UI Submodule Refactor (#32)

* Added recompui::IconButton

* Remove zelda themed input mapping visualization

* update toggle

* grayscale overlay colors

* recompui::theme namespace + border constants

* added ui_binding_button element

* Initial support for multiple controllers. (#3)

* Support for multiple controllers.

* Fix default bindings.

* Backwards compatibility with controls from previous version.

* WIP code driven input mapping and player assignment

* button press anims & temp reassignment state when opening assignment modal

* set base opacity for disable state getting re-enabled

* generic PlayerCard for both main Controls and assignment modal

* wip ui_select recompui component

* Add Input Profiles. (#4)

* Add Input Profiles.

* Add capability of setting custom profiles.

* Remove leftover early return.

* button sizes and annotation update

* flex wrap and context root being assets

* controls page multi vs single views

* ability to reparent elements

* ability to rotate elements

* added functional caret to Select component

* smaller edit profile button

* select fixes and player profile assignment

* pointer events property support and apply ptr events None to select arrow svg

* init mp kb mappings to be unmapped

* wire up selected profile's bindings

* reimplement binding system in new menu

* clear and reset input bindings implemented

* remove deprecated controls panel

* changes up to swapping to recompfrontend library

* switch ui/input to be using recompfrontend library (unfinished)

* register main font with recompui

* Changes for recompui built in default scss

* launcher + custom background

* update modern runtime for recompui

* Update N64ModernRuntime for recompui config changes

* Added RecordSpinner icon

* Added PlusKeyboard icon

* remove sass and rml

* single player + theme update

* Delete Rmlui and lunasvg from being dependencies.

* Update recomp frontend commit.

* Remove lunasvg and rmlui submodules.

* Update recomp frontend.

* Move findfreetype.

* Remove freetype windows binaries.

* More updates.

* Update frontend.

* It builds.

* Update frontend.

* Update runtime and frontend.

* Update frontend and RT64.

* Get rid of SDL2 path from recomp frontend.

