UnknownShadow200
d14b21dc11
Wii U: WIP on refactoring shaders
2025-04-02 19:36:03 +11:00
UnknownShadow200
053ab631ee
PS1: Use GTE more efficiently
...
Don't save/load clip/Z to/from memory, overlap more calculations with GTE
2025-03-16 07:56:52 +11:00
UnknownShadow200
400c3b568d
PS1: Onscreen keyboard texture works
2025-03-15 19:43:58 +11:00
UnknownShadow200
587dfd1eea
PS1: Fix paletted textures
2025-03-15 10:35:35 +11:00
UnknownShadow200
8ca8877339
PS1: Broken palette support
2025-03-15 06:50:00 +11:00
UnknownShadow200
382d1b2901
PS1: Implement 2D coloured polygons, support wider textures, change placeholder texture to grey
2025-03-14 20:04:12 +11:00
UnknownShadow200
8b51e47b19
Wii U: More work on fog
2025-03-14 18:51:21 +11:00
UnknownShadow200
c731d5770c
Fixup .gsh files
2025-03-14 18:30:17 +11:00
UnknownShadow200
5cad6edec0
Wii U: Add missing pixel shader assembly
2025-03-14 17:21:42 +11:00
UnknownShadow200
5cf11c7a27
Wii U: Fix cloud movement
2025-03-13 22:59:47 +11:00
UnknownShadow200
576faba9a6
PS1: Manually handle resetting GPU and VSync
2025-03-13 07:40:57 +11:00
UnknownShadow200
f18d9e0559
PS1: Simplify draw env context building
2025-03-11 18:59:20 +11:00
UnknownShadow200
647fb43ccd
PS1: Fix launcher not drawing in pcsx-redux software mode
2025-03-11 07:37:01 +11:00
UnknownShadow200
d76a64abc9
PS1: Minor optimisations
2025-03-10 21:14:39 +11:00
UnknownShadow200
9292c8952a
PS1: Minorly optimise code
2025-03-09 22:59:03 +11:00
UnknownShadow200
4e0f762c3c
PS1: Clear initial screen to grey
2025-03-09 18:05:03 +11:00
UnknownShadow200
199be2f489
Xbox: Simplify shaders by integrating viewport multiply into matrix multiply
2025-03-08 23:43:24 +11:00
UnknownShadow200
2abe621457
Wii U: Optimise vertex shader
2025-03-08 20:48:51 +11:00
UnknownShadow200
ac6ca04d74
Wii U: WIP on cloud movement
2025-03-08 19:36:21 +11:00
UnknownShadow200
035946cfe9
Non working PS4
2025-03-08 11:19:48 +11:00
UnknownShadow200
49cc96b0c4
NDS: Fix log messages logging extra blank lines
2025-03-02 08:51:23 +11:00
UnknownShadow200
629662657f
X11: Query actual window depth/visual for 2D framebuffer
2025-02-20 07:50:50 +11:00
UnknownShadow200
acdcb0a793
GBA: Main menu loads
2025-02-16 10:31:45 +11:00
UnknownShadow200
ab47f1f5f6
GBA: Fix missing sqrt function
2025-02-16 09:15:13 +11:00
UnknownShadow200
57c5aa664a
GBA: Old non-working code
2025-02-16 08:34:05 +11:00
UnknownShadow200
78e7887c7b
68k build now 'runs' on 4 MB system
2025-02-14 21:30:31 +11:00
UnknownShadow200
a332ace34a
Solaris: Try to fix not compiling
2025-02-03 00:28:58 +11:00
UnknownShadow200
eaef976993
PS1: Water/Ice is rendered translucent
2025-02-01 09:03:06 +11:00
UnknownShadow200
76f98d30f0
Saturn/32x: Avoid TINYSTACK, fixes normal world generation not working on Saturn
2025-01-22 20:11:17 +11:00
UnknownShadow200
df49656b25
PS1: Implement more accurate thread sleeping
2025-01-16 20:01:11 +11:00
UnknownShadow200
591e31bea6
PS1: Manually implement transferring launcher framebuffer to VRAM
