Extend snow to work in 360 degrees and add transform tagging to it. (#10)

* Extend snow to work in 360 degrees and add transform tagging to it.

* Add top-level comments to functions.
This commit is contained in:
Darío
2025-12-19 21:52:45 -03:00
committed by GitHub
parent 639d2d8ac6
commit 9979ac2c50
2 changed files with 221 additions and 0 deletions
+219
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@@ -0,0 +1,219 @@
#include "patches.h"
#include "transform_ids.h"
#include "functions.h"
typedef struct {
u8 pad0[0xC];
f32 unkC[3];
}Struct_core2_72060_0;
extern s32 D_80369284;
extern s32 D_8036928C;
extern f32 D_80381040[3];
extern f32 D_8038104C;
extern f32 D_80381050[3];
extern f32 D_80381060[3];
extern f32 D_80381070[3];
extern f32 D_80381080[3];
extern f32 D_8038108C;
extern struct4Cs *D_80369280;
extern Struct_core2_72060_0 *D_80381094;
extern Gfx *D_80381090;
extern BKModelBin *D_80369288;
extern bool func_802BEF64(void);
extern void func_802F8FFC(void);
extern void func_8033BD20(BKModelBin **arg0);
extern s32 globalTimer_getTime(void);
#define SNOW_PARTICLE_COUNT 256
#define SNOW_SKIP_INTERPOLATION_MASK 0x8000
u16 snowIDArray[SNOW_PARTICLE_COUNT];
u16 snowIDQueue[SNOW_PARTICLE_COUNT];
u16 snowIDQueueCount = 0;
struct4Ds snowData[SNOW_PARTICLE_COUNT];
// @recomp Patched to initialize the ID queue for snow particles.
RECOMP_PATCH void func_802F9054(void) {
func_802F8FFC();
D_80369280 = (struct4Cs *)malloc(sizeof(struct4Cs));
D_80369280->unk0[0] = D_80369280->unk0[1] = D_80369280->unk0[2] = 0.0f;
D_80369280->unkC[0] = D_80369280->unkC[1] = D_80369280->unkC[2] = 0.0f;
D_8036928C = 0;
D_80369280->unk1C = snowData;
D_80369280->unk18 = 0;
D_80369288 = assetcache_get(0x8a1); //2D_light
// @recomp Initialize the snow ID queue.
while (snowIDQueueCount < SNOW_PARTICLE_COUNT) {
snowIDQueue[snowIDQueueCount] = snowIDQueueCount;
snowIDQueueCount++;
}
}
// @recomp Patched to not free the vector.
RECOMP_PATCH void func_802F8FFC(void) {
if (D_80369280) {
// @recomp Don't free the vector.
// free(D_80369280->unk1C);
func_8033BD20(&D_80369288);
free(D_80369280);
D_80369280 = NULL;
D_80369284 = 0;
}
}
// @recomp Patched to copy the ID when the snow particle is removed.
RECOMP_PATCH void func_802F9134(s32 gfx) {
// @recomp Put the deleted ID back on the queue.
snowIDQueue[snowIDQueueCount++] = snowIDArray[gfx];
D_80369284 = D_80369284 - 1;
if (gfx < D_80369284) {
// @recomp Modified to just be a regular memcpy.
memcpy(D_80369280->unk1C + gfx, D_80369280->unk1C + D_80369284, sizeof(struct4Ds));
// @recomp Replicates the copy on the ID array.
snowIDArray[gfx] = snowIDArray[D_80369284];
}
}
// @recomp Patched to increase the amount of snow particles, the spawn area and assign transform IDs to them.
RECOMP_PATCH void func_802F919C(void) {
f32 temp_f20;
s32 sp68;
s32 var_v1;
s32 sp60;
struct4Ds *sp5C;
f32 sp58;
f32 sp4C[3];
f32 var_f20;
s32 sp44;
struct4Ds *sp40;
if (D_80369280 != NULL) {
if (func_802BEF64() != 0) {
D_80369284 = 0;
return;
}
temp_f20 = time_getDelta();
sp60 = (globalTimer_getTime() & 1) * 2;
player_getPosition(D_80381040);
D_80369280->unkC[0] = D_80381040[0] - D_80369280->unk0[0];
D_80369280->unkC[1] = D_80381040[1] - D_80369280->unk0[1];
D_80369280->unkC[2] = D_80381040[2] - D_80369280->unk0[2];
D_80369280->unk0[0] = D_80381040[0];
D_80369280->unk0[1] = D_80381040[1];
D_80369280->unk0[2] = D_80381040[2];
D_8038104C = D_80381040[1] - 300.0f;
for (sp68 = 0; sp68 < D_80369284; sp68++) {
sp5C = D_80369280->unk1C + sp68;
for (var_v1 = 0; var_v1 < 3; var_v1++) {
sp5C->unk0[var_v1] += sp5C->unkC[var_v1] * temp_f20;
}
sp5C->unkC[sp60] += ((randf() * 30.0) - 15.0);
}
D_8036928C++;
if (D_8036928C < D_80369284) {
sp5C = &D_80369280[0].unk1C[D_8036928C];
if (ml_vec3f_distance((*sp5C).unk0, D_80381040) > 1300.0f) {
func_802F9134(D_8036928C);
}
}
else {
D_8036928C = 0;
}
if (D_80369280->unk18 == 1) {
// @recomp Patched to use the count from the macro instead and spawn multiple snow particles at once.
