generic PlayerCard for both main Controls and assignment modal

This commit is contained in:
thecozies
2025-07-22 08:56:26 -05:00
parent ac51bee933
commit b2395b5d3a
7 changed files with 139 additions and 76 deletions
+2 -63
View File
@@ -7,67 +7,6 @@ namespace recompui {
recompui::ContextId assign_players_modal_context;
static constexpr float assign_player_card_size = 128.0f;
static constexpr float assign_player_card_icon_size = 64.0f;
AssignPlayerCard::AssignPlayerCard(Element *parent) : Element(parent, 0, "div", false) {
set_display(Display::Flex);
set_flex_direction(FlexDirection::Column);
set_align_items(AlignItems::Center);
set_justify_content(JustifyContent::Center);
set_width(assign_player_card_size);
set_height(assign_player_card_size);
set_border_color(theme::color::BorderSoft);
set_border_width(theme::border::width, Unit::Dp);
set_border_radius(theme::border::radius_sm, Unit::Dp);
set_background_color(theme::color::Transparent);
recompui::ContextId context = get_current_context();
icon = context.create_element<Svg>(this, "assets/icons/RecordBorder.svg");
icon->set_width(assign_player_card_icon_size, Unit::Dp);
icon->set_height(assign_player_card_icon_size, Unit::Dp);
icon->set_color(theme::color::TextDim);
}
AssignPlayerCard::~AssignPlayerCard() {
}
void AssignPlayerCard::update_player_card(int player_index) {
static const float scale_anim_duration = 0.25f;
bool is_assigned = recompinput::get_player_is_assigned(player_index);
if (!is_assigned) {
icon->set_scale_2D(1.0f, 1.0f);
set_background_color(theme::color::Transparent);
icon->set_color(theme::color::TextDim);
icon->set_src("assets/icons/RecordBorder.svg");
return;
}
set_background_color(theme::color::PrimaryA20);
bool has_controller =recompinput::does_player_have_controller(player_index);
std::chrono::steady_clock::duration time_since_last_button_press = recompinput::get_player_time_since_last_button_press(player_index);
auto millis = static_cast<float>(std::chrono::duration_cast<std::chrono::milliseconds>(time_since_last_button_press).count());
float seconds = millis / 1000.0f;
if (seconds > 0 && seconds < scale_anim_duration) {
float t = 1.0f - (seconds / scale_anim_duration);
float scale = 1.0f + t * 0.15f;
icon->set_scale_2D(scale, scale);
icon->set_color(theme::color::Text, 200 + static_cast<int>(t * 55.0f));
} else {
icon->set_scale_2D(1.0f, 1.0f);
icon->set_color(theme::color::Text, 200);
}
if (has_controller) {
icon->set_src("assets/icons/Cont.svg");
} else {
icon->set_src("assets/icons/Keyboard.svg");
}
}
static const float assignPlayersHFPaddingVert = 20.0f;
static const float assignPlayersHFPaddingHorz = 20.0f;
@@ -179,7 +118,7 @@ void AssignPlayersModal::process_event(const Event &e) {
}
for (int i = 0; i < recompinput::get_num_players(); i++) {
player_elements[i]->update_player_card(i);
player_elements[i]->update_assignment_player_card();
}
if (!recompinput::is_player_assignment_active()) {
@@ -215,7 +154,7 @@ void AssignPlayersModal::create_player_elements() {
recompui::ContextId context = get_current_context();
for (int i = 0; i < recompinput::get_num_players(); i++) {
AssignPlayerCard* player_element = context.create_element<AssignPlayerCard>(player_elements_wrapper);
PlayerCard* player_element = context.create_element<PlayerCard>(player_elements_wrapper, i, true);
player_elements.push_back(player_element);
}
}