2025-01-15 22:59:25 +11:00
UnknownShadow200
e93c9336dd
Windows: Change OpenGL build to not rely on linking to opengl32 dll, and instead load all the functions dynamically
2025-01-15 19:57:58 +11:00
UnknownShadow200
5092b5ac7f
Show better error messages for when required symbols aren't found
2025-01-11 06:53:21 +11:00
man-of-eel
eb73db48f3
spec.rsf: set SystemMode to 80MB
2025-01-02 16:24:08 +00:00
UnknownShadow200
7de040abf9
oops
2025-01-02 08:06:15 +11:00
UnknownShadow200
68fd12f52c
Mac classic: Add 68040 optimised build
2025-01-02 07:56:40 +11:00
UnknownShadow200
36a1fbbd49
32x: Add to main makefile
2024-12-28 12:58:14 +11:00
UnknownShadow200
2dc30e8859
N64: Try to fix not compiling anymore
2024-12-25 10:55:13 +11:00
UnknownShadow200
361f7e3dcc
VITA: Auto detect whether to use circle or cross as primary button
2024-12-14 09:46:53 +11:00
UnknownShadow200
3abe11b093
D3D11: Fix recent commits introducing some bluriness into UI textures (thanks 123DMWM)
2024-11-03 07:44:57 +11:00
UnknownShadow200
292c847777
UWP: Really fix launcher rendering
2024-11-02 18:21:11 +11:00
UnknownShadow200
33266d8fe1
UWP: Progress on rendering launcher
2024-11-02 08:35:27 +11:00
UnknownShadow200
22e8d52ed6
SoftGPU: Very minor performance increase
2024-10-23 07:19:46 +11:00
UnknownShadow200
1853ef1a3a
More WIP on Amiga, better crash handler on NDS
2024-10-22 08:08:20 +11:00
UnknownShadow200
9a514e3ade
Move process crash handler and forced termination out of Logger.c
2024-10-21 19:58:08 +11:00
UnknownShadow200
c1eea9b09f
Amiga: Separate makefile
2024-10-20 16:20:51 +11:00
UnknownShadow200
c26fb7b162
UWP: 3D rendering works sort of
2024-10-17 08:07:45 +11:00
UnknownShadow200
705106e324
And make it compile
2024-10-16 22:05:53 +11:00
UnknownShadow200
ec2993933c
Switch from C++/CX to standard C++ for WinRT
2024-10-16 21:56:53 +11:00
UnknownShadow200
9ad3f97efb
UWP changes
2024-10-16 21:38:24 +11:00
UnknownShadow200
a970aea405
Dreamcast: Make TnL slightly more efficient
2024-10-16 07:10:23 +11:00
UnknownShadow200
01182aeb0e
extremely preliminary UWP code
2024-10-10 20:23:27 +11:00
UnknownShadow200
1bfc86b9c3
Dreamcast: Fix not compiling
2024-10-04 19:16:50 +10:00
UnknownShadow200
fb5d022a76
Merge pull request #1268 from sungsphinx/flatpak-time
...
Flatpak time (again)
2024-09-30 07:29:17 +10:00
UnknownShadow200
2cc17f04c1
360: Try to fix crash from I/O
2024-09-26 17:05:59 +10:00
Dexter Reed
efc52ab1ea
Use Zenity GTK4 on GNOME in Flatpak
...
This switches the runtime to org.gnome.Platform/Sdk 47, there is a wrapper script which will show a GTK4 dialog on GNOME only (unless the env CC_DIALOG_FORCE_ZENITY_GTK4 is set), and GTK3 on other DEs.
2024-09-25 20:14:38 +01:00
Dexter Reed
1f8d946de4
Install ClassiCube texpack and audio in Flatpak by default
2024-09-25 20:14:38 +01:00
Dexter Reed
1829014bc8
Upgrade Flatpak runtime to 24.08
2024-09-25 20:14:38 +01:00
Dexter Reed
319516126b
Move misc/linux/flatpak to misc/flatpak
...