* Update runtime and frontend and fix link order to fix Linux building

* Update frontend and remove gyro and mouse sensitivity options

* Update frontend to fix open menu button on controllers

---------

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>
Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
This commit is contained in:
Darío
2026-01-03 18:44:58 -03:00
committed by GitHub
parent 7cd1cc8175
commit d26d18b373
153 changed files with 399 additions and 24833 deletions
+97 -479
View File
@@ -1,10 +1,14 @@
#include "banjo_config.h"
#include "recomp_input.h"
#include "recompui/recompui.h"
#include "recompui/config.h"
#include "recompinput/recompinput.h"
#include "banjo_sound.h"
#include "banjo_render.h"
#include "banjo_support.h"
#include "ultramodern/config.hpp"
#include "librecomp/files.hpp"
#include "librecomp/config.hpp"
#include "util/file.h"
#include <filesystem>
#include <fstream>
#include <iomanip>
@@ -18,511 +22,125 @@
#include "apple/rt64_apple.h"
#endif
constexpr std::u8string_view general_filename = u8"general.json";
constexpr std::u8string_view graphics_filename = u8"graphics.json";
constexpr std::u8string_view controls_filename = u8"controls.json";
constexpr std::u8string_view sound_filename = u8"sound.json";
static void add_general_options(recomp::config::Config &config) {
using EnumOptionVector = const std::vector<recomp::config::ConfigOptionEnumOption>;
constexpr auto res_default = ultramodern::renderer::Resolution::Auto;
constexpr auto hr_default = ultramodern::renderer::HUDRatioMode::Clamp16x9;
constexpr auto api_default = ultramodern::renderer::GraphicsApi::Auto;
constexpr auto ar_default = ultramodern::renderer::AspectRatio::Expand;
constexpr auto msaa_default = ultramodern::renderer::Antialiasing::MSAA2X;
constexpr auto rr_default = ultramodern::renderer::RefreshRate::Display;
constexpr auto hpfb_default = ultramodern::renderer::HighPrecisionFramebuffer::Off;
constexpr int ds_default = 1;
constexpr int rr_manual_default = 60;
constexpr bool developer_mode_default = false;
static EnumOptionVector note_saving_mode_options = {
{banjo::NoteSavingMode::Off, "Off", "Off"},
{banjo::NoteSavingMode::On, "On", "On"},
};
config.add_enum_option(
banjo::configkeys::general::note_saving_mode,
"Note Saving",
"Saves collected notes so that you don't need to collect them again when revisiting a level. <recomp-color primary>On</recomp-color> is the default, while <recomp-color primary>off</recomp-color> matches the original game.",
note_saving_mode_options,
banjo::NoteSavingMode::On
);
static bool is_steam_deck = false;
static EnumOptionVector camera_invert_mode_options = {
{banjo::CameraInvertMode::InvertNone, "InvertNone", "None"},
{banjo::CameraInvertMode::InvertX, "InvertX", "Invert X"},
{banjo::CameraInvertMode::InvertY, "InvertY", "Invert Y"},
{banjo::CameraInvertMode::InvertBoth, "InvertBoth", "Invert Both"}
};
config.add_enum_option(
banjo::configkeys::general::camera_invert_mode,
"Aiming Camera Inverting",
// TODO: Update for banjo
"Inverts the camera controls. <recomp-color primary>Invert Y</recomp-color> is the default and matches the original game.",
camera_invert_mode_options,
banjo::CameraInvertMode::InvertY
);
ultramodern::renderer::WindowMode wm_default() {
return is_steam_deck ? ultramodern::renderer::WindowMode::Fullscreen : ultramodern::renderer::WindowMode::Windowed;
}
#ifdef __gnu_linux__
void detect_steam_deck() {
// Check if the board vendor is Valve.
std::ifstream board_vendor_file("/sys/devices/virtual/dmi/id/board_vendor");
std::string line;
if (std::getline(board_vendor_file, line).good() && line == "Valve") {
is_steam_deck = true;
return;
}
// Check if the SteamDeck variable is set to 1.
const char* steam_deck_env = getenv("SteamDeck");
if (steam_deck_env != nullptr && std::string{steam_deck_env} == "1") {
is_steam_deck = true;
return;
}
is_steam_deck = false;
return;
}
#else
void detect_steam_deck() { is_steam_deck = false; }
#endif
template <typename T>
T from_or_default(const json& j, const std::string& key, T default_value) {
T ret;
auto find_it = j.find(key);
if (find_it != j.end()) {
find_it->get_to(ret);
}
else {
ret = default_value;
}
return ret;
}
template <typename T>
void call_if_key_exists(void (*func)(T), const json& j, const std::string& key) {
auto find_it = j.find(key);
if (find_it != j.end()) {
T val;
find_it->get_to(val);
func(val);
}
}
namespace ultramodern {
void to_json(json& j, const renderer::GraphicsConfig& config) {
j = json{
{"res_option", config.res_option},
{"wm_option", config.wm_option},
{"hr_option", config.hr_option},
