Darío
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a4866d2f23
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Add tagging to weather effects for CCW. (#16)
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2025-12-20 22:01:11 -05:00 |
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Darío
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fff8bff6e5
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Further improve skipping logic for projectiles to address particles spawned in the origin. (#15)
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2025-12-20 15:41:25 -05:00 |
|
Darío
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96f5668957
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Fix interpolation on bee swarms. (#14)
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2025-12-20 15:40:38 -05:00 |
|
Darío
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f74f796129
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Rewrite pause menus to use rows instead of tiles to fix artifacts in wide aspect ratios. (#13)
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2025-12-20 14:13:29 -05:00 |
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Dario
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b09f08f552
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Fix logical error in model matrix group function.
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2025-12-20 16:11:33 -03:00 |
|
Mr-Wiseguy
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5bc7880347
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Prevent popping matrix groups that weren't pushed
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2025-12-20 13:01:34 -05:00 |
|
Darío
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86f6f20b97
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Skip interpolation when particles are freed. (#12)
* Skip interpolation when particles are freed.
* Update particle_transform_tagging.c
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2025-12-20 12:43:29 -05:00 |
|
Darío
|
498002a425
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Add patch for skipping camera interpolation during non-gameplay segments. (#6)
* Add patch for skipping camera interpolation during non-gameplay segments.
* Fix ignore interpolation patches. Add skip for zoombox.
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2025-12-20 12:41:47 -05:00 |
|
Mr-Wiseguy
|
b3886866b9
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Simplify and improve particle transform tagging, modify and document transform ID allocation
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2025-12-20 01:48:19 -05:00 |
|
Darío
|
ae6a97e91b
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Only enable view matrix compensation for gameplay projection. (#11)
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2025-12-19 21:20:13 -05:00 |
|
Darío
|
9979ac2c50
|
Extend snow to work in 360 degrees and add transform tagging to it. (#10)
* Extend snow to work in 360 degrees and add transform tagging to it.
* Add top-level comments to functions.
|
2025-12-19 19:52:45 -05:00 |
|
Darío
|
639d2d8ac6
|
Tag the lens flare effect. (#9)
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2025-12-18 22:18:09 -05:00 |
|
Darío
|
246d3e8136
|
Tag the honeycomb upgrade and any 3D hud elements. (#8)
* Tag honeycomb transform.
* Add tags for HUD elements.
|
2025-12-18 21:20:56 -05:00 |
|
Mr-Wiseguy
|
c6c0428b39
|
Implement bgm volume control and remove zelda low health beeps option
|
2025-12-18 02:39:11 -05:00 |
|
Darío
|
4581c4c20b
|
Fix seams in bottles bonus, mumbo's picture and aspect ratio adjustment. (#7)
|
2025-12-18 02:35:52 -05:00 |
|
Mr-Wiseguy
|
a82a0f88b6
|
Fix texture seams in intro level model extension
|
2025-12-13 20:30:46 -05:00 |
|
Mr-Wiseguy
|
b8e081d6e2
|
Add level model hotpatch for intro scene to fix gap in widescreen
Co-authored-by: Reonu <15913880+Reonu@users.noreply.github.com>
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2025-12-13 20:14:08 -05:00 |
|
Mr-Wiseguy
|
674efaa5ce
|
Fix vertex modification race condition by using displaylist parsed event
|
2025-12-12 02:12:42 -05:00 |
|
Mr-Wiseguy
|
8fa0dd559f
|
Fix vanilla memory corruption bug with invalid vector defrag call
|
2025-12-10 20:43:51 -05:00 |
|
Mr-Wiseguy
|
d331f4e5cb
|
Add transform tagging for map models and fix build after updating RT64
|
2025-12-09 19:48:25 -05:00 |
|
Dario
|
9f39b6bf69
|
Fix aspect ratio on jiggy transition patch.
