Commit Graph

555 Commits

Author SHA1 Message Date
UnknownShadow200 d14b21dc11 Wii U: WIP on refactoring shaders 2025-04-02 19:36:03 +11:00
UnknownShadow200 053ab631ee PS1: Use GTE more efficiently
Don't save/load clip/Z to/from memory, overlap more calculations with GTE
2025-03-16 07:56:52 +11:00
UnknownShadow200 400c3b568d PS1: Onscreen keyboard texture works 2025-03-15 19:43:58 +11:00
UnknownShadow200 587dfd1eea PS1: Fix paletted textures 2025-03-15 10:35:35 +11:00
UnknownShadow200 8ca8877339 PS1: Broken palette support 2025-03-15 06:50:00 +11:00
UnknownShadow200 382d1b2901 PS1: Implement 2D coloured polygons, support wider textures, change placeholder texture to grey 2025-03-14 20:04:12 +11:00
UnknownShadow200 8b51e47b19 Wii U: More work on fog 2025-03-14 18:51:21 +11:00
UnknownShadow200 c731d5770c Fixup .gsh files 2025-03-14 18:30:17 +11:00
UnknownShadow200 5cad6edec0 Wii U: Add missing pixel shader assembly 2025-03-14 17:21:42 +11:00
UnknownShadow200 5cf11c7a27 Wii U: Fix cloud movement 2025-03-13 22:59:47 +11:00
UnknownShadow200 576faba9a6 PS1: Manually handle resetting GPU and VSync 2025-03-13 07:40:57 +11:00
UnknownShadow200 f18d9e0559 PS1: Simplify draw env context building 2025-03-11 18:59:20 +11:00
UnknownShadow200 647fb43ccd PS1: Fix launcher not drawing in pcsx-redux software mode 2025-03-11 07:37:01 +11:00
UnknownShadow200 d76a64abc9 PS1: Minor optimisations 2025-03-10 21:14:39 +11:00
UnknownShadow200 9292c8952a PS1: Minorly optimise code 2025-03-09 22:59:03 +11:00
UnknownShadow200 4e0f762c3c PS1: Clear initial screen to grey 2025-03-09 18:05:03 +11:00
UnknownShadow200 199be2f489 Xbox: Simplify shaders by integrating viewport multiply into matrix multiply 2025-03-08 23:43:24 +11:00
UnknownShadow200 2abe621457 Wii U: Optimise vertex shader 2025-03-08 20:48:51 +11:00
UnknownShadow200 ac6ca04d74 Wii U: WIP on cloud movement 2025-03-08 19:36:21 +11:00
UnknownShadow200 035946cfe9 Non working PS4 2025-03-08 11:19:48 +11:00
UnknownShadow200 49cc96b0c4 NDS: Fix log messages logging extra blank lines 2025-03-02 08:51:23 +11:00
UnknownShadow200 629662657f X11: Query actual window depth/visual for 2D framebuffer 2025-02-20 07:50:50 +11:00
UnknownShadow200 acdcb0a793 GBA: Main menu loads 2025-02-16 10:31:45 +11:00
UnknownShadow200 ab47f1f5f6 GBA: Fix missing sqrt function 2025-02-16 09:15:13 +11:00
UnknownShadow200 57c5aa664a GBA: Old non-working code 2025-02-16 08:34:05 +11:00
UnknownShadow200 78e7887c7b 68k build now 'runs' on 4 MB system 2025-02-14 21:30:31 +11:00
UnknownShadow200 a332ace34a Solaris: Try to fix not compiling 2025-02-03 00:28:58 +11:00
UnknownShadow200 eaef976993 PS1: Water/Ice is rendered translucent 2025-02-01 09:03:06 +11:00
UnknownShadow200 76f98d30f0 Saturn/32x: Avoid TINYSTACK, fixes normal world generation not working on Saturn 2025-01-22 20:11:17 +11:00
