generic PlayerCard for both main Controls and assignment modal

This commit is contained in:
thecozies
2025-07-22 08:56:26 -05:00
parent ac51bee933
commit b2395b5d3a
7 changed files with 139 additions and 76 deletions
+1
View File
@@ -173,6 +173,7 @@ set (SOURCES
${CMAKE_SOURCE_DIR}/src/ui/ui_config_page_controls.cpp
${CMAKE_SOURCE_DIR}/src/ui/ui_config_page_controls_element.cpp
${CMAKE_SOURCE_DIR}/src/ui/ui_prompt.cpp
${CMAKE_SOURCE_DIR}/src/ui/ui_player_card.cpp
${CMAKE_SOURCE_DIR}/src/ui/ui_config_sub_menu.cpp
${CMAKE_SOURCE_DIR}/src/ui/ui_color_hack.cpp
${CMAKE_SOURCE_DIR}/src/ui/ui_rml_hacks.cpp
+2
View File
@@ -273,6 +273,8 @@ namespace recompinput {
PlayerAssignmentState() : is_assigning(false), player_index(0), temp_assigned_players{} {};
};
AssignedPlayer& get_assigned_player(int player_index, bool temp_player = false);
bool get_player_is_assigned(int player_index);
void start_player_assignment(void);
void stop_player_assignment(void);
+8
View File
@@ -80,6 +80,14 @@ int recompinput::get_num_players() {
return static_cast<int>(InputState.assigned_controllers.size());
}
recompinput::AssignedPlayer& recompinput::get_assigned_player(int player_index, bool temp_player) {
if (temp_player) {
return player_assignment_state.temp_assigned_players[player_index];
} else {
return InputState.assigned_controllers[player_index];
}
}
bool recompinput::get_player_is_assigned(int player_index) {
if (player_index < 0 || player_index >= recompinput::get_num_players()) {
return false;
+2 -63
View File
@@ -7,67 +7,6 @@ namespace recompui {
recompui::ContextId assign_players_modal_context;
static constexpr float assign_player_card_size = 128.0f;
static constexpr float assign_player_card_icon_size = 64.0f;
AssignPlayerCard::AssignPlayerCard(Element *parent) : Element(parent, 0, "div", false) {
set_display(Display::Flex);
set_flex_direction(FlexDirection::Column);
set_align_items(AlignItems::Center);
set_justify_content(JustifyContent::Center);
set_width(assign_player_card_size);
set_height(assign_player_card_size);
set_border_color(theme::color::BorderSoft);
set_border_width(theme::border::width, Unit::Dp);
set_border_radius(theme::border::radius_sm, Unit::Dp);
set_background_color(theme::color::Transparent);
recompui::ContextId context = get_current_context();
icon = context.create_element<Svg>(this, "assets/icons/RecordBorder.svg");
icon->set_width(assign_player_card_icon_size, Unit::Dp);
icon->set_height(assign_player_card_icon_size, Unit::Dp);
icon->set_color(theme::color::TextDim);
}
AssignPlayerCard::~AssignPlayerCard() {
}
void AssignPlayerCard::update_player_card(int player_index) {
static const float scale_anim_duration = 0.25f;
bool is_assigned = recompinput::get_player_is_assigned(player_index);
if (!is_assigned) {
icon->set_scale_2D(1.0f, 1.0f);
set_background_color(theme::color::Transparent);
icon->set_color(theme::color::TextDim);
icon->set_src("assets/icons/RecordBorder.svg");
return;
}
set_background_color(theme::color::PrimaryA20);
bool has_controller =recompinput::does_player_have_controller(player_index);
std::chrono::steady_clock::duration time_since_last_button_press = recompinput::get_player_time_since_last_button_press(player_index);
auto millis = static_cast<float>(std::chrono::duration_cast<std::chrono::milliseconds>(time_since_last_button_press).count());
float seconds = millis / 1000.0f;
if (seconds > 0 && seconds < scale_anim_duration) {
float t = 1.0f - (seconds / scale_anim_duration);
float scale = 1.0f + t * 0.15f;
icon->set_scale_2D(scale, scale);
icon->set_color(theme::color::Text, 200 + static_cast<int>(t * 55.0f));
} else {
icon->set_scale_2D(1.0f, 1.0f);
icon->set_color(theme::color::Text, 200);
}
if (has_controller) {
icon->set_src("assets/icons/Cont.svg");
} else {
icon->set_src("assets/icons/Keyboard.svg");
}
}
static const float assignPlayersHFPaddingVert = 20.0f;
static const float assignPlayersHFPaddingHorz = 20.0f;
@@ -179,7 +118,7 @@ void AssignPlayersModal::process_event(const Event &e) {
}
for (int i = 0; i < recompinput::get_num_players(); i++) {
player_elements[i]->update_player_card(i);
player_elements[i]->update_assignment_player_card();
}
if (!recompinput::is_player_assignment_active()) {
@@ -215,7 +154,7 @@ void AssignPlayersModal::create_player_elements() {
recompui::ContextId context = get_current_context();
for (int i = 0; i < recompinput::get_num_players(); i++) {
AssignPlayerCard* player_element = context.create_element<AssignPlayerCard>(player_elements_wrapper);
PlayerCard* player_element = context.create_element<PlayerCard>(player_elements_wrapper, i, true);