|
2025-12-09 20:44:56 -03:00 |
|
Mr-Wiseguy
|
377ba80628
|
Transform tagging for projectile particles
|
2025-12-09 02:53:06 -05:00 |
|
Mr-Wiseguy
|
5a596e22db
|
Add zoombox tagging and fix leaked model transform ID in __marker_draw
|
2025-12-09 02:16:37 -05:00 |
|
Mr-Wiseguy
|
b71479aeae
|
Enhance jiggy puzzle framebuffer effect to use direct framebuffer sampling to work with high res and widescreen
|
2025-11-30 01:15:44 -05:00 |
|
Mr-Wiseguy
|
7f4e38d732
|
Tagging for skybox and most projections, skip interpolation on the frame after all markers are reset to avoid glitches on scene load
|
2025-11-30 01:14:46 -05:00 |
|
Mr-Wiseguy
|
e13245c57c
|
Enable rotation interpolation for sprite props
|
2025-11-29 23:05:02 -05:00 |
|
Mr-Wiseguy
|
a97c09db86
|
Remove remaining frustum culling
|
2025-11-29 23:03:39 -05:00 |
|
Mr-Wiseguy
|
cfb0e32e76
|
Particle transform tagging
|
2025-11-29 23:01:29 -05:00 |
|
Mr-Wiseguy
|
cdd25e5bf7
|
Implement prop extension API, SpriteProp and ModelProp transform tagging
|
2025-09-09 22:14:30 -04:00 |
|
Mr-Wiseguy
|
d7d9a39c74
|
Disable map model transform tagging temporarily, begin work on prop transform tagging
|
2025-09-08 01:56:32 -04:00 |
|
Mr-Wiseguy
|
79321e7f86
|
Genericize object extension to allow for multiple extension contexts (e.g. Props and ActorMarkers)
|
2025-09-07 22:42:09 -04:00 |
|
Mr-Wiseguy
|
fbe26b7a63
|
Reorganize transform tagging and add tagging to level models
|
2025-09-07 19:12:04 -04:00 |
|
Mr-Wiseguy
|
c8fac11c42
|
Update decomp and symbols
|
2025-09-07 00:17:30 -04:00 |
|
Mr-Wiseguy
|
212374cdba
|
Update to latest runtime and RT64, switch actor API to use ActorMarkers instead
|
2025-09-06 23:47:25 -04:00 |
|
Mr-Wiseguy
|
07998cb006
|
Moved core1 overlay load into boot___osInitialize_common and reset inverse view matrix for ortho view matrices
|
2025-09-06 23:47:24 -04:00 |
|
Mr-Wiseguy
|
086a968ead
|
Begin transform tagging
|
2025-06-05 01:02:53 -04:00 |
|
Mr-Wiseguy
|
1e19dad587
|
Update codebase with changes for Zelda 64: Recompiled 1.2
|
2025-06-03 01:16:09 -04:00 |
|
LittleCube
|
b834207ada
|
fix crash from xprintf
|
2025-02-25 20:05:59 -05:00 |
|
Mr-Wiseguy
|
b1af6412d2
|
Extend graphics stacks (fixes OOM crashes) and add recomp_printf
|
2025-02-22 02:39:06 -05:00 |
|
LittleCube
|
bfa91bb098
|
add annotation for skipping intro sequence
|
2025-02-21 18:07:49 -05:00 |
|
Mr-Wiseguy
|
4138612324
|
Implement actor extension data
|
2025-02-19 03:26:37 -05:00 |
|
LittleCube
|
2003f1babd
|
clean up intro sequence skip
|
2025-02-18 22:36:23 -05:00 |
|
LittleCube
|
849debbe51
|
make intro sequence skippable
|
2025-02-18 22:10:28 -05:00 |
|
Mr-Wiseguy
|
1375500e28
|
Fix startup race condition
|
2025-02-18 17:13:23 -05:00 |
|
Mr-Wiseguy
|
8b79f76a67
|
Remove frustum culling
|
2025-02-17 21:54:08 -05:00 |
|
Mr-Wiseguy
|
ff73b2107b
|
Initial boot
|
2025-02-17 21:45:16 -05:00 |
|