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Fix typo on recomp comment in christmas tree patch (#53)
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@@ -82,7 +82,7 @@ extern void actor_postdrawMethod(ActorMarker *);
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extern void actor_predrawMethod(Actor *);
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extern BKModelBin *func_803257B4(ActorMarker *marker);
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// @recomo Patch to skip interpolation on the Christmas while the lights
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// @recomp Patch to skip interpolation on the Christmas tree while the lights
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// turn on to prevent visual glitches.
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RECOMP_PATCH Actor *actor_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
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f32 sp3C[3];
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