{"api_option", config.api_option},
{"ds_option", config.ds_option},
{"ar_option", config.ar_option},
{"msaa_option", config.msaa_option},
{"rr_option", config.rr_option},
{"hpfb_option", config.hpfb_option},
{"rr_manual_value", config.rr_manual_value},
{"developer_mode", config.developer_mode},
};
}
void from_json(const json& j, renderer::GraphicsConfig& config) {
config.res_option = from_or_default(j, "res_option", res_default);
config.wm_option = from_or_default(j, "wm_option", wm_default());
config.hr_option = from_or_default(j, "hr_option", hr_default);
config.api_option = from_or_default(j, "api_option", api_default);
config.ds_option = from_or_default(j, "ds_option", ds_default);
config.ar_option = from_or_default(j, "ar_option", ar_default);
config.msaa_option = from_or_default(j, "msaa_option", msaa_default);
config.rr_option = from_or_default(j, "rr_option", rr_default);
config.hpfb_option = from_or_default(j, "hpfb_option", hpfb_default);
config.rr_manual_value = from_or_default(j, "rr_manual_value", rr_manual_default);
config.developer_mode = from_or_default(j, "developer_mode", developer_mode_default);
}
}
namespace recomp {
void to_json(json& j, const InputField& field) {
j = json{ {"input_type", field.input_type}, {"input_id", field.input_id} };
}
void from_json(const json& j, InputField& field) {
j.at("input_type").get_to(field.input_type);
j.at("input_id").get_to(field.input_id);
}
}
std::filesystem::path banjo::get_app_folder_path() {
// directly check for portable.txt (windows and native linux binary)
if (std::filesystem::exists("portable.txt")) {
return std::filesystem::current_path();
}
#if defined(__APPLE__)
// Check for portable file in the directory containing the app bundle.
const auto app_bundle_path = banjo::get_bundle_directory().parent_path();
if (std::filesystem::exists(app_bundle_path / "portable.txt")) {
return app_bundle_path;
}
#endif
std::filesystem::path recomp_dir{};
#if defined(_WIN32)
// Deduce local app data path.
PWSTR known_path = NULL;
HRESULT result = SHGetKnownFolderPath(FOLDERID_LocalAppData, 0, NULL, &known_path);
if (result == S_OK) {
recomp_dir = std::filesystem::path{known_path} / banjo::program_id;
}
CoTaskMemFree(known_path);
#elif defined(__linux__) || defined(__APPLE__)
// check for APP_FOLDER_PATH env var
if (getenv("APP_FOLDER_PATH") != nullptr) {
return std::filesystem::path{getenv("APP_FOLDER_PATH")};
}
#if defined(__APPLE__)
const auto supportdir = banjo::get_application_support_directory();
if (supportdir) {
return *supportdir / banjo::program_id;
}
#endif
const char *homedir;
if ((homedir = getenv("HOME")) == nullptr) {
#if defined(__linux__)
homedir = getpwuid(getuid())->pw_dir;
#elif defined(__APPLE__)
homedir = GetHomeDirectory();
#endif
}
if (homedir != nullptr) {
recomp_dir = std::filesystem::path{homedir} / (std::u8string{u8".config/"} + std::u8string{banjo::program_id});
}
#endif
return recomp_dir;
}
bool read_json(std::ifstream input_file, nlohmann::json& json_out) {
if (!input_file.good()) {
return false;
}
try {
input_file >> json_out;
}
catch (nlohmann::json::parse_error&) {
return false;
}
return true;
}
bool read_json_with_backups(const std::filesystem::path& path, nlohmann::json& json_out) {
// Try reading and parsing the base file.
if (read_json(std::ifstream{path}, json_out)) {
return true;
}
// Try reading and parsing the backup file.
if (read_json(recomp::open_input_backup_file(path), json_out)) {
return true;
}
// Both reads failed.
return false;
}
bool save_json_with_backups(const std::filesystem::path& path, const nlohmann::json& json_data) {
{
std::ofstream output_file = recomp::open_output_file_with_backup(path);
if (!output_file.good()) {
return false;
}
output_file << std::setw(4) << json_data;
}
return recomp::finalize_output_file_with_backup(path);
}
bool save_general_config(const std::filesystem::path& path) {
nlohmann::json config_json{};
recomp::to_json(config_json["background_input_mode"], recomp::get_background_input_mode());
config_json["rumble_strength"] = recomp::get_rumble_strength();
config_json["gyro_sensitivity"] = recomp::get_gyro_sensitivity();
config_json["mouse_sensitivity"] = recomp::get_mouse_sensitivity();
config_json["joystick_deadzone"] = recomp::get_joystick_deadzone();
config_json["camera_invert_mode"] = banjo::get_camera_invert_mode();
config_json["analog_cam_mode"] = banjo::get_analog_cam_mode();
config_json["analog_camera_invert_mode"] = banjo::get_analog_camera_invert_mode();
config_json["note_saving_mode"] = banjo::get_note_saving_mode();
config_json["debug_mode"] = banjo::get_debug_mode_enabled();