UnknownShadow200 df49656b25 PS1: Implement more accurate thread sleeping 2025-01-16 20:01:11 +11:00
UnknownShadow200 591e31bea6 PS1: Manually implement transferring launcher framebuffer to VRAM 2025-01-15 22:59:25 +11:00
UnknownShadow200 e93c9336dd Windows: Change OpenGL build to not rely on linking to opengl32 dll, and instead load all the functions dynamically 2025-01-15 19:57:58 +11:00
UnknownShadow200 5092b5ac7f Show better error messages for when required symbols aren't found 2025-01-11 06:53:21 +11:00
man-of-eel eb73db48f3
spec.rsf: set SystemMode to 80MB 2025-01-02 16:24:08 +00:00
UnknownShadow200 7de040abf9 oops 2025-01-02 08:06:15 +11:00
UnknownShadow200 68fd12f52c Mac classic: Add 68040 optimised build 2025-01-02 07:56:40 +11:00
UnknownShadow200 36a1fbbd49 32x: Add to main makefile 2024-12-28 12:58:14 +11:00
UnknownShadow200 2dc30e8859 N64: Try to fix not compiling anymore 2024-12-25 10:55:13 +11:00
UnknownShadow200 361f7e3dcc VITA: Auto detect whether to use circle or cross as primary button 2024-12-14 09:46:53 +11:00
UnknownShadow200 3abe11b093 D3D11: Fix recent commits introducing some bluriness into UI textures (thanks 123DMWM) 2024-11-03 07:44:57 +11:00
UnknownShadow200 292c847777 UWP: Really fix launcher rendering 2024-11-02 18:21:11 +11:00
UnknownShadow200 33266d8fe1 UWP: Progress on rendering launcher 2024-11-02 08:35:27 +11:00
UnknownShadow200 22e8d52ed6 SoftGPU: Very minor performance increase 2024-10-23 07:19:46 +11:00
UnknownShadow200 1853ef1a3a More WIP on Amiga, better crash handler on NDS 2024-10-22 08:08:20 +11:00
UnknownShadow200 9a514e3ade Move process crash handler and forced termination out of Logger.c 2024-10-21 19:58:08 +11:00
UnknownShadow200 c1eea9b09f Amiga: Separate makefile 2024-10-20 16:20:51 +11:00
UnknownShadow200 c26fb7b162 UWP: 3D rendering works sort of 2024-10-17 08:07:45 +11:00
UnknownShadow200 705106e324 And make it compile 2024-10-16 22:05:53 +11:00
UnknownShadow200 ec2993933c Switch from C++/CX to standard C++ for WinRT 2024-10-16 21:56:53 +11:00
UnknownShadow200 9ad3f97efb UWP changes 2024-10-16 21:38:24 +11:00
UnknownShadow200 a970aea405 Dreamcast: Make TnL slightly more efficient 2024-10-16 07:10:23 +11:00
UnknownShadow200 01182aeb0e extremely preliminary UWP code 2024-10-10 20:23:27 +11:00
UnknownShadow200 1bfc86b9c3 Dreamcast: Fix not compiling 2024-10-04 19:16:50 +10:00
UnknownShadow200 fb5d022a76
Merge pull request #1268 from sungsphinx/flatpak-time
Flatpak time (again)
2024-09-30 07:29:17 +10:00
UnknownShadow200 2cc17f04c1 360: Try to fix crash from I/O 2024-09-26 17:05:59 +10:00
Dexter Reed efc52ab1ea
Use Zenity GTK4 on GNOME in Flatpak
This switches the runtime to org.gnome.Platform/Sdk 47, there is a wrapper script which will show a GTK4 dialog on GNOME only (unless the env CC_DIALOG_FORCE_ZENITY_GTK4 is set), and GTK3 on other DEs.