Otherwise GNOME Builder doesn't detect the Flatpak manifests
2024-09-25 20:14:33 +01:00
UnknownShadow200
39ff1db4ff
Readd iOS gitignored files
2024-09-25 21:22:44 +10:00
UnknownShadow200
ba00d2767a
move iOS into misc folder
2024-09-25 20:43:20 +10:00
UnknownShadow200
9e4f9f8ac4
PS2: Generate elf file without debug info
2024-09-21 08:37:01 +10:00
Jochen Schfer
bce034185b
Merge
2024-09-11 16:26:50 +02:00
Jochen Schfer
ce120c56de
Merge
2024-09-11 15:21:42 +02:00
UnknownShadow200
b777cdf2c9
DSI: Work on wifi support
2024-09-11 07:36:51 +10:00
UnknownShadow200
f77b5897fa
32x: Launcher displays better now
2024-09-10 18:39:20 +10:00
UnknownShadow200
12d127248c
Add 32x support code
2024-09-10 18:00:31 +10:00
UnknownShadow200
c7ad4a580b
X11: Try to fix crashing when XCreateIC fails and you try to press a keyboard button
2024-09-08 09:43:06 +10:00
UnknownShadow200
688afa067c
DS: work on dsi wifi support
2024-09-05 23:10:10 +10:00
UnknownShadow200
b380a0a305
DS: Use better icon, build arm7 main file
2024-09-05 22:23:12 +10:00
UnknownShadow200
a74392dbb1
NDS: Launcher renders on bottom screen now
2024-09-05 19:48:57 +10:00
UnknownShadow200
f5b7e1b891
DS: Show message if can't mount filesystem
2024-08-30 18:06:44 +10:00
UnknownShadow200
485098d4fc
Dreamcast: Use aliases for registers in VertexTransform.S, only load fr0 once
2024-08-25 10:00:36 +10:00
UnknownShadow200
7e656d278e
Dreamcast: Avoid pushing/popping r10 in vertex transform, also don't forget to set size for assembly symbols
2024-08-25 07:36:05 +10:00
UnknownShadow200
8a23c73511
One less step compiling with TCC
2024-08-24 09:16:32 +10:00
UnknownShadow200
8c36fad786
Better old win SDK compatibility
2024-08-23 20:45:45 +10:00
UnknownShadow200
4bd531808e
Add more comments to Graphics.h
2024-08-23 19:48:29 +10:00
UnknownShadow200
3c65a4fc28
Dynamically load all imagehlp functions
2024-08-21 17:44:42 +10:00
UnknownShadow200
4a13eec6c8
Add --singleplayer and --resume support to ClassiCube command lline, also add support it in the desktop entry file
2024-08-20 22:24:44 +10:00
UnknownShadow200
c603018d48
use minimal winsock2 headers
2024-08-20 16:00:47 +10:00
UnknownShadow200
f7edba625d
Slightly better compatibility with older windows SDKs
2024-08-19 21:41:01 +10:00
UnknownShadow200
507f71c944
macOS: Build app bundle with makefile
2024-08-17 20:09:23 +10:00
UnknownShadow200
7fc0906751
Better clang compatibility
2024-08-17 15:19:10 +10:00
UnknownShadow200
666449416a
Less compiler warnings
2024-08-10 14:22:29 +10:00
UnknownShadow200
1b48ce3fe3
Dreamcast: Slightly optimise clipping by avoiding colour interpolation unless necessary
2024-08-10 10:08:06 +10:00
UnknownShadow200
11fb4a2b65
Dreamcast: Slightly optimise performance by avoiding separate viewport transform
2024-08-03 10:41:06 +10:00
UnknownShadow200
a31fec1973
Make it easier to switch Audio backends
2024-07-31 18:27:41 +10:00
UnknownShadow200
e373481944
Consoles: Fix signing in always failing
2024-07-28 10:13:49 +10:00
UnknownShadow200
071c6f68d5
Wii U: Use own virtual keyboard
2024-07-19 22:30:08 +10:00
UnknownShadow200