return save_json_with_backups(path, config_json);
}
void set_general_settings_from_json(const nlohmann::json& config_json) {
recomp::set_background_input_mode(from_or_default(config_json, "background_input_mode", recomp::BackgroundInputMode::On));
recomp::set_rumble_strength(from_or_default(config_json, "rumble_strength", 25));
recomp::set_gyro_sensitivity(from_or_default(config_json, "gyro_sensitivity", 50));
recomp::set_mouse_sensitivity(from_or_default(config_json, "mouse_sensitivity", is_steam_deck ? 50 : 0));
recomp::set_joystick_deadzone(from_or_default(config_json, "joystick_deadzone", 5));
banjo::set_camera_invert_mode(from_or_default(config_json, "camera_invert_mode", banjo::CameraInvertMode::InvertY));
banjo::set_analog_cam_mode(from_or_default(config_json, "analog_cam_mode", banjo::AnalogCamMode::Off));
banjo::set_analog_camera_invert_mode(from_or_default(config_json, "analog_camera_invert_mode", banjo::CameraInvertMode::InvertNone));
banjo::set_note_saving_mode(from_or_default(config_json, "note_saving_mode", banjo::NoteSavingMode::On));
banjo::set_debug_mode_enabled(from_or_default(config_json, "debug_mode", false));
}
bool load_general_config(const std::filesystem::path& path) {
nlohmann::json config_json{};
if (!read_json_with_backups(path, config_json)) {
return false;
}
set_general_settings_from_json(config_json);
return true;
}
void assign_mapping(recomp::InputDevice device, recomp::GameInput input, const std::vector<recomp::InputField>& value) {
for (size_t binding_index = 0; binding_index < std::min(value.size(), recomp::bindings_per_input); binding_index++) {
recomp::set_input_binding(input, binding_index, device, value[binding_index]);
}
};
// same as assign_mapping, except will clear unassigned bindings if not in value
void assign_mapping_complete(recomp::InputDevice device, recomp::GameInput input, const std::vector<recomp::InputField>& value) {
for (size_t binding_index = 0; binding_index < recomp::bindings_per_input; binding_index++) {
if (binding_index >= value.size()) {
recomp::set_input_binding(input, binding_index, device, recomp::InputField{});
} else {
recomp::set_input_binding(input, binding_index, device, value[binding_index]);
}
}
};
void assign_all_mappings(recomp::InputDevice device, const recomp::DefaultN64Mappings& values) {
assign_mapping_complete(device, recomp::GameInput::A, values.a);
assign_mapping_complete(device, recomp::GameInput::B, values.b);
assign_mapping_complete(device, recomp::GameInput::Z, values.z);
assign_mapping_complete(device, recomp::GameInput::START, values.start);
assign_mapping_complete(device, recomp::GameInput::DPAD_UP, values.dpad_up);
assign_mapping_complete(device, recomp::GameInput::DPAD_DOWN, values.dpad_down);
assign_mapping_complete(device, recomp::GameInput::DPAD_LEFT, values.dpad_left);
assign_mapping_complete(device, recomp::GameInput::DPAD_RIGHT, values.dpad_right);
assign_mapping_complete(device, recomp::GameInput::L, values.l);
assign_mapping_complete(device, recomp::GameInput::R, values.r);
assign_mapping_complete(device, recomp::GameInput::C_UP, values.c_up);
assign_mapping_complete(device, recomp::GameInput::C_DOWN, values.c_down);
assign_mapping_complete(device, recomp::GameInput::C_LEFT, values.c_left);
assign_mapping_complete(device, recomp::GameInput::C_RIGHT, values.c_right);
assign_mapping_complete(device, recomp::GameInput::X_AXIS_NEG, values.analog_left);
assign_mapping_complete(device, recomp::GameInput::X_AXIS_POS, values.analog_right);
assign_mapping_complete(device, recomp::GameInput::Y_AXIS_NEG, values.analog_down);
assign_mapping_complete(device, recomp::GameInput::Y_AXIS_POS, values.analog_up);
assign_mapping_complete(device, recomp::GameInput::TOGGLE_MENU, values.toggle_menu);
assign_mapping_complete(device, recomp::GameInput::ACCEPT_MENU, values.accept_menu);
assign_mapping_complete(device, recomp::GameInput::APPLY_MENU, values.apply_menu);
};
void banjo::reset_input_bindings() {
assign_all_mappings(recomp::InputDevice::Keyboard, recomp::default_n64_keyboard_mappings);
assign_all_mappings(recomp::InputDevice::Controller, recomp::default_n64_controller_mappings);
}
void banjo::reset_cont_input_bindings() {
assign_all_mappings(recomp::InputDevice::Controller, recomp::default_n64_controller_mappings);
}
void banjo::reset_kb_input_bindings() {
assign_all_mappings(recomp::InputDevice::Keyboard, recomp::default_n64_keyboard_mappings);
}
void banjo::reset_single_input_binding(recomp::InputDevice device, recomp::GameInput input) {
assign_mapping_complete(
device,
input,