2024-09-25 20:14:38 +01:00
Dexter Reed 1f8d946de4
Install ClassiCube texpack and audio in Flatpak by default 2024-09-25 20:14:38 +01:00
Dexter Reed 1829014bc8
Upgrade Flatpak runtime to 24.08 2024-09-25 20:14:38 +01:00
Dexter Reed 319516126b
Move misc/linux/flatpak to misc/flatpak
Otherwise GNOME Builder doesn't detect the Flatpak manifests
2024-09-25 20:14:33 +01:00
UnknownShadow200 39ff1db4ff Readd iOS gitignored files 2024-09-25 21:22:44 +10:00
UnknownShadow200 ba00d2767a move iOS into misc folder 2024-09-25 20:43:20 +10:00
UnknownShadow200 9e4f9f8ac4 PS2: Generate elf file without debug info 2024-09-21 08:37:01 +10:00
Jochen Sch„fer bce034185b Merge 2024-09-11 16:26:50 +02:00
Jochen Sch„fer ce120c56de Merge 2024-09-11 15:21:42 +02:00
UnknownShadow200 b777cdf2c9 DSI: Work on wifi support 2024-09-11 07:36:51 +10:00
UnknownShadow200 f77b5897fa 32x: Launcher displays better now 2024-09-10 18:39:20 +10:00
UnknownShadow200 12d127248c Add 32x support code 2024-09-10 18:00:31 +10:00
UnknownShadow200 c7ad4a580b X11: Try to fix crashing when XCreateIC fails and you try to press a keyboard button 2024-09-08 09:43:06 +10:00
UnknownShadow200 688afa067c DS: work on dsi wifi support 2024-09-05 23:10:10 +10:00
UnknownShadow200 b380a0a305 DS: Use better icon, build arm7 main file 2024-09-05 22:23:12 +10:00
UnknownShadow200 a74392dbb1 NDS: Launcher renders on bottom screen now 2024-09-05 19:48:57 +10:00
UnknownShadow200 f5b7e1b891 DS: Show message if can't mount filesystem 2024-08-30 18:06:44 +10:00
UnknownShadow200 485098d4fc Dreamcast: Use aliases for registers in VertexTransform.S, only load fr0 once 2024-08-25 10:00:36 +10:00
UnknownShadow200 7e656d278e Dreamcast: Avoid pushing/popping r10 in vertex transform, also don't forget to set size for assembly symbols 2024-08-25 07:36:05 +10:00
UnknownShadow200 8a23c73511 One less step compiling with TCC 2024-08-24 09:16:32 +10:00
UnknownShadow200 8c36fad786 Better old win SDK compatibility 2024-08-23 20:45:45 +10:00
UnknownShadow200 4bd531808e Add more comments to Graphics.h 2024-08-23 19:48:29 +10:00
UnknownShadow200 3c65a4fc28 Dynamically load all imagehlp functions 2024-08-21 17:44:42 +10:00
UnknownShadow200 4a13eec6c8 Add --singleplayer and --resume support to ClassiCube command lline, also add support it in the desktop entry file 2024-08-20 22:24:44 +10:00
UnknownShadow200 c603018d48 use minimal winsock2 headers 2024-08-20 16:00:47 +10:00
UnknownShadow200 f7edba625d Slightly better compatibility with older windows SDKs 2024-08-19 21:41:01 +10:00
UnknownShadow200 507f71c944 macOS: Build app bundle with makefile 2024-08-17 20:09:23 +10:00
UnknownShadow200 7fc0906751 Better clang compatibility 2024-08-17 15:19:10 +10:00
UnknownShadow200 666449416a Less compiler warnings 2024-08-10 14:22:29 +10:00
UnknownShadow200 1b48ce3fe3 Dreamcast: Slightly optimise clipping by avoiding colour interpolation unless necessary 2024-08-10 10:08:06 +10:00
UnknownShadow200 11fb4a2b65 Dreamcast: Slightly optimise performance by avoiding separate viewport transform 2024-08-03 10:41:06 +10:00
UnknownShadow200 a31fec1973 Make it easier to switch Audio backends 2024-07-31 18:27:41 +10:00
UnknownShadow200 e373481944 Consoles: Fix signing in always failing 2024-07-28 10:13:49 +10:00
