25 Commits

Author SHA1 Message Date
Dario 44d0265852 Interpolate parade text. 2026-01-22 19:27:07 -03:00
Darío 036aea9e7b Fix Seal Banjo interpolation. Also add exports for model skinning and transform Ids. (#117) 2026-01-19 20:05:57 -05:00
Wiseguy 8d30916b24 Fix interpolation for text during scrolling (#76)
Co-authored-by: Dario <dariosamo@gmail.com>
2026-01-12 23:25:34 -05:00
Reonu 1b46890056 rename cur_drawn_model_transform_id_skip_interpolation (#38) 2026-01-03 17:52:01 -05:00
Darío 6aa7f36a6d Add pillarboxing to cutscenes. (#35)
* Update RT64 to fix scissor origin leaking bug.

* Add pillarboxing to cutscenes.
2026-01-01 16:43:12 -05:00
Darío 9ca2716376 Increase amount of rain and weather effects. (#24)
* Increase amount of rain and weather effects.

* Update weather and snow to be able to revert to vanilla behavior under demo playback.
2025-12-28 14:13:48 -05:00
Darío 8a307d7802 Add interpolation to almost every 2D element in the game. (#20)
* Add interpolation to almost every 2D element in the game.

* Add comments.

* Fix interpolation on life icon. Also fix text interpolation.

* Fix interpolation for more 2D elements and disable vertex interpolation on them.
2025-12-25 17:47:03 -05:00
Darío 17b88e7a97 Rewrite depth rectangle for 3D HUD so it gets interpolated. (#19) 2025-12-23 20:54:16 -05:00
Darío b5966ad2f0 Apply tag for perspective projection in a higher level function. (#18)
* Apply tag for perspective projection in a higher level function.

* Create new projection for HUD elements so they don't interpolate in world space

* Remove skip interpolation for zoomboxes as it's no longer needed.

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Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
2025-12-22 19:46:47 -05:00
Darío 84394461f7 Add tag for Clanker. (#17)
* Add tag for Clanker.

* Add transform ID to header.
2025-12-20 22:02:05 -05:00
Darío a4866d2f23 Add tagging to weather effects for CCW. (#16) 2025-12-20 22:01:11 -05:00
Darío 498002a425 Add patch for skipping camera interpolation during non-gameplay segments. (#6)
* Add patch for skipping camera interpolation during non-gameplay segments.

* Fix ignore interpolation patches. Add skip for zoombox.
2025-12-20 12:41:47 -05:00
Mr-Wiseguy b3886866b9 Simplify and improve particle transform tagging, modify and document transform ID allocation 2025-12-20 01:48:19 -05:00
Darío 9979ac2c50 Extend snow to work in 360 degrees and add transform tagging to it. (#10)
* Extend snow to work in 360 degrees and add transform tagging to it.

* Add top-level comments to functions.
2025-12-19 19:52:45 -05:00
Darío 639d2d8ac6 Tag the lens flare effect. (#9) 2025-12-18 22:18:09 -05:00
Darío 246d3e8136 Tag the honeycomb upgrade and any 3D hud elements. (#8)
* Tag honeycomb transform.

* Add tags for HUD elements.
2025-12-18 21:20:56 -05:00
Mr-Wiseguy d331f4e5cb Add transform tagging for map models and fix build after updating RT64 2025-12-09 19:48:25 -05:00
Mr-Wiseguy 377ba80628 Transform tagging for projectile particles 2025-12-09 02:53:06 -05:00
Mr-Wiseguy 7f4e38d732 Tagging for skybox and most projections, skip interpolation on the frame after all markers are reset to avoid glitches on scene load 2025-11-30 01:14:46 -05:00
Mr-Wiseguy cfb0e32e76 Particle transform tagging 2025-11-29 23:01:29 -05:00
Mr-Wiseguy cdd25e5bf7 Implement prop extension API, SpriteProp and ModelProp transform tagging 2025-09-09 22:14:30 -04:00
Mr-Wiseguy fbe26b7a63 Reorganize transform tagging and add tagging to level models 2025-09-07 19:12:04 -04:00
Mr-Wiseguy 212374cdba Update to latest runtime and RT64, switch actor API to use ActorMarkers instead 2025-09-06 23:47:25 -04:00
Mr-Wiseguy 086a968ead Begin transform tagging 2025-06-05 01:02:53 -04:00
Mr-Wiseguy 1e19dad587 Update codebase with changes for Zelda 64: Recompiled 1.2 2025-06-03 01:16:09 -04:00