Darío
17b88e7a97
Rewrite depth rectangle for 3D HUD so it gets interpolated. ( #19 )
2025-12-23 20:54:16 -05:00
Darío
b5966ad2f0
Apply tag for perspective projection in a higher level function. ( #18 )
...
* Apply tag for perspective projection in a higher level function.
* Create new projection for HUD elements so they don't interpolate in world space
* Remove skip interpolation for zoomboxes as it's no longer needed.
---------
Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com >
2025-12-22 19:46:47 -05:00
Mr-Wiseguy
36663818d4
Add missing egbi macros in patches.h
2025-12-21 21:20:04 -05:00
Mr-Wiseguy
48cceaf898
Fix aspect ratio control in picture gamemodes when camera interpolation is skipped
2025-12-21 20:16:17 -05:00
Mr-Wiseguy
a31d5ff623
Fix projection tagging for zoomboxes when multiple are on screen
2025-12-21 17:19:53 -05:00
Mr-Wiseguy
c9a3b857a5
Force nearest LODs and disable nearclipping to improve camera clipping in ultrawide aspect ratios
2025-12-21 04:18:03 -05:00
Darío
84394461f7
Add tag for Clanker. ( #17 )
...
* Add tag for Clanker.
* Add transform ID to header.
2025-12-20 22:02:05 -05:00
Darío
a4866d2f23
Add tagging to weather effects for CCW. ( #16 )
2025-12-20 22:01:11 -05:00
Darío
fff8bff6e5
Further improve skipping logic for projectiles to address particles spawned in the origin. ( #15 )
2025-12-20 15:41:25 -05:00
Darío
96f5668957
Fix interpolation on bee swarms. ( #14 )
2025-12-20 15:40:38 -05:00
Darío
f74f796129
Rewrite pause menus to use rows instead of tiles to fix artifacts in wide aspect ratios. ( #13 )
2025-12-20 14:13:29 -05:00
Dario
b09f08f552
Fix logical error in model matrix group function.
2025-12-20 16:11:33 -03:00
Mr-Wiseguy
5bc7880347
Prevent popping matrix groups that weren't pushed
2025-12-20 13:01:34 -05:00
Darío
86f6f20b97
Skip interpolation when particles are freed. ( #12 )
...
* Skip interpolation when particles are freed.
* Update particle_transform_tagging.c
2025-12-20 12:43:29 -05:00
Darío
498002a425
Add patch for skipping camera interpolation during non-gameplay segments. ( #6 )
...
* Add patch for skipping camera interpolation during non-gameplay segments.
* Fix ignore interpolation patches. Add skip for zoombox.
2025-12-20 12:41:47 -05:00
Mr-Wiseguy
b3886866b9
Simplify and improve particle transform tagging, modify and document transform ID allocation
2025-12-20 01:48:19 -05:00
Darío
ae6a97e91b
Only enable view matrix compensation for gameplay projection. ( #11 )
2025-12-19 21:20:13 -05:00
Darío
9979ac2c50
Extend snow to work in 360 degrees and add transform tagging to it. ( #10 )
...
* Extend snow to work in 360 degrees and add transform tagging to it.
* Add top-level comments to functions.
2025-12-19 19:52:45 -05:00
Darío
639d2d8ac6
Tag the lens flare effect. ( #9 )
2025-12-18 22:18:09 -05:00
Darío
246d3e8136
Tag the honeycomb upgrade and any 3D hud elements. ( #8 )
...
* Tag honeycomb transform.
* Add tags for HUD elements.
2025-12-18 21:20:56 -05:00
Mr-Wiseguy
c6c0428b39
Implement bgm volume control and remove zelda low health beeps option
2025-12-18 02:39:11 -05:00
Darío
4581c4c20b
Fix seams in bottles bonus, mumbo's picture and aspect ratio adjustment. ( #7 )
2025-12-18 02:35:52 -05:00
Mr-Wiseguy
a82a0f88b6
Fix texture seams in intro level model extension
2025-12-13 20:30:46 -05:00
Mr-Wiseguy
b8e081d6e2
Add level model hotpatch for intro scene to fix gap in widescreen
...