UnknownShadow200 071c6f68d5 Wii U: Use own virtual keyboard 2024-07-19 22:30:08 +10:00
UnknownShadow200 22eb11689b PS1: Fix generating unloadable bin CD image 2024-07-14 15:25:33 +10:00
UnknownShadow200 c3de1a30c4 Splitscreen: Tie camera input to controller ports 2024-07-14 10:57:28 +10:00
UnknownShadow200 572c1ad775 PS2: Enable SSL support too 2024-07-09 07:48:45 +10:00
UnknownShadow200 9473b429ec Dreamcast: Fix vertex clipping in assembly optimised 2024-07-08 07:14:47 +10:00
UnknownShadow200 97e3d016f4 Dreamcast: Optimise a little bit more, but clipped vertices still aren't right 2024-07-08 00:00:06 +10:00
UnknownShadow200 333f0e5c9b Dreamcast: assembly optimised version nearly works 2024-07-07 21:42:53 +10:00
UnknownShadow200 c891f09b7e Dreamcast: Port clipped transforms to assembly, broken though 2024-07-07 19:47:54 +10:00
UnknownShadow200 eacb76fb0c
Merge pull request #1227 from gyrovorbis/master
DC: INIT_FLAGS, optimization flags, dual analog
2024-07-07 18:40:02 +10:00
UnknownShadow200 06ac94db53 Dreamcast: Few minor assembly improvements 2024-07-07 17:43:23 +10:00
UnknownShadow200 8831f6a589 Dreamcast: Assembly version sort of works now 2024-07-07 12:46:15 +10:00
UnknownShadow200 9d322660e8 Dreamcast: Fix not skipping completely invisible quads 2024-07-07 09:26:12 +10:00
UnknownShadow200 2e4d7cd080 Dreamcast: Use more updated KOS docker image 2024-07-07 08:55:13 +10:00
UnknownShadow200 b3abb0f054 Dreamcast: Further WIP on assembly code 2024-07-06 23:21:30 +10:00
UnknownShadow200 67a47a0a9b Dreamcast: Line clip works, unoptimised though 2024-07-06 21:06:24 +10:00
UnknownShadow200 60a6ce3840 Dreamcast: Non working assembly 2024-07-06 19:16:13 +10:00
UnknownShadow200 b40db441c5 Saturn: Textures work kinda 2024-07-05 19:37:54 +10:00
Falco Girgis 96926776bd DC: INIT_FLAGS, optimization flags, dual analog
1) Hand-tuned KOS_INIT_FLAGS() to only include what was actually needed
   (shaving off ~50KB for a GCC14 relese build).
2) Set optimization to best known flags in DC-specific Makefile.
3) Implemented dual-analog stick support when detected.
2024-07-05 02:38:56 -05:00
UnknownShadow200 335733e10c PS1: Do vertex transform using integers (13 to 20 FPS) 2024-06-30 14:23:28 +10:00
UnknownShadow200 1caf0fa518 PS1: Slightly optimise rendering (9 to 13 FPS) 2024-06-30 09:30:18 +10:00
UnknownShadow200 4cb9e200ed Support mc:// urls as command line argument 2024-06-26 23:30:04 +10:00
UnknownShadow200 feb3aa9c8c PSP: Use fast clear 2024-06-26 21:15:48 +10:00
UnknownShadow200 9607fa2cf1 Even more minimal X11 2024-06-26 17:47:55 +10:00
UnknownShadow200 a422564bc7 Change window handle to a union 2024-06-26 08:16:16 +10:00
UnknownShadow200 f07c13c02a PSP: add icon
Also better support older unix systems
2024-06-26 07:18:15 +10:00
UnknownShadow200 a5bda7d22a Dreamast: Fix split screen mode not rendering right 2024-06-24 20:11:49 +10:00
UnknownShadow200 b09a76ea7e PS2: Optimise vertex transform further 2024-06-24 18:36:41 +10:00
UnknownShadow200 e493d80671 PS2: Draw coloured vertices in same way as textured ones 2024-06-23 13:00:46 +10:00
Dexter Reed be37a3af8e
flatpak: Use JSON, add X11 and SDL3 manifests
I have chosen to use JSON and move the script into a file so it is
possible to use GNOME Builder to test/run.