22eb11689b
PS1: Fix generating unloadable bin CD image
2024-07-14 15:25:33 +10:00
UnknownShadow200
c3de1a30c4
Splitscreen: Tie camera input to controller ports
2024-07-14 10:57:28 +10:00
UnknownShadow200
572c1ad775
PS2: Enable SSL support too
2024-07-09 07:48:45 +10:00
UnknownShadow200
9473b429ec
Dreamcast: Fix vertex clipping in assembly optimised
2024-07-08 07:14:47 +10:00
UnknownShadow200
97e3d016f4
Dreamcast: Optimise a little bit more, but clipped vertices still aren't right
2024-07-08 00:00:06 +10:00
UnknownShadow200
333f0e5c9b
Dreamcast: assembly optimised version nearly works
2024-07-07 21:42:53 +10:00
UnknownShadow200
c891f09b7e
Dreamcast: Port clipped transforms to assembly, broken though
2024-07-07 19:47:54 +10:00
UnknownShadow200
eacb76fb0c
Merge pull request #1227 from gyrovorbis/master
...
DC: INIT_FLAGS, optimization flags, dual analog
2024-07-07 18:40:02 +10:00
UnknownShadow200
06ac94db53
Dreamcast: Few minor assembly improvements
2024-07-07 17:43:23 +10:00
UnknownShadow200
8831f6a589
Dreamcast: Assembly version sort of works now
2024-07-07 12:46:15 +10:00
UnknownShadow200
9d322660e8
Dreamcast: Fix not skipping completely invisible quads
2024-07-07 09:26:12 +10:00
UnknownShadow200
2e4d7cd080
Dreamcast: Use more updated KOS docker image
2024-07-07 08:55:13 +10:00
UnknownShadow200
b3abb0f054
Dreamcast: Further WIP on assembly code
2024-07-06 23:21:30 +10:00
UnknownShadow200
67a47a0a9b
Dreamcast: Line clip works, unoptimised though
2024-07-06 21:06:24 +10:00
UnknownShadow200
60a6ce3840
Dreamcast: Non working assembly
2024-07-06 19:16:13 +10:00
UnknownShadow200
b40db441c5
Saturn: Textures work kinda
2024-07-05 19:37:54 +10:00
Falco Girgis
96926776bd
DC: INIT_FLAGS, optimization flags, dual analog
...
1) Hand-tuned KOS_INIT_FLAGS() to only include what was actually needed
(shaving off ~50KB for a GCC14 relese build).
2) Set optimization to best known flags in DC-specific Makefile.
3) Implemented dual-analog stick support when detected.
2024-07-05 02:38:56 -05:00
UnknownShadow200
335733e10c
PS1: Do vertex transform using integers (13 to 20 FPS)
2024-06-30 14:23:28 +10:00
UnknownShadow200
1caf0fa518
PS1: Slightly optimise rendering (9 to 13 FPS)
2024-06-30 09:30:18 +10:00
UnknownShadow200
4cb9e200ed
Support mc:// urls as command line argument
2024-06-26 23:30:04 +10:00
UnknownShadow200
feb3aa9c8c
PSP: Use fast clear
2024-06-26 21:15:48 +10:00
UnknownShadow200
9607fa2cf1
Even more minimal X11
2024-06-26 17:47:55 +10:00
UnknownShadow200
a422564bc7
Change window handle to a union
2024-06-26 08:16:16 +10:00
UnknownShadow200
f07c13c02a
PSP: add icon
...
Also better support older unix systems
2024-06-26 07:18:15 +10:00
UnknownShadow200
a5bda7d22a
Dreamast: Fix split screen mode not rendering right
2024-06-24 20:11:49 +10:00
UnknownShadow200
b09a76ea7e
PS2: Optimise vertex transform further
2024-06-24 18:36:41 +10:00
UnknownShadow200
e493d80671
PS2: Draw coloured vertices in same way as textured ones
2024-06-23 13:00:46 +10:00
Dexter Reed
be37a3af8e
flatpak: Use JSON, add X11 and SDL3 manifests
...