u32 particlesToSpawn = 2;
while (D_80369284 < SNOW_PARTICLE_COUNT && particlesToSpawn > 0) {
sp40 = D_80369280->unk1C + D_80369284;
// @recomp Assign a new ID to this particle. Also mark it to skip interpolation.
snowIDArray[D_80369284] = snowIDQueue[--snowIDQueueCount] | SNOW_SKIP_INTERPOLATION_MASK;
particlesToSpawn--;
D_80369284++;
sp58 = randf2(100.0f, 1300.0f);
sp4C[0] = 0.0f;
sp4C[1] = randf() * 200.0f + 200.0f;
sp4C[2] = -sp58;
if ((D_80369280->unkC[0] * D_80369280->unkC[0] + D_80369280->unkC[1] * D_80369280->unkC[1] + D_80369280->unkC[2] * D_80369280->unkC[2]) < 25.0f) {
var_f20 = 100.0f;
}
else {
var_f20 = 70.0f;
}
// @recomp Use the full 360 degrees instead.
var_f20 = 180.0f;
ml_vec3f_yaw_rotate_copy(sp4C, sp4C, viewport_getYaw() + randf2(-var_f20, var_f20));
sp4C[0] += D_80381040[0];
sp4C[1] += D_80381040[1];
sp4C[2] += D_80381040[2];
if (sp58 < 650.0) {
for (sp44 = 0; sp44 < 5 && viewport_isPointPlane_3f(sp4C[0], sp4C[1] - 10.0f, sp4C[2]); sp44++) {
sp4C[1] += 200.0f;
}
}
sp40->unk0[0] = sp4C[0];
sp40->unk0[1] = sp4C[1];
sp40->unk0[2] = sp4C[2];
sp40->unkC[0] = 0.0f;
sp40->unkC[1] = randf2(-150.0f, -50.0f);
sp40->unkC[2] = 0.0f;
}
}
}
}
// @recomp Patched to remove the frustum check and tag the snow particle with its assigned transform ID.
RECOMP_PATCH bool func_802F989C(Gfx **gfx, Mtx **mtx, f32 arg2[3]) {
D_80381070[0] = arg2[0] - D_80381050[0]; \
D_80381070[1] = arg2[1] - D_80381050[1]; \
D_80381070[2] = arg2[2] - D_80381050[2];
if (((-17000.0f < D_80381070[0]) && (D_80381070[0] < 17000.0f))
&& (arg2[1] > -200.0f)
&& ((-17000.0f < D_80381070[2]) && (D_80381070[2] < 17000.0f))
// @recomp Remove frustum check.
//&& viewport_func_8024DB50(arg2, D_8038108C, aspect_ratio_scale)
) {
func_80251B5C(D_80381070[0], D_80381070[1], D_80381070[2]);
mlMtxApply(*mtx);
mlMtx_apply_vec3f_restricted(&D_80381080, D_80381094->unkC);
func_80251B5C(D_80381080[0], D_80381080[1], D_80381080[2]);
mlMtx_rotate_yaw_deg(D_80381060[1]);
mlMtx_rotate_pitch_deg(D_80381060[0]);
func_80252A38(-(D_80381094->unkC[0]), -(D_80381094->unkC[1]), -(D_80381094->unkC[2]));
mlMtxApply(*mtx);
// @recomp Set a matrix group before drawing the snow particle. If the interpolation skip bit is enabled as the snow particle was just
// created, do not interpolate and clear the bit instead.
s32 snowIndex = (struct struct_4D_s *)(arg2)-D_80369280->unk1C;
if (snowIDArray[snowIndex] & SNOW_SKIP_INTERPOLATION_MASK) {
gEXMatrixGroupNoInterpolate((*gfx)++, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_EDIT_NONE);
snowIDArray[snowIndex] ^= SNOW_SKIP_INTERPOLATION_MASK;
}
else {
gEXMatrixGroupSimpleNormal((*gfx)++, SNOW_TRANSFORM_ID_START + snowIDArray[snowIndex], G_EX_PUSH, G_MTX_MODELVIEW, G_EX_EDIT_NONE);
}
gSPMatrix((*gfx)++, (*mtx)++, G_MTX_PUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList((*gfx)++, osVirtualToPhysical(D_80381090));
gSPPopMatrix((*gfx)++, G_MTX_MODELVIEW);
// @recomp Clear the matrix group.
gEXPopMatrixGroup((*gfx)++, G_MTX_MODELVIEW);
return TRUE;
}
return FALSE;
}
+2
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@@ -41,6 +41,8 @@
#define LENS_FLARE_TRANSFORM_ID_START 0x00F40000
#define LENS_FLARE_TRANSFORM_ID_COUNT 256
#define SNOW_TRANSFORM_ID_START 0x00F41000
#define PROP_TRANSFORM_ID_COUNT 256
#define PROP_TRANSFORM_ID_START 0x02000000