recomp::get_default_mapping_for_input(
device == recomp::InputDevice::Keyboard ?
recomp::default_n64_keyboard_mappings :
recomp::default_n64_controller_mappings,
input
)
static EnumOptionVector analog_cam_mode_options = {
{banjo::AnalogCamMode::Off, "Off", "Off"},
{banjo::AnalogCamMode::On, "On", "On"},
};
config.add_enum_option(
banjo::configkeys::general::analog_cam_mode,
"Analog Camera",
// TODO: Update for banjo
"Enables the analog camera.",
analog_cam_mode_options,
banjo::AnalogCamMode::Off
);
config.add_enum_option(
banjo::configkeys::general::analog_camera_invert_mode,
"Analog Camera Inverting",
// TODO: Update for banjo
"Inverts the camera controls for the analog camera if it's enabled. <recomp-color primary>None</recomp-color> is the default.",
camera_invert_mode_options,
banjo::CameraInvertMode::InvertNone
);
config.add_option_disable_dependency(
banjo::configkeys::general::analog_camera_invert_mode,
banjo::configkeys::general::analog_cam_mode,
banjo::AnalogCamMode::Off
);
}
void reset_graphics_options() {
ultramodern::renderer::GraphicsConfig new_config{};
new_config.res_option = res_default;
new_config.wm_option = wm_default();
new_config.hr_option = hr_default;
new_config.ds_option = ds_default;
new_config.ar_option = ar_default;
new_config.msaa_option = msaa_default;
new_config.rr_option = rr_default;
new_config.hpfb_option = hpfb_default;
new_config.rr_manual_value = rr_manual_default;
new_config.developer_mode = developer_mode_default;
ultramodern::renderer::set_graphics_config(new_config);
template <typename T = uint32_t>
T get_general_config_enum_value(const std::string& option_id) {
return static_cast<T>(std::get<uint32_t>(recompui::config::get_general_config().get_option_value(option_id)));
}
bool save_graphics_config(const std::filesystem::path& path) {
nlohmann::json config_json{};
ultramodern::to_json(config_json, ultramodern::renderer::get_graphics_config());
return save_json_with_backups(path, config_json);
banjo::NoteSavingMode banjo::get_note_saving_mode() {
return get_general_config_enum_value<banjo::NoteSavingMode>(banjo::configkeys::general::note_saving_mode);
}
bool load_graphics_config(const std::filesystem::path& path) {
nlohmann::json config_json{};
if (!read_json_with_backups(path, config_json)) {
return false;
}
ultramodern::renderer::GraphicsConfig new_config{};
ultramodern::from_json(config_json, new_config);
ultramodern::renderer::set_graphics_config(new_config);
return true;
banjo::CameraInvertMode banjo::get_camera_invert_mode() {
return get_general_config_enum_value<banjo::CameraInvertMode>(banjo::configkeys::general::camera_invert_mode);
}
void add_input_bindings(nlohmann::json& out, recomp::GameInput input, recomp::InputDevice device) {
const std::string& input_name = recomp::get_input_enum_name(input);
nlohmann::json& out_array = out[input_name];
out_array = nlohmann::json::array();
for (size_t binding_index = 0; binding_index < recomp::bindings_per_input; binding_index++) {
out_array[binding_index] = recomp::get_input_binding(input, binding_index, device);
}
};
bool save_controls_config(const std::filesystem::path& path) {
nlohmann::json config_json{};
config_json["keyboard"] = {};
config_json["controller"] = {};
for (size_t i = 0; i < recomp::get_num_inputs(); i++) {
recomp::GameInput cur_input = static_cast<recomp::GameInput>(i);
add_input_bindings(config_json["keyboard"], cur_input, recomp::InputDevice::Keyboard);
add_input_bindings(config_json["controller"], cur_input, recomp::InputDevice::Controller);
}
return save_json_with_backups(path, config_json);
banjo::CameraInvertMode banjo::get_analog_camera_invert_mode() {
return get_general_config_enum_value<banjo::CameraInvertMode>(banjo::configkeys::general::analog_camera_invert_mode);
}
bool load_input_device_from_json(const nlohmann::json& config_json, recomp::InputDevice device, const std::string& key) {
// Check if the json object for the given key exists.
auto find_it = config_json.find(key);
if (find_it == config_json.end()) {
return false;
}
const nlohmann::json& mappings_json = *find_it;
for (size_t i = 0; i < recomp::get_num_inputs(); i++) {
recomp::GameInput cur_input = static_cast<recomp::GameInput>(i);
const std::string& input_name = recomp::get_input_enum_name(cur_input);
// Check if the json object for the given input exists and that it's an array.
auto find_input_it = mappings_json.find(input_name);
if (find_input_it == mappings_json.end() || !find_input_it->is_array()) {
assign_mapping(
device,
cur_input,
recomp::get_default_mapping_for_input(
device == recomp::InputDevice::Keyboard ?