Co-authored-by: Reonu <15913880+Reonu@users.noreply.github.com >
2025-12-13 20:14:08 -05:00
Mr-Wiseguy
674efaa5ce
Fix vertex modification race condition by using displaylist parsed event
2025-12-12 02:12:42 -05:00
Mr-Wiseguy
8fa0dd559f
Fix vanilla memory corruption bug with invalid vector defrag call
2025-12-10 20:43:51 -05:00
Mr-Wiseguy
d331f4e5cb
Add transform tagging for map models and fix build after updating RT64
2025-12-09 19:48:25 -05:00
Dario
9f39b6bf69
Fix aspect ratio on jiggy transition patch.
2025-12-09 20:44:56 -03:00
Mr-Wiseguy
377ba80628
Transform tagging for projectile particles
2025-12-09 02:53:06 -05:00
Mr-Wiseguy
5a596e22db
Add zoombox tagging and fix leaked model transform ID in __marker_draw
2025-12-09 02:16:37 -05:00
Mr-Wiseguy
b71479aeae
Enhance jiggy puzzle framebuffer effect to use direct framebuffer sampling to work with high res and widescreen
2025-11-30 01:15:44 -05:00
Mr-Wiseguy
7f4e38d732
Tagging for skybox and most projections, skip interpolation on the frame after all markers are reset to avoid glitches on scene load
2025-11-30 01:14:46 -05:00
Mr-Wiseguy
e13245c57c
Enable rotation interpolation for sprite props
2025-11-29 23:05:02 -05:00
Mr-Wiseguy
a97c09db86
Remove remaining frustum culling
2025-11-29 23:03:39 -05:00
Mr-Wiseguy
cfb0e32e76
Particle transform tagging
2025-11-29 23:01:29 -05:00
Mr-Wiseguy
cdd25e5bf7
Implement prop extension API, SpriteProp and ModelProp transform tagging
2025-09-09 22:14:30 -04:00
Mr-Wiseguy
d7d9a39c74
Disable map model transform tagging temporarily, begin work on prop transform tagging
2025-09-08 01:56:32 -04:00
Mr-Wiseguy
79321e7f86
Genericize object extension to allow for multiple extension contexts (e.g. Props and ActorMarkers)
2025-09-07 22:42:09 -04:00
Mr-Wiseguy
fbe26b7a63
Reorganize transform tagging and add tagging to level models
2025-09-07 19:12:04 -04:00
Mr-Wiseguy
c8fac11c42
Update decomp and symbols
2025-09-07 00:17:30 -04:00
Mr-Wiseguy
212374cdba
Update to latest runtime and RT64, switch actor API to use ActorMarkers instead
2025-09-06 23:47:25 -04:00
Mr-Wiseguy
07998cb006
Moved core1 overlay load into boot___osInitialize_common and reset inverse view matrix for ortho view matrices
2025-09-06 23:47:24 -04:00
Mr-Wiseguy
086a968ead
Begin transform tagging
2025-06-05 01:02:53 -04:00
Mr-Wiseguy
1e19dad587
Update codebase with changes for Zelda 64: Recompiled 1.2
2025-06-03 01:16:09 -04:00
LittleCube
b834207ada
fix crash from xprintf
2025-02-25 20:05:59 -05:00
Mr-Wiseguy
b1af6412d2
Extend graphics stacks (fixes OOM crashes) and add recomp_printf
2025-02-22 02:39:06 -05:00
LittleCube
bfa91bb098
add annotation for skipping intro sequence
2025-02-21 18:07:49 -05:00
Mr-Wiseguy
4138612324
Implement actor extension data
2025-02-19 03:26:37 -05:00
LittleCube
2003f1babd
clean up intro sequence skip
2025-02-18 22:36:23 -05:00
LittleCube
849debbe51
make intro sequence skippable
2025-02-18 22:10:28 -05:00