Files
BanjoRecomp/src/ui/ui_assign_players_modal.cpp
T

191 lines
7.1 KiB
C++

#include "ui_assign_players_modal.h"
#include "elements/ui_label.h"
#include "elements/ui_container.h"
#include "recomp_ui.h"
namespace recompui {
recompui::ContextId assign_players_modal_context;
static const float assignPlayersHFPaddingVert = 20.0f;
static const float assignPlayersHFPaddingHorz = 20.0f;
static void set_button_side_styles(Element *el) {
el->set_align_items(AlignItems::Center);
el->set_width_auto();
el->set_height_auto();
el->set_flex_basis_auto();
el->set_gap(8.0f);
}
AssignPlayersModal::AssignPlayersModal(Element *parent) : Element(parent, 0, "div", false) {
recompui::ContextId context = get_current_context();
set_display(Display::Flex);
set_flex_direction(FlexDirection::Column);
set_background_color(theme::color::Transparent);
set_display(Display::None);
Element* modal_overlay = context.create_element<Element>(this);
modal_overlay->set_background_color(theme::color::BGOverlay);
modal_overlay->set_position(Position::Absolute);
modal_overlay->set_top(0);
modal_overlay->set_right(0);
modal_overlay->set_bottom(0);
modal_overlay->set_left(0);
Element* modal_whole_page_wrapper = context.create_element<Element>(this);
modal_whole_page_wrapper->set_display(Display::Flex);
modal_whole_page_wrapper->set_position(Position::Absolute);
modal_whole_page_wrapper->set_top(0);
modal_whole_page_wrapper->set_right(0);
modal_whole_page_wrapper->set_bottom(0);
modal_whole_page_wrapper->set_left(0);
modal_whole_page_wrapper->set_align_items(AlignItems::Center);
modal_whole_page_wrapper->set_justify_content(JustifyContent::Center);
Element* modal = context.create_element<Element>(modal_whole_page_wrapper);
modal->set_display(Display::Flex);
modal->set_position(Position::Relative);
modal->set_flex(1.0f, 1.0f);
modal->set_flex_basis(100, Unit::Percent);
modal->set_flex_direction(FlexDirection::Column);
modal->set_width(100, Unit::Percent);
modal->set_max_width(700, Unit::Dp);
modal->set_height_auto();
modal->set_margin_auto();
modal->set_border_width(theme::border::width, Unit::Dp);
modal->set_border_radius(theme::border::radius_lg, Unit::Dp);
modal->set_border_color(theme::color::WhiteA20);
modal->set_background_color(theme::color::ModalOverlay);
fake_focus_button = context.create_element<Element>(modal, 0, "button", false);
fake_focus_button->set_position(Position::Absolute);
fake_focus_button->set_width(0, Unit::Dp);
fake_focus_button->set_height(0, Unit::Dp);
fake_focus_button->set_opacity(0);
context.create_element<Label>(modal, "Assign Players", LabelStyle::Large);
player_elements_wrapper = context.create_element<Element>(modal, 0, "div", false);
player_elements_wrapper->set_display(Display::Flex);
player_elements_wrapper->set_flex_direction(FlexDirection::Row);
player_elements_wrapper->set_justify_content(JustifyContent::SpaceBetween);
player_elements_wrapper->set_align_items(AlignItems::Center);
player_elements_wrapper->set_width(100, Unit::Percent);
player_elements_wrapper->set_padding(24, Unit::Dp);
Element* footer = context.create_element<Element>(modal, 0, "div", false);
footer->set_display(Display::Flex);
footer->set_position(Position::Relative);
footer->set_flex_direction(FlexDirection::Row);
footer->set_align_items(AlignItems::Center);
footer->set_justify_content(JustifyContent::SpaceBetween);
footer->set_width(100.0f, Unit::Percent);
footer->set_height_auto();
footer->set_padding_top(assignPlayersHFPaddingVert);
footer->set_padding_bottom(assignPlayersHFPaddingVert);
footer->set_padding_left(assignPlayersHFPaddingHorz);
footer->set_padding_right(assignPlayersHFPaddingHorz);
auto left = context.create_element<Container>(footer, FlexDirection::Row, JustifyContent::FlexStart, 0);
set_button_side_styles(left);
close_button = context.create_element<Button>(left, "Cancel", ButtonStyle::Tertiary);
close_button->add_pressed_callback(recompinput::stop_player_assignment_and_close_modal);
auto right = context.create_element<Container>(footer, FlexDirection::Row, JustifyContent::FlexEnd, 0);
retry_button = context.create_element<Button>(right, "Retry", ButtonStyle::Warning);
retry_button->set_enabled(false);
retry_button->add_pressed_callback(recompinput::start_player_assignment);
confirm_button = context.create_element<Button>(right, "Confirm", ButtonStyle::Primary);
confirm_button->set_enabled(false);
confirm_button->add_pressed_callback(recompinput::commit_player_assignment);
set_button_side_styles(right);
}
AssignPlayersModal::~AssignPlayersModal() {
}
void AssignPlayersModal::process_event(const Event &e) {
if (!is_open) {
return;
}
if (e.type == EventType::Update) {
if (player_elements.empty() || player_elements.size() != recompinput::get_num_players()) {
create_player_elements();
}
for (int i = 0; i < recompinput::get_num_players(); i++) {
player_elements[i]->update_assignment_player_card();
}
if (!recompinput::is_player_assignment_active()) {
if (recompinput::get_player_is_assigned(0)) {
confirm_button->set_enabled(true);
retry_button->set_enabled(true);
if (was_assigning) {
confirm_button->focus();
}
}
was_assigning = false;
} else {
fake_focus_button->focus();
was_assigning = true;
}
if (recompinput::get_player_is_assigned(0)) {
confirm_button->set_enabled(true);
retry_button->set_enabled(true);
} else {
confirm_button->set_enabled(false);
retry_button->set_enabled(false);
}
queue_update();
}
}
void AssignPlayersModal::create_player_elements() {
player_elements_wrapper->clear_children();
player_elements.clear();
recompui::ContextId context = get_current_context();
for (int i = 0; i < recompinput::get_num_players(); i++) {
PlayerCard* player_element = context.create_element<PlayerCard>(player_elements_wrapper, i, true);
player_elements.push_back(player_element);
}
}
void AssignPlayersModal::open() {
if (!recompui::is_context_shown(assign_players_modal_context)) {
recompui::show_context(assign_players_modal_context, "");
}
is_open = true;
set_display(Display::Block);
create_player_elements();
queue_update();
}
void AssignPlayersModal::close() {
if (recompui::is_context_shown(assign_players_modal_context)) {
set_display(Display::None);
recompui::hide_context(assign_players_modal_context);
}
is_open = false;
}
recompui::AssignPlayersModal *assign_players_modal = nullptr;
void init_assign_players_modal() {
assign_players_modal_context = recompui::create_context();
assign_players_modal_context.open();
assign_players_modal = assign_players_modal_context.create_element<AssignPlayersModal>(assign_players_modal_context.get_root_element());
assign_players_modal_context.close();
}
} // namespace recompui