Commit Graph

23 Commits

Author SHA1 Message Date
Darío 6aa7f36a6d Add pillarboxing to cutscenes. (#35)
* Update RT64 to fix scissor origin leaking bug.

* Add pillarboxing to cutscenes.
2026-01-01 16:43:12 -05:00
Wiseguy c92129eeec Add icons (#34)
* Removed unused latolatin fonts

* Add icons

Co-Authored-By: LJSTAR <31629427+ljstarbird@users.noreply.github.com>

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Co-authored-by: LJSTAR <31629427+ljstarbird@users.noreply.github.com>
2025-12-30 23:21:41 -05:00
Mr-Wiseguy 4ec6b4a89b Bump version number and fix nav for note saving option 2025-12-30 21:58:54 -05:00
Wiseguy e7185d889e Note saving (#30)
* WIP note saving implementation

* Fix note saving affecting other files

* Prevent note collection in demo playback for safety

* Cache note saving enabled while in the lair or file select to prevent it changing in levels with notes

* Prevent "Grunty's magic" note dialog from being shown if note saving is enabled

* Implement dynamically spawned note saving

* Properly clear loaded save extension data when score status is cleared

* Hook up menu for note saving
2025-12-30 21:41:30 -05:00
Darío 2e675d5865 Do not discard framebuffers unless options relevant to the resolution are changed. (#31)
* Do not discard framebuffers unless options relevant to the resolution are changed.

* Change comment.
2025-12-29 16:29:22 -05:00
Mr-Wiseguy c6c0428b39 Implement bgm volume control and remove zelda low health beeps option 2025-12-18 02:39:11 -05:00
Mr-Wiseguy b8e081d6e2 Add level model hotpatch for intro scene to fix gap in widescreen
Co-authored-by: Reonu <15913880+Reonu@users.noreply.github.com>
2025-12-13 20:14:08 -05:00
Dario 937fce9dec Switch to plume. 2025-12-09 20:20:52 -03:00
Mr-Wiseguy cf486ad7d7 Remove slotmap submodule and integrate header directly after submodule URL changed, fix X11 defines 2025-12-03 02:21:20 -05:00
Mr-Wiseguy facb4d3047 Fix build system issue that requires building twice after a patch change 2025-11-21 23:50:06 -05:00
Mr-Wiseguy d7d9a39c74 Disable map model transform tagging temporarily, begin work on prop transform tagging 2025-09-08 01:56:32 -04:00
Mr-Wiseguy dd61fa8953 Add --show-console option 2025-09-08 00:01:45 -04:00
Mr-Wiseguy 79321e7f86 Genericize object extension to allow for multiple extension contexts (e.g. Props and ActorMarkers) 2025-09-07 22:42:09 -04:00
Mr-Wiseguy 212374cdba Update to latest runtime and RT64, switch actor API to use ActorMarkers instead 2025-09-06 23:47:25 -04:00
Mr-Wiseguy 07998cb006 Moved core1 overlay load into boot___osInitialize_common and reset inverse view matrix for ortho view matrices 2025-09-06 23:47:24 -04:00
thecozies 71dfde0270 Refactor color usage for full theming support from one source of truth (#1)
* Refactor color usage for full theming support from one source of truth

* remove unused components

* remove old commented out font families

* override custom theme in main.cpp
2025-07-06 13:56:28 -05:00
Mr-Wiseguy 086a968ead Begin transform tagging 2025-06-05 01:02:53 -04:00
Mr-Wiseguy 1e19dad587 Update codebase with changes for Zelda 64: Recompiled 1.2 2025-06-03 01:16:09 -04:00
Mr-Wiseguy 6a10095c88 Fix hardcoded game id for mod menu 2025-03-09 18:56:25 -04:00
Mr-Wiseguy ce1c3f8c8f Implement BK ROM decompression for mod hooks 2025-03-04 02:23:30 -05:00
Mr-Wiseguy b1af6412d2 Extend graphics stacks (fixes OOM crashes) and add recomp_printf 2025-02-22 02:39:06 -05:00
Mr-Wiseguy 4138612324 Implement actor extension data 2025-02-19 03:26:37 -05:00
Mr-Wiseguy ff73b2107b Initial boot 2025-02-17 21:45:16 -05:00