The reason for the gitignore change is so the ClassiCubeLauncher file is
not ignored.

Also, ClassiCube using SDL3 launches on GNOME now.
2024-06-22 22:44:04 +01:00
UnknownShadow200 09445f294c PS2: Optimise a little bit more 2024-06-23 00:14:47 +10:00
UnknownShadow200 2ddedc3390 PS2: Optimise transform again 2024-06-22 23:45:20 +10:00
UnknownShadow200 3bfec7b607 Tidy up makefiles a bit more 2024-06-22 21:55:29 +10:00
UnknownShadow200 a36ea8380c PS2: Optimise vertex clipping 2024-06-22 20:51:55 +10:00
UnknownShadow200 bd223eb457 PS2: Slightly optimise vertex transform 2024-06-22 20:35:06 +10:00
UnknownShadow200 73ea4968bc Dreamcast: Be a little bit more efficient in clipping by using z > 0 instead of z > -w 2024-06-21 23:54:24 +10:00
UnknownShadow200 402bdb1b57 Implement scissoring for Direct3D9/11/OpenGL too 2024-06-21 21:08:57 +10:00
UnknownShadow200 af3b4ed6d3 Slightly tidy up some console makefiles 2024-06-20 19:03:55 +10:00
UnknownShadow200 f6666d59b2 GameCube/Wii: Implement fog 2024-06-19 18:38:20 +10:00
UnknownShadow200 3275675b8e Include more minified X11 headers 2024-06-19 17:33:24 +10:00
UnknownShadow200 edf81f7a71 Try to be more compatible with older systems 2024-06-19 12:31:30 +10:00
UnknownShadow200 6153ff8c8a Dreamcast: Optimise vertex transform by a couple of cycles 2024-06-18 08:37:09 +10:00
UnknownShadow200 74f3c424e8 Consoles: Allow using A button as 'action' button in menus in-game too 2024-06-17 23:20:58 +10:00
UnknownShadow200 59e402dccd Avoid exporting FreeType symbols in builds compiled using Makefile, since that can conflict with system freetype libraries 2024-06-17 21:39:26 +10:00
UnknownShadow200 7b7d7f45c3 Add more warnings to makefile by default 2024-06-17 19:54:29 +10:00
UnknownShadow200 662d47505f PS2: Add mouse support maybe 2024-06-14 20:34:34 +10:00
UnknownShadow200 0daccab319 Dreamcast: Simplfy code a bit 2024-06-12 18:34:02 +10:00
Jochen Sch„fer 7d1fe56fd2 Fixed crash at exit. Implemented missing functions after merge. 2024-06-12 09:05:53 +02:00
UnknownShadow200 173b68aff6 Terminal: add middle/right mouse on unix backend 2024-06-12 07:49:33 +10:00
UnknownShadow200 1668edf45a Terminal: Try to fix colours on mac, fix launcher and in-game windows overlapping each other 2024-06-11 22:54:59 +10:00
Jochen Sch„fer 75660165c5 Merge remote-tracking branch 'origin/master' into os2 2024-06-10 08:39:40 +02:00
UnknownShadow200 25ecbf379e Fix ModernGL linux builds oops 2024-06-10 08:00:23 +10:00
UnknownShadow200 e6d19d7ca1 Dreamcast: Tidy up the assembly a bit 2024-06-09 12:36:55 +10:00
UnknownShadow200 433b6eaa08 Simplify OpenGL includes 2024-06-08 22:07:01 +10:00
UnknownShadow200 dd766b1b8a Better compatibility with older mac SDK 2024-06-08 20:40:16 +10:00
UnknownShadow200 e742a26739 DS: Support enumerating files in directory 2024-06-08 11:45:55 +10:00
UnknownShadow200 93c18b6177 Mac classic: Save 90kb from 68k and 120kb PPC builds by using own cut down console log 2024-06-08 10:22:02 +10:00
