Commit Graph

48 Commits

Author SHA1 Message Date
UnknownShadow200 8c4d2db9d1 Alter dos makefile so that windows and dos executables can exist side by side 2025-09-06 22:28:39 +10:00
UnknownShadow200 53973d3505 Add missing UWP port files 2025-08-29 16:30:35 +10:00
UnknownShadow200 a7705d16e5 Android: Switch to BearSSL 2025-07-03 22:38:09 +10:00
Shinovon 467bfa00aa Symbian port squashed 2025-05-18 17:03:01 +05:00
UnknownShadow200 035946cfe9 Non working PS4 2025-03-08 11:19:48 +11:00
UnknownShadow200 c1eea9b09f Amiga: Separate makefile 2024-10-20 16:20:51 +11:00
UnknownShadow200 b1deff231e Dreamcast: Use direct rendering API to be compatible with KOS past 2.1.0 release 2024-10-04 17:29:13 +10:00
Dexter Reed 319516126b
Move misc/linux/flatpak to misc/flatpak
Otherwise GNOME Builder doesn't detect the Flatpak manifests
2024-09-25 20:14:33 +01:00
UnknownShadow200 f77b5897fa 32x: Launcher displays better now 2024-09-10 18:39:20 +10:00
UnknownShadow200 f07c13c02a PSP: add icon
Also better support older unix systems
2024-06-26 07:18:15 +10:00
UnknownShadow200 4c2a077751 Dreamcast: Simplify a bit more 2024-06-25 18:13:20 +10:00
Dexter Reed be37a3af8e
flatpak: Use JSON, add X11 and SDL3 manifests
I have chosen to use JSON and move the script into a file so it is
possible to use GNOME Builder to test/run.

The reason for the gitignore change is so the ClassiCubeLauncher file is
not ignored.

Also, ClassiCube using SDL3 launches on GNOME now.
2024-06-22 22:44:04 +01:00
UnknownShadow200 e2a4fc1205 Mac classic: Avoid allocating second offscreen framebuffer when possible 2024-06-08 09:11:25 +10:00
UnknownShadow200 2fe99c24ac More fixes 2024-06-03 18:15:17 +10:00
UnknownShadow200 bd878f464a macOS: Add xcode project 2024-05-29 20:53:48 +10:00
UnknownShadow200 8621415f50 Dreamcast: Move clipflag calculation into vertex transform code 2024-05-14 17:52:02 +10:00
UnknownShadow200 ddf842c86d Xbox: Fix singleplayer mode not rendering properly 2024-04-29 21:13:37 +10:00
UnknownShadow200 04f8cad0cb Add missing java file 2024-04-28 23:05:15 +10:00
UnknownShadow200 791e96ed2d Splitscreen test 2024-04-25 18:10:09 +10:00
UnknownShadow200 ce7d07944a Saturn: Black screen that doesn't work 2024-04-18 19:18:05 +10:00
UnknownShadow200 873899d676 DS: Boost idle FPS from 40 to 60 in melonDS at least by disabling texture animations
Also boots FPS from 0.5 to 10 in PS1 build
2024-04-13 22:32:12 +10:00
UnknownShadow200 d8e24b0f21 DS: Try to fix not running in DSi mode when an SD card is readable, also fix network requests taking 15 seconds when can't connect to wifi 2024-04-07 17:55:18 +10:00
UnknownShadow200 ec62110c71 Controllers: Allow using joysticks to scroll around in inventory menu 2024-04-06 16:21:52 +11:00
UnknownShadow200 eff5ddabd2 Broken PS1 port 2024-03-27 16:31:01 +11:00
UnknownShadow200 329d927dac OpenGL ES: Enable proper mipmaps when device supports 3.2 or later 2024-03-17 11:30:43 +11:00
headshot2017 9fd89c3073 add Switch port 2024-03-14 19:32:24 -04:00
UnknownShadow200 81b56f76ce Move Display_ScaleX/Y to Window.h and ignore build results for other consoles too 2024-01-19 22:03:20 +11:00
camthehaxman 7ec019cd45 make the UI actually legible on 3DS 2024-01-17 14:15:08 -06:00
UnknownShadow200 dda2f34523 Rename Window_Close to Window_RequestClose to better reflect what it does, also ignore game files in root directory for .gitignore 2024-01-14 15:25:12 +11:00
UnknownShadow200 333e7dcc05 Bump android build gradle versions, also provide delta to Window_ProcessEvents for windowing backends that require knowing how much time has elapsed 2023-07-06 22:57:09 +10:00
UnknownShadow200 41c9e47d27 Move auto close option to launcher
Doesn't really make sense to set this option from in-game
2021-12-20 09:26:40 +11:00
UnknownShadow200 5854e76ef5 Fix OpenGL 1.1 build not compiling 2021-12-20 09:01:10 +11:00
UnknownShadow200 6607e15100 Backport adding text argument to Window_OpenKeyboard from AndroidInputTouch branch 2020-10-13 19:21:32 +11:00
UnknownShadow200 bf302610e4 add missing gradle files 2020-03-05 08:59:05 +11:00
UnknownShadow200 f906f63ed7 open source missing java bits of android build I guess 2019-11-08 23:24:34 +11:00
UnknownShadow200 9244323a19 Cleanup Logger.c
Instead of having one giant entangled if ISA if OS function mess for dumping registers, instead separate into per-OS functions
2019-07-09 22:08:21 +10:00
igor725 4e36ae8632 getsha.bat is no longer needed 2019-03-11 14:17:02 +03:00
igor725 1e4f2b2f0e Windows Makefile and small compiling speedup 2018-11-12 19:46:42 +03:00
igor725 16310907dc GCC object files and ClassiCube binary added to git ignore list 2018-10-26 09:46:56 +03:00
UnknownShadow200 17c686feab recorganise directory structure of C client 2018-08-22 17:28:33 +10:00
UnknownShadow200 098136160e now get up to setup header before dying 2018-07-28 06:08:39 +10:00
UnknownShadow200 00d0203df1 Add Position/Length methods to Stream interface 2018-05-03 21:09:37 +10:00
UnknownShadow200 7bca9016c5 Add 'breakable liquids' key bind, Escape resets key bind, fix options in C client 2018-04-24 07:38:11 +10:00
UnknownShadow200 0a26980f3e Fix a tonne of crashes in C port 2018-04-21 09:03:35 +10:00
UnknownShadow200 2f533727fa ignore VS debug stuff 2017-04-11 18:28:31 +10:00
UnknownShadow200 168e685867 Update .gitignore to ignore profiling session files. 2015-04-01 06:18:26 +11:00
UnknownShadow200 fd733fd14e Add output directory to .gitignore file. 2014-12-17 14:43:31 +11:00
UnknownShadow200 16339f8c8b Initial commit 2014-12-17 14:42:16 +11:00