Update RT64 with texcoord wraparound point.

This commit is contained in:
Dario
2026-01-10 22:46:20 -03:00
parent a7d9673074
commit 8b616a6b48
2 changed files with 4 additions and 1 deletions
+3
View File
@@ -114,6 +114,9 @@ RECOMP_PATCH void game_draw(s32 arg0){
// @recomp Turn off nearclipping (i.e. turn on depth clamp) to prevent the camera from clipping through lots of geometry in ultrawide aspect ratios.
gEXSetNearClipping(gfx++, FALSE);
// @recomp Set the global wrapping point for texture coordinate interpolation to 256.
gEXSetTexcoordWrapPoint(gfx++, 256 * 4, 256 * 4);
func_802E39D0(&gfx, &mtx, &vtx, getActiveFramebuffer(), arg0);
// @recomp Check for graphics stack overflow