I have chosen to use JSON and move the script into a file so it is
possible to use GNOME Builder to test/run.
The reason for the gitignore change is so the ClassiCubeLauncher file is
not ignored.
Also, ClassiCube using SDL3 launches on GNOME now.
2024-06-22 22:44:04 +01:00
UnknownShadow200
09445f294c
PS2: Optimise a little bit more
2024-06-23 00:14:47 +10:00
UnknownShadow200
2ddedc3390
PS2: Optimise transform again
2024-06-22 23:45:20 +10:00
UnknownShadow200
3bfec7b607
Tidy up makefiles a bit more
2024-06-22 21:55:29 +10:00
UnknownShadow200
a36ea8380c
PS2: Optimise vertex clipping
2024-06-22 20:51:55 +10:00
UnknownShadow200
bd223eb457
PS2: Slightly optimise vertex transform
2024-06-22 20:35:06 +10:00
UnknownShadow200
73ea4968bc
Dreamcast: Be a little bit more efficient in clipping by using z > 0 instead of z > -w
2024-06-21 23:54:24 +10:00
UnknownShadow200
402bdb1b57
Implement scissoring for Direct3D9/11/OpenGL too
2024-06-21 21:08:57 +10:00
UnknownShadow200
af3b4ed6d3
Slightly tidy up some console makefiles
2024-06-20 19:03:55 +10:00
UnknownShadow200
f6666d59b2
GameCube/Wii: Implement fog
2024-06-19 18:38:20 +10:00
UnknownShadow200
3275675b8e
Include more minified X11 headers
2024-06-19 17:33:24 +10:00
UnknownShadow200
edf81f7a71
Try to be more compatible with older systems
2024-06-19 12:31:30 +10:00
UnknownShadow200
6153ff8c8a
Dreamcast: Optimise vertex transform by a couple of cycles
2024-06-18 08:37:09 +10:00
UnknownShadow200
74f3c424e8
Consoles: Allow using A button as 'action' button in menus in-game too
2024-06-17 23:20:58 +10:00
UnknownShadow200
59e402dccd
Avoid exporting FreeType symbols in builds compiled using Makefile, since that can conflict with system freetype libraries
2024-06-17 21:39:26 +10:00
UnknownShadow200
7b7d7f45c3
Add more warnings to makefile by default
2024-06-17 19:54:29 +10:00
UnknownShadow200
662d47505f
PS2: Add mouse support maybe
2024-06-14 20:34:34 +10:00
UnknownShadow200
0daccab319
Dreamcast: Simplfy code a bit
2024-06-12 18:34:02 +10:00
Jochen Schfer
7d1fe56fd2
Fixed crash at exit. Implemented missing functions after merge.