UnknownShadow200 e2a4fc1205 Mac classic: Avoid allocating second offscreen framebuffer when possible 2024-06-08 09:11:25 +10:00
UnknownShadow200 0c8d8a04ad Add actions workflow for Mac Classic 2024-06-07 07:50:57 +10:00
UnknownShadow200 e9fc3024c4 SDL2/SDL3: Add icon and makefile support 2024-06-06 18:40:21 +10:00
UnknownShadow200 e7e50b6164 Try to fix opening graphics menu crashing on N64 2024-06-05 12:28:52 +10:00
UnknownShadow200 5b20773092 WIP on tidying up OpenGL 1 backend a bit 2024-06-04 22:37:48 +10:00
UnknownShadow200 f8b388551d Move interop files into more appropriate files 2024-06-04 20:09:59 +10:00
UnknownShadow200 b6539ef09c Increase minimum memory size for PowerPC build 2024-06-04 18:11:27 +10:00
UnknownShadow200 ed1eb7265e Better Mac OS 6 compatibility 2024-06-04 17:35:31 +10:00
UnknownShadow200 79078b7cc6 Mac classic: Build with CPU optimisations on at least 2024-06-04 17:24:45 +10:00
UnknownShadow200 ca8f617b1b Mac classic: Split into 68k and PPC makefiles 2024-06-03 22:54:45 +10:00
UnknownShadow200 d28cef938e Classic mac stuff 2024-06-02 20:17:56 +10:00
UnknownShadow200 bd878f464a macOS: Add xcode project 2024-05-29 20:53:48 +10:00
Jochen Sch„fer f09394cdd5 Merged upstream 2024-05-28 10:45:06 +02:00
Jochen Sch„fer ccbfd3d003 Some progress 2024-05-28 09:14:48 +02:00
UnknownShadow200 0e993ff6d4 Move autogenerated header files out of src directory 2024-05-26 18:04:17 +10:00
UnknownShadow200 48c5c0dc88 Start making scroll wheel bindable 2024-05-20 21:55:39 +10:00
UnknownShadow200 dfe2ae1dd1 Increase default map size in classic mode to match original classic 2024-05-20 20:51:09 +10:00
UnknownShadow200 99c3c07988 PS2: Really fix this time 2024-05-20 20:01:16 +10:00
UnknownShadow200 e91fff6f85 TNT shouldn't blow up in singleplayer when in classic mode 2024-05-19 22:31:48 +10:00
UnknownShadow200 a5dfd2ef8b All graphics backends can now see if in 2D mode or not 2024-05-16 21:28:10 +10:00
UnknownShadow200 29859ca9ab Dreamcast: Unify assembly 2024-05-15 22:00:24 +10:00
UnknownShadow200 9a69e3fac6 Fix order of buttons in PauseScreen to work better for gamepad input 2024-05-15 20:17:06 +10:00
UnknownShadow200 8621415f50 Dreamcast: Move clipflag calculation into vertex transform code 2024-05-14 17:52:02 +10:00
UnknownShadow200 6b089ccb22 Xbox: Use proper way of infinite timeout when waiting for a signal 2024-05-13 21:10:49 +10:00
UnknownShadow200 5bd2d6848a Saturn: Try to fix chunk building insta crashing the game 2024-05-09 20:53:46 +10:00
UnknownShadow200 137705c51d 360: Untested analog controller support 2024-05-08 18:30:11 +10:00
Jochen Sch„fer f41071c25b Implemented audio for OS/2 by using KAI 2024-05-05 09:26:18 +02:00
UnknownShadow200 0b8f07f307 Add right version of last commit 2024-05-03 23:07:41 +10:00
UnknownShadow200 72ea074fa4 WiiU: Add onscreen keyboard 2024-05-01 07:35:07 +10:00
Jochen Sch„fer f960bd07cd Merged upstream/master 2024-04-27 09:30:31 +02:00
