Dario
44d0265852
Interpolate parade text.
2026-01-22 19:27:07 -03:00
Darío
036aea9e7b
Fix Seal Banjo interpolation. Also add exports for model skinning and transform Ids. ( #117 )
2026-01-19 20:05:57 -05:00
Wiseguy
8d30916b24
Fix interpolation for text during scrolling ( #76 )
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Co-authored-by: Dario <dariosamo@gmail.com >
2026-01-12 23:25:34 -05:00
Reonu
1b46890056
rename cur_drawn_model_transform_id_skip_interpolation ( #38 )
2026-01-03 17:52:01 -05:00
Darío
6aa7f36a6d
Add pillarboxing to cutscenes. ( #35 )
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* Update RT64 to fix scissor origin leaking bug.
* Add pillarboxing to cutscenes.
2026-01-01 16:43:12 -05:00
Darío
9ca2716376
Increase amount of rain and weather effects. ( #24 )
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* Increase amount of rain and weather effects.
* Update weather and snow to be able to revert to vanilla behavior under demo playback.
2025-12-28 14:13:48 -05:00
Darío
8a307d7802
Add interpolation to almost every 2D element in the game. ( #20 )
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* Add interpolation to almost every 2D element in the game.
* Add comments.
* Fix interpolation on life icon. Also fix text interpolation.
* Fix interpolation for more 2D elements and disable vertex interpolation on them.
2025-12-25 17:47:03 -05:00
Darío
17b88e7a97
Rewrite depth rectangle for 3D HUD so it gets interpolated. ( #19 )
2025-12-23 20:54:16 -05:00
Darío
b5966ad2f0
Apply tag for perspective projection in a higher level function. ( #18 )
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* Apply tag for perspective projection in a higher level function.
* Create new projection for HUD elements so they don't interpolate in world space
* Remove skip interpolation for zoomboxes as it's no longer needed.
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Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com >
2025-12-22 19:46:47 -05:00
Darío
84394461f7
Add tag for Clanker. ( #17 )
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* Add tag for Clanker.
* Add transform ID to header.
2025-12-20 22:02:05 -05:00
Darío
a4866d2f23
Add tagging to weather effects for CCW. ( #16 )
2025-12-20 22:01:11 -05:00
Darío
498002a425
Add patch for skipping camera interpolation during non-gameplay segments. ( #6 )
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* Add patch for skipping camera interpolation during non-gameplay segments.
* Fix ignore interpolation patches. Add skip for zoombox.
2025-12-20 12:41:47 -05:00
Mr-Wiseguy
b3886866b9
Simplify and improve particle transform tagging, modify and document transform ID allocation
2025-12-20 01:48:19 -05:00
Darío
9979ac2c50
Extend snow to work in 360 degrees and add transform tagging to it. ( #10 )
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* Extend snow to work in 360 degrees and add transform tagging to it.
* Add top-level comments to functions.
2025-12-19 19:52:45 -05:00
Darío
639d2d8ac6
Tag the lens flare effect. ( #9 )
2025-12-18 22:18:09 -05:00
Darío
246d3e8136
Tag the honeycomb upgrade and any 3D hud elements. ( #8 )
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* Tag honeycomb transform.
* Add tags for HUD elements.
2025-12-18 21:20:56 -05:00
Mr-Wiseguy
d331f4e5cb
Add transform tagging for map models and fix build after updating RT64
2025-12-09 19:48:25 -05:00
Mr-Wiseguy
377ba80628
Transform tagging for projectile particles
2025-12-09 02:53:06 -05:00
Mr-Wiseguy
7f4e38d732
Tagging for skybox and most projections, skip interpolation on the frame after all markers are reset to avoid glitches on scene load
2025-11-30 01:14:46 -05:00
Mr-Wiseguy
cfb0e32e76
Particle transform tagging
2025-11-29 23:01:29 -05:00
Mr-Wiseguy
cdd25e5bf7
Implement prop extension API, SpriteProp and ModelProp transform tagging
2025-09-09 22:14:30 -04:00
Mr-Wiseguy
fbe26b7a63
Reorganize transform tagging and add tagging to level models
2025-09-07 19:12:04 -04:00
Mr-Wiseguy
212374cdba
Update to latest runtime and RT64, switch actor API to use ActorMarkers instead
2025-09-06 23:47:25 -04:00
Mr-Wiseguy
086a968ead
Begin transform tagging
2025-06-05 01:02:53 -04:00
Mr-Wiseguy
1e19dad587
Update codebase with changes for Zelda 64: Recompiled 1.2
2025-06-03 01:16:09 -04:00