2024-06-12 09:05:53 +02:00
UnknownShadow200
173b68aff6
Terminal: add middle/right mouse on unix backend
2024-06-12 07:49:33 +10:00
UnknownShadow200
1668edf45a
Terminal: Try to fix colours on mac, fix launcher and in-game windows overlapping each other
2024-06-11 22:54:59 +10:00
Jochen Schfer
75660165c5
Merge remote-tracking branch 'origin/master' into os2
2024-06-10 08:39:40 +02:00
UnknownShadow200
25ecbf379e
Fix ModernGL linux builds oops
2024-06-10 08:00:23 +10:00
UnknownShadow200
e6d19d7ca1
Dreamcast: Tidy up the assembly a bit
2024-06-09 12:36:55 +10:00
UnknownShadow200
433b6eaa08
Simplify OpenGL includes
2024-06-08 22:07:01 +10:00
UnknownShadow200
dd766b1b8a
Better compatibility with older mac SDK
2024-06-08 20:40:16 +10:00
UnknownShadow200
e742a26739
DS: Support enumerating files in directory
2024-06-08 11:45:55 +10:00
UnknownShadow200
93c18b6177
Mac classic: Save 90kb from 68k and 120kb PPC builds by using own cut down console log
2024-06-08 10:22:02 +10:00
UnknownShadow200
e2a4fc1205
Mac classic: Avoid allocating second offscreen framebuffer when possible
2024-06-08 09:11:25 +10:00
UnknownShadow200
0c8d8a04ad
Add actions workflow for Mac Classic
2024-06-07 07:50:57 +10:00
UnknownShadow200
e9fc3024c4
SDL2/SDL3: Add icon and makefile support
2024-06-06 18:40:21 +10:00
UnknownShadow200
e7e50b6164
Try to fix opening graphics menu crashing on N64
2024-06-05 12:28:52 +10:00
UnknownShadow200
5b20773092
WIP on tidying up OpenGL 1 backend a bit
2024-06-04 22:37:48 +10:00
UnknownShadow200
f8b388551d
Move interop files into more appropriate files
2024-06-04 20:09:59 +10:00
UnknownShadow200
b6539ef09c
Increase minimum memory size for PowerPC build
2024-06-04 18:11:27 +10:00
UnknownShadow200
ed1eb7265e
Better Mac OS 6 compatibility
2024-06-04 17:35:31 +10:00
UnknownShadow200
79078b7cc6
Mac classic: Build with CPU optimisations on at least
2024-06-04 17:24:45 +10:00
UnknownShadow200
ca8f617b1b
Mac classic: Split into 68k and PPC makefiles
2024-06-03 22:54:45 +10:00
UnknownShadow200
d28cef938e
Classic mac stuff
2024-06-02 20:17:56 +10:00
UnknownShadow200
bd878f464a
macOS: Add xcode project
2024-05-29 20:53:48 +10:00
Jochen Schfer
f09394cdd5
Merged upstream
2024-05-28 10:45:06 +02:00
Jochen Schfer
ccbfd3d003
Some progress
2024-05-28 09:14:48 +02:00
UnknownShadow200
0e993ff6d4
Move autogenerated header files out of src directory
2024-05-26 18:04:17 +10:00
UnknownShadow200
48c5c0dc88
Start making scroll wheel bindable
2024-05-20 21:55:39 +10:00
UnknownShadow200
dfe2ae1dd1
Increase default map size in classic mode to match original classic
2024-05-20 20:51:09 +10:00
UnknownShadow200
99c3c07988
PS2: Really fix this time
2024-05-20 20:01:16 +10:00
UnknownShadow200
e91fff6f85
TNT shouldn't blow up in singleplayer when in classic mode
2024-05-19 22:31:48 +10:00
UnknownShadow200
a5dfd2ef8b
All graphics backends can now see if in 2D mode or not
2024-05-16 21:28:10 +10:00
UnknownShadow200
29859ca9ab
Dreamcast: Unify assembly
2024-05-15 22:00:24 +10:00
UnknownShadow200
9a69e3fac6
Fix order of buttons in PauseScreen to work better for gamepad input
2024-05-15 20:17:06 +10:00
UnknownShadow200
8621415f50
Dreamcast: Move clipflag calculation into vertex transform code
2024-05-14 17:52:02 +10:00
UnknownShadow200
6b089ccb22
Xbox: Use proper way of infinite timeout when waiting for a signal
2024-05-13 21:10:49 +10:00
UnknownShadow200
5bd2d6848a
Saturn: Try to fix chunk building insta crashing the game
2024-05-09 20:53:46 +10:00
UnknownShadow200
137705c51d
360: Untested analog controller support
2024-05-08 18:30:11 +10:00
Jochen Schfer
f41071c25b
Implemented audio for OS/2 by using KAI
2024-05-05 09:26:18 +02:00
UnknownShadow200
0b8f07f307
Add right version of last commit
2024-05-03 23:07:41 +10:00
UnknownShadow200
72ea074fa4
WiiU: Add onscreen keyboard
2024-05-01 07:35:07 +10:00
Jochen Schfer
f960bd07cd
Merged upstream/master
2024-04-27 09:30:31 +02:00
Jochen Schfer
26cfcc18a3
Removed OS/2 code from SDL support
2024-04-27 09:19:34 +02:00
UnknownShadow200
0bc1b1c971
Xbox: Add splitscreen too
2024-04-26 07:51:18 +10:00
UnknownShadow200
ade1769719
Saturn build for github actions
2024-04-24 08:00:56 +10:00
UnknownShadow200
d0172cbada
Merge pull request #1171 from josch1710/master
...