recomp::default_n64_keyboard_mappings :
recomp::default_n64_controller_mappings,
cur_input
)
);
continue;
}
const nlohmann::json& input_json = *find_input_it;
// Deserialize all the bindings from the json array (up to the max number of bindings per input).
for (size_t binding_index = 0; binding_index < std::min(recomp::bindings_per_input, input_json.size()); binding_index++) {
recomp::InputField cur_field{};
recomp::from_json(input_json[binding_index], cur_field);
recomp::set_input_binding(cur_input, binding_index, device, cur_field);
}
}
return true;
banjo::AnalogCamMode banjo::get_analog_cam_mode() {
return get_general_config_enum_value<banjo::AnalogCamMode>(banjo::configkeys::general::analog_cam_mode);
}
bool load_controls_config(const std::filesystem::path& path) {
nlohmann::json config_json{};
if (!read_json_with_backups(path, config_json)) {
return false;
}
if (!load_input_device_from_json(config_json, recomp::InputDevice::Keyboard, "keyboard")) {
assign_all_mappings(recomp::InputDevice::Keyboard, recomp::default_n64_keyboard_mappings);
}
if (!load_input_device_from_json(config_json, recomp::InputDevice::Controller, "controller")) {
assign_all_mappings(recomp::InputDevice::Controller, recomp::default_n64_controller_mappings);
}
return true;
static void add_sound_options(recomp::config::Config &config) {
config.add_percent_number_option(
banjo::configkeys::sound::bgm_volume,
"Background Music Volume",
"Controls the overall volume of background music.",
100.0f
);
}
template <typename T = uint32_t>
T get_sound_config_number_value(const std::string& option_id) {
return static_cast<T>(std::get<double>(recompui::config::get_sound_config().get_option_value(option_id)));
}
bool save_sound_config(const std::filesystem::path& path) {
nlohmann::json config_json{};
config_json["main_volume"] = banjo::get_main_volume();
config_json["bgm_volume"] = banjo::get_bgm_volume();
return save_json_with_backups(path, config_json);
int banjo::get_bgm_volume() {
return get_sound_config_number_value<int>(banjo::configkeys::sound::bgm_volume);
}
bool load_sound_config(const std::filesystem::path& path) {
nlohmann::json config_json{};
if (!read_json_with_backups(path, config_json)) {
return false;
}
banjo::reset_sound_settings();
call_if_key_exists(banjo::set_main_volume, config_json, "main_volume");
call_if_key_exists(banjo::set_bgm_volume, config_json, "bgm_volume");
return true;
}
void banjo::load_config() {
detect_steam_deck();
std::filesystem::path recomp_dir = banjo::get_app_folder_path();
std::filesystem::path general_path = recomp_dir / general_filename;
std::filesystem::path graphics_path = recomp_dir / graphics_filename;
std::filesystem::path controls_path = recomp_dir / controls_filename;
std::filesystem::path sound_path = recomp_dir / sound_filename;
void banjo::init_config() {
std::filesystem::path recomp_dir = recompui::file::get_app_folder_path();
if (!recomp_dir.empty()) {
std::filesystem::create_directories(recomp_dir);
}
// TODO error handling for failing to save config files after resetting them.
recompui::config::GeneralTabOptions general_options{};
general_options.has_rumble_strength = true;
general_options.has_gyro_sensitivity = false;
general_options.has_mouse_sensitivity = false;
if (!load_general_config(general_path)) {
// Set the general settings from an empty json to use defaults.
set_general_settings_from_json({});
save_general_config(general_path);
}
auto &general_config = recompui::config::create_general_tab(general_options);
add_general_options(general_config);
if (!load_graphics_config(graphics_path)) {
reset_graphics_options();
save_graphics_config(graphics_path);
}
auto &graphics_config = recompui::config::create_graphics_tab();
if (!load_controls_config(controls_path)) {
banjo::reset_input_bindings();
save_controls_config(controls_path);
}
recompui::config::create_controls_tab();
auto &sound_config = recompui::config::create_sound_tab();
add_sound_options(sound_config);
recompui::config::create_mods_tab();
recompui::config::finalize();
if (!load_sound_config(sound_path)) {
banjo::reset_sound_settings();
save_sound_config(sound_path);
}
}
void banjo::save_config() {
std::filesystem::path recomp_dir = banjo::get_app_folder_path();
if (recomp_dir.empty()) {
return;
}
std::filesystem::create_directories(recomp_dir);
// TODO error handling for failing to save config files.
save_general_config(recomp_dir / general_filename);
save_graphics_config(recomp_dir / graphics_filename);
save_controls_config(recomp_dir / controls_filename);
save_sound_config(recomp_dir / sound_filename);
}