Fix thumbnails on game mode and add game icon. (#111)

* Add display name and thumbnail bytes to the game.

* Update modern runtime for verification.

* Update RecompFrontend to point to main.
This commit is contained in:
Darío
2026-01-18 22:43:17 -03:00
committed by GitHub
parent c4fd9ba116
commit eda4bcfb66
4 changed files with 15 additions and 10 deletions
+8 -7
View File
@@ -175,6 +175,14 @@ target_include_directories(BanjoRecompiled PRIVATE
${CMAKE_CURRENT_BINARY_DIR}
)
# Generate icon_bytes.c from the app icon PNG.
add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/icon_bytes.c ${CMAKE_CURRENT_BINARY_DIR}/icon_bytes.h
COMMAND file_to_c ${CMAKE_SOURCE_DIR}/icons/app.png icon_bytes ${CMAKE_CURRENT_BINARY_DIR}/icon_bytes.c ${CMAKE_CURRENT_BINARY_DIR}/icon_bytes.h
DEPENDS ${CMAKE_SOURCE_DIR}/icons/app.png
)
target_sources(BanjoRecompiled PRIVATE ${CMAKE_CURRENT_BINARY_DIR}/icon_bytes.c)
if(CMAKE_SIZEOF_VOID_P EQUAL 8 AND CMAKE_SYSTEM_PROCESSOR MATCHES "x86_64|amd64|AMD64")
target_compile_options(BanjoRecompiled PRIVATE
-march=nehalem
@@ -262,13 +270,6 @@ if (CMAKE_SYSTEM_NAME MATCHES "Linux")
add_compile_definitions("PLUME_SDL_VULKAN_ENABLED")
add_compile_definitions("RT64_SDL_WINDOW_VULKAN")
# Generate icon_bytes.c from the app icon PNG.
add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/icon_bytes.c ${CMAKE_CURRENT_BINARY_DIR}/icon_bytes.h
COMMAND file_to_c ${CMAKE_SOURCE_DIR}/icons/app.png icon_bytes ${CMAKE_CURRENT_BINARY_DIR}/icon_bytes.c ${CMAKE_CURRENT_BINARY_DIR}/icon_bytes.h
DEPENDS ${CMAKE_SOURCE_DIR}/icons/app.png
)
target_sources(BanjoRecompiled PRIVATE ${CMAKE_CURRENT_BINARY_DIR}/icon_bytes.c)
message(STATUS "SDL2_FOUND = ${SDL2_FOUND}")
message(STATUS "SDL2_INCLUDE_DIRS = ${SDL2_INCLUDE_DIRS}")
+5 -1
View File
@@ -106,9 +106,9 @@ ultramodern::input::connected_device_info_t get_connected_device_info(int contro
};
}
#if defined(__gnu_linux__)
#include "icon_bytes.h"
#if defined(__gnu_linux__)
bool SetImageAsIcon(const char* filename, SDL_Window* window)
{
// Read data
@@ -371,10 +371,12 @@ std::vector<recomp::GameEntry> supported_games = {
{
.rom_hash = 0x1B67585D56E07F8CULL,
.internal_name = "Banjo-Kazooie",
.display_name = "Banjo-Kazooie",
.game_id = u8"bk.n64.us.1.0",
.mod_game_id = "bk",
// Eep16k instead of Eep4k to have room for extra save file data.
.save_type = recomp::SaveType::Eep16k,
.thumbnail_bytes = std::span<const char>(icon_bytes),
.is_enabled = false,
.decompression_routine = banjo::decompress_bk,
.has_compressed_code = true,
@@ -571,6 +573,8 @@ void on_launcher_init(recompui::LauncherMenu *menu) {
auto game_options_menu = menu->init_game_options_menu(
supported_games[0].game_id,
supported_games[0].mod_game_id,
supported_games[0].display_name,
supported_games[0].thumbnail_bytes,
recompui::GameOptionsMenuLayout::Center
);