player_elements.push_back(player_element);
}
}
+2 -13
View File
@@ -4,28 +4,17 @@
#include "elements/ui_element.h"
#include "elements/ui_svg.h"
#include "elements/ui_button.h"
#include "ui_player_card.h"
namespace recompui {
class AssignPlayerCard : public Element {
protected:
bool is_open = false;
Svg* icon = nullptr;
std::string_view get_type_name() override { return "AssignPlayerCard"; }
public:
AssignPlayerCard(Element *parent);
virtual ~AssignPlayerCard();
void update_player_card(int player_index);
};
class AssignPlayersModal : public Element {
protected:
bool is_open = false;
bool was_assigning = false;
Element* player_elements_wrapper = nullptr;
Element* fake_focus_button = nullptr;
std::vector<AssignPlayerCard*> player_elements = {};
std::vector<PlayerCard*> player_elements = {};
Button* close_button = nullptr;
Button* retry_button = nullptr;
+99
View File
@@ -0,0 +1,99 @@
#include "ui_player_card.h"
namespace recompui {
static constexpr float assign_player_card_size = 128.0f;
static constexpr float assign_player_card_icon_size = 64.0f;
static constexpr float static_player_card_size = 256.0f;
static constexpr float static_player_card_icon_size = 128.0f;
PlayerCard::PlayerCard(
Element *parent,
int player_index,
bool is_assignment_card
) : Element(parent, 0, "div", false),
player_index(player_index),
is_assignment_card(is_assignment_card)
{
const float size = is_assignment_card ? assign_player_card_size : static_player_card_size;
const float icon_size = is_assignment_card ? assign_player_card_icon_size : static_player_card_icon_size;
set_display(Display::Flex);
set_flex_direction(FlexDirection::Column);
set_align_items(AlignItems::Center);
set_justify_content(JustifyContent::Center);
set_width(size);
set_height(size);
set_border_color(theme::color::BorderSoft);
set_border_width(theme::border::width, Unit::Dp);
set_border_radius(theme::border::radius_sm, Unit::Dp);
set_background_color(theme::color::Transparent);
recompui::ContextId context = get_current_context();
icon = context.create_element<Svg>(this, "assets/icons/RecordBorder.svg");
icon->set_width(icon_size, Unit::Dp);
icon->set_height(icon_size, Unit::Dp);
icon->set_color(theme::color::TextDim);
icon->set_display(Display::None);
if (!is_assignment_card) {
update_player_card_icon();
}
}
PlayerCard::~PlayerCard() {
}
void PlayerCard::update_player_card_icon() {
recompinput::AssignedPlayer& assigned_player = recompinput::get_assigned_player(player_index, is_assignment_card);
if (assigned_player.is_assigned) {
if (assigned_player.controller != nullptr) {
icon->set_display(Display::Block);
icon->set_src("assets/icons/Cont.svg");
} else {
icon->set_display(Display::Block);
icon->set_src("assets/icons/Keyboard.svg");
}
} else {
if (is_assignment_card) {
icon->set_display(Display::Block);
icon->set_src("assets/icons/RecordBorder.svg");
} else {
icon->set_display(Display::None);
}
}
}
void PlayerCard::update_assignment_player_card() {
static const float scale_anim_duration = 0.25f;
update_player_card_icon();
if (!recompinput::get_player_is_assigned(player_index)) {
icon->set_scale_2D(1.0f, 1.0f);
set_background_color(theme::color::Transparent);
icon->set_color(theme::color::TextDim);
return;
}
set_background_color(theme::color::PrimaryA20);
bool has_controller =recompinput::does_player_have_controller(player_index);
std::chrono::steady_clock::duration time_since_last_button_press = recompinput::get_player_time_since_last_button_press(player_index);
auto millis = static_cast<float>(std::chrono::duration_cast<std::chrono::milliseconds>(time_since_last_button_press).count());
float seconds = millis / 1000.0f;
if (seconds > 0 && seconds < scale_anim_duration) {
float t = 1.0f - (seconds / scale_anim_duration);
float scale = 1.0f + t * 0.15f;
icon->set_scale_2D(scale, scale);
icon->set_color(theme::color::Text, 200 + static_cast<int>(t * 55.0f));
} else {
icon->set_scale_2D(1.0f, 1.0f);
icon->set_color(theme::color::Text, 200);
}
}
} // namespace recompui
+25
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@@ -0,0 +1,25 @@
#pragma once
#include "recomp_input.h"
#include "elements/ui_element.h"
#include "elements/ui_svg.h"
#include "elements/ui_button.h"
namespace recompui {
class PlayerCard : public Element {
protected:
bool is_open = false;
Svg* icon = nullptr;
int player_index = -1;
bool is_assignment_card = false;
std::string_view get_type_name() override { return "PlayerCard"; }
public:
PlayerCard(Element *parent, int player_index, bool is_assignment_card = false);
virtual ~PlayerCard();
void update_assignment_player_card();
void update_player_card_icon();
};
} // namespace recompui