordWrapPoint(gfx++, 256 * 4, 256 * 4);
|
||||
|
||||
func_802E39D0(&gfx, &mtx, &vtx, getActiveFramebuffer(), arg0);
|
||||
|
||||
// @recomp Check for graphics stack overflow
|
||||
|
||||
Reference in New Issue
Block a user