Jochen Sch„fer 26cfcc18a3 Removed OS/2 code from SDL support 2024-04-27 09:19:34 +02:00
UnknownShadow200 0bc1b1c971 Xbox: Add splitscreen too 2024-04-26 07:51:18 +10:00
UnknownShadow200 ade1769719 Saturn build for github actions 2024-04-24 08:00:56 +10:00
UnknownShadow200 d0172cbada
Merge pull request #1171 from josch1710/master
Support for opening URLs
2024-04-20 13:34:49 +10:00
UnknownShadow200 ce7d07944a Saturn: Black screen that doesn't work 2024-04-18 19:18:05 +10:00
UnknownShadow200 cc2a8f4cb7 Xbox 360: Maybe in-game works, completely untested 2024-04-16 18:27:58 +10:00
josch1710 56c88cab57
Merge branch 'ClassiCube:master' into master 2024-04-14 09:46:39 +02:00
UnknownShadow200 873899d676 DS: Boost idle FPS from 40 to 60 in melonDS at least by disabling texture animations
Also boots FPS from 0.5 to 10 in PS1 build
2024-04-13 22:32:12 +10:00
Jochen Sch„fer aa6643370a Added support for opening URLs 2024-04-11 09:17:26 +02:00
UnknownShadow200 c147500fc6 WiiU: Rendering mostly works 2024-04-09 22:59:00 +10:00
UnknownShadow200 8149621985 WiiU: Something renders now 2024-04-09 21:11:27 +10:00
UnknownShadow200 d43693f3dd WiiU: WIP graphics stuff, doesn't actually work though 2024-04-09 20:34:58 +10:00
UnknownShadow200 4c21c1c072 Non-working Wii u shader test 2024-04-09 19:29:11 +10:00
UnknownShadow200 781103feda DS: Fix crashing in DS mode with last commit 2024-04-07 18:09:11 +10:00
UnknownShadow200 d8e24b0f21 DS: Try to fix not running in DSi mode when an SD card is readable, also fix network requests taking 15 seconds when can't connect to wifi 2024-04-07 17:55:18 +10:00
UnknownShadow200 bde97e4076 Makefile compiled builds have the icon now
Also fix flatpak .xml file, inventory shouldn't be closed when B is pressed in classic mode
2024-04-07 16:57:06 +10:00
UnknownShadow200 b27f86384f Classic mode should preserve selected block in inventory across inventory menu opens
Also remove older versions from flatpak yml that caused problems for me when trying to build it
2024-04-07 16:45:44 +10:00
UnknownShadow200 efa38fe4f4 3DS: Embed citro3d source directly into the graphics backend 2024-04-07 09:06:34 +10:00
UnknownShadow200 a03a5a9b78 3DS: Fix movement being stuck, crash when going into texture pack, extra logged line in citra logs 2024-04-05 22:26:33 +11:00
UnknownShadow200 2e902da2c8
Merge pull request #1168 from josch1710/master
Initial OS/2 support
2024-04-05 20:20:43 +11:00
UnknownShadow200 5dc6976d93 Try to fix CIA file generation 2024-04-05 18:46:07 +11:00
UnknownShadow200 84fb814a35 3DS: Try to generate CIA file, swap cstick behaviour, double command buffer size 2024-04-05 18:30:32 +11:00
Jochen Sch„fer 69d4a3f0ff Added OS/2 icon 2024-04-04 08:03:04 +02:00
Jochen Sch„fer f88700e84c Merged upstream. Added File Dialogs for OS/2 2024-04-03 22:28:21 +02:00
Jochen Sch„fer a8142fc624 OS2 port 2024-04-03 19:41:15 +02:00
Jochen Sch„fer 7ca1219356 Initial OS/2 support. 2024-04-01 19:23:30 +02:00