Support for opening URLs
2024-04-20 13:34:49 +10:00
UnknownShadow200
ce7d07944a
Saturn: Black screen that doesn't work
2024-04-18 19:18:05 +10:00
UnknownShadow200
cc2a8f4cb7
Xbox 360: Maybe in-game works, completely untested
2024-04-16 18:27:58 +10:00
josch1710
56c88cab57
Merge branch 'ClassiCube:master' into master
2024-04-14 09:46:39 +02:00
UnknownShadow200
873899d676
DS: Boost idle FPS from 40 to 60 in melonDS at least by disabling texture animations
...
Also boots FPS from 0.5 to 10 in PS1 build
2024-04-13 22:32:12 +10:00
Jochen Schfer
aa6643370a
Added support for opening URLs
2024-04-11 09:17:26 +02:00
UnknownShadow200
c147500fc6
WiiU: Rendering mostly works
2024-04-09 22:59:00 +10:00
UnknownShadow200
8149621985
WiiU: Something renders now
2024-04-09 21:11:27 +10:00
UnknownShadow200
d43693f3dd
WiiU: WIP graphics stuff, doesn't actually work though
2024-04-09 20:34:58 +10:00
UnknownShadow200
4c21c1c072
Non-working Wii u shader test
2024-04-09 19:29:11 +10:00
UnknownShadow200
781103feda
DS: Fix crashing in DS mode with last commit
2024-04-07 18:09:11 +10:00
UnknownShadow200
d8e24b0f21
DS: Try to fix not running in DSi mode when an SD card is readable, also fix network requests taking 15 seconds when can't connect to wifi
2024-04-07 17:55:18 +10:00
UnknownShadow200
bde97e4076
Makefile compiled builds have the icon now
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Also fix flatpak .xml file, inventory shouldn't be closed when B is pressed in classic mode
2024-04-07 16:57:06 +10:00
UnknownShadow200
b27f86384f
Classic mode should preserve selected block in inventory across inventory menu opens
...
Also remove older versions from flatpak yml that caused problems for me when trying to build it
2024-04-07 16:45:44 +10:00
UnknownShadow200
efa38fe4f4
3DS: Embed citro3d source directly into the graphics backend
2024-04-07 09:06:34 +10:00
UnknownShadow200
a03a5a9b78
3DS: Fix movement being stuck, crash when going into texture pack, extra logged line in citra logs
2024-04-05 22:26:33 +11:00
UnknownShadow200
2e902da2c8
Merge pull request #1168 from josch1710/master
...
Initial OS/2 support
2024-04-05 20:20:43 +11:00
UnknownShadow200
5dc6976d93
Try to fix CIA file generation
2024-04-05 18:46:07 +11:00
UnknownShadow200
84fb814a35
3DS: Try to generate CIA file, swap cstick behaviour, double command buffer size
2024-04-05 18:30:32 +11:00
Jochen Schfer
69d4a3f0ff
Added OS/2 icon
2024-04-04 08:03:04 +02:00
Jochen Schfer
f88700e84c
Merged upstream. Added File Dialogs for OS/2
2024-04-03 22:28:21 +02:00
Jochen Schfer
a8142fc624
OS2 port
2024-04-03 19:41:15 +02:00
Jochen Schfer
7ca1219356
Initial OS/2 support.
2024-04-01 19:23:30 +02:00