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https://github.com/BanjoRecomp/BanjoRecomp
synced 2026-06-21 14:53:36 -04:00
generic PlayerCard for both main Controls and assignment modal
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@@ -7,67 +7,6 @@ namespace recompui {
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recompui::ContextId assign_players_modal_context;
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static constexpr float assign_player_card_size = 128.0f;
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static constexpr float assign_player_card_icon_size = 64.0f;
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AssignPlayerCard::AssignPlayerCard(Element *parent) : Element(parent, 0, "div", false) {
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set_display(Display::Flex);
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set_flex_direction(FlexDirection::Column);
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set_align_items(AlignItems::Center);
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set_justify_content(JustifyContent::Center);
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set_width(assign_player_card_size);
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set_height(assign_player_card_size);
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set_border_color(theme::color::BorderSoft);
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set_border_width(theme::border::width, Unit::Dp);
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set_border_radius(theme::border::radius_sm, Unit::Dp);
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set_background_color(theme::color::Transparent);
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recompui::ContextId context = get_current_context();
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icon = context.create_element<Svg>(this, "assets/icons/RecordBorder.svg");
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icon->set_width(assign_player_card_icon_size, Unit::Dp);
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icon->set_height(assign_player_card_icon_size, Unit::Dp);
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icon->set_color(theme::color::TextDim);
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}
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AssignPlayerCard::~AssignPlayerCard() {
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}
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void AssignPlayerCard::update_player_card(int player_index) {
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static const float scale_anim_duration = 0.25f;
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bool is_assigned = recompinput::get_player_is_assigned(player_index);
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if (!is_assigned) {
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icon->set_scale_2D(1.0f, 1.0f);
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set_background_color(theme::color::Transparent);
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icon->set_color(theme::color::TextDim);
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icon->set_src("assets/icons/RecordBorder.svg");
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return;
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}
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set_background_color(theme::color::PrimaryA20);
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bool has_controller =recompinput::does_player_have_controller(player_index);
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std::chrono::steady_clock::duration time_since_last_button_press = recompinput::get_player_time_since_last_button_press(player_index);
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auto millis = static_cast<float>(std::chrono::duration_cast<std::chrono::milliseconds>(time_since_last_button_press).count());
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float seconds = millis / 1000.0f;
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if (seconds > 0 && seconds < scale_anim_duration) {
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float t = 1.0f - (seconds / scale_anim_duration);
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float scale = 1.0f + t * 0.15f;
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icon->set_scale_2D(scale, scale);
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icon->set_color(theme::color::Text, 200 + static_cast<int>(t * 55.0f));
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} else {
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icon->set_scale_2D(1.0f, 1.0f);
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icon->set_color(theme::color::Text, 200);
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}
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if (has_controller) {
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icon->set_src("assets/icons/Cont.svg");
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} else {
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icon->set_src("assets/icons/Keyboard.svg");
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}
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}
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static const float assignPlayersHFPaddingVert = 20.0f;
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static const float assignPlayersHFPaddingHorz = 20.0f;
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@@ -179,7 +118,7 @@ void AssignPlayersModal::process_event(const Event &e) {
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}
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for (int i = 0; i < recompinput::get_num_players(); i++) {
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player_elements[i]->update_player_card(i);
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player_elements[i]->update_assignment_player_card();
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}
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if (!recompinput::is_player_assignment_active()) {
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@@ -215,7 +154,7 @@ void AssignPlayersModal::create_player_elements() {
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recompui::ContextId context = get_current_context();
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for (int i = 0; i < recompinput::get_num_players(); i++) {
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AssignPlayerCard* player_element = context.create_element<AssignPlayerCard>(player_elements_wrapper);
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PlayerCard* player_element = context.create_element<PlayerCard>(player_elements_wrapper, i, true);
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player_elements.push_back(player_element);
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}
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}
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