mirror of
https://github.com/BanjoRecomp/BanjoRecomp
synced 2026-05-24 23:01:28 -04:00
init mp kb mappings to be unmapped
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+35
-1
@@ -303,6 +303,39 @@ std::string get_mp_keyboard_profile_name(int player_index) {
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return keyboard_mp_profile_name + "(Player " + std::to_string(player_index + 1) + ")";
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}
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void clear_mapping(int profile_index, recomp::GameInput input) {
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for (size_t binding_index = 0; binding_index < recomp::bindings_per_input; binding_index++) {
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recomp::set_input_binding(profile_index, input, binding_index, recomp::InputField{});
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}
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};
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// Used primarily for multiplayer keyboard input profiles
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void clear_all_mappings(int profile_index) {
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clear_mapping(profile_index, recomp::GameInput::A);
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clear_mapping(profile_index, recomp::GameInput::B);
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clear_mapping(profile_index, recomp::GameInput::Z);
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clear_mapping(profile_index, recomp::GameInput::START);
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clear_mapping(profile_index, recomp::GameInput::DPAD_UP);
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clear_mapping(profile_index, recomp::GameInput::DPAD_DOWN);
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clear_mapping(profile_index, recomp::GameInput::DPAD_LEFT);
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clear_mapping(profile_index, recomp::GameInput::DPAD_RIGHT);
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clear_mapping(profile_index, recomp::GameInput::L);
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clear_mapping(profile_index, recomp::GameInput::R);
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clear_mapping(profile_index, recomp::GameInput::C_UP);
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clear_mapping(profile_index, recomp::GameInput::C_DOWN);
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clear_mapping(profile_index, recomp::GameInput::C_LEFT);
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clear_mapping(profile_index, recomp::GameInput::C_RIGHT);
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clear_mapping(profile_index, recomp::GameInput::X_AXIS_NEG);
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clear_mapping(profile_index, recomp::GameInput::X_AXIS_POS);
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clear_mapping(profile_index, recomp::GameInput::Y_AXIS_NEG);
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clear_mapping(profile_index, recomp::GameInput::Y_AXIS_POS);
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clear_mapping(profile_index, recomp::GameInput::TOGGLE_MENU);
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clear_mapping(profile_index, recomp::GameInput::ACCEPT_MENU);
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clear_mapping(profile_index, recomp::GameInput::APPLY_MENU);
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};
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void recomp::initialize_input_bindings() {
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keyboard_sp_profile_index = recomp::add_input_profile(keyboard_sp_profile_key, keyboard_sp_profile_name, recomp::InputDevice::Keyboard, false);
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controller_sp_profile_index = recomp::add_input_profile(controller_sp_profile_key, controller_sp_profile_name, recomp::InputDevice::Controller, false);
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@@ -312,12 +345,13 @@ void recomp::initialize_input_bindings() {
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recomp::set_input_profile_for_player(0, controller_sp_profile_index, recomp::InputDevice::Controller);
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for (int i = 0; i < recompinput::get_num_players(); i++) {
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recomp::add_input_profile(
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int profile_index = recomp::add_input_profile(
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get_mp_keyboard_profile_key(i),
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get_mp_keyboard_profile_name(i),
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recomp::InputDevice::Keyboard,
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false
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);
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clear_all_mappings(profile_index);
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}
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}
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