UnknownShadow200
900d76d94c
Avoid a per-pixel branch in SoftMin GPU renderer
2025-11-11 21:51:40 +11:00
UnknownShadow200
01ff9ecdc3
GBA: now reaches 2 FPS
2025-11-11 21:13:12 +11:00
UnknownShadow200
74e58b34e1
try fix again
2025-11-11 19:18:07 +11:00
UnknownShadow200
a1c52098ad
try fix again
2025-11-11 19:13:01 +11:00
UnknownShadow200
115b032ca1
Try to fix last commit
2025-11-11 18:36:02 +11:00
UnknownShadow200
93b16188bf
Try to simplify mem functions
2025-11-11 18:02:18 +11:00
UnknownShadow200
1395135d38
Defer directory (audio/texpacks) creation until actually necessary
2025-11-09 21:48:39 +11:00
UnknownShadow200
68572b545e
Gamecube: Show network details on startup
2025-11-09 10:58:46 +11:00
UnknownShadow200
0f542d8517
Xbox: Now also shows dialogs
2025-11-09 08:52:44 +11:00
UnknownShadow200
b40eb663a7
Wii/Gamecube now show dialogs
2025-11-08 18:39:20 +11:00
UnknownShadow200
45ec826517
NDS: On-screen dialog now mostly works
2025-11-08 17:04:40 +11:00
UnknownShadow200
db4ed0301a
Start support for virtual dialogs
2025-11-08 16:07:52 +11:00
UnknownShadow200
dca75bb289
Better track 2D/3D window type
2025-11-08 11:45:45 +11:00
UnknownShadow200
14811af6ec
Move symbian files into directory
2025-11-08 09:30:34 +11:00
UnknownShadow200
0d4117bb59
Try to fix ClassiCube sometimes rendering as a translucent window
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Because ClassiCube does use alpha (e.g. for water), it would confusingly by alpha blended by the compositor with other desktop windows
2025-11-08 07:33:34 +11:00
UnknownShadow200
b44deb2a1c
PS4: Fix not generating final package
2025-11-08 06:59:43 +11:00
UnknownShadow200
30a575dc28
Android: WIP on pre 2.3 support
2025-11-07 19:55:45 +11:00
UnknownShadow200
500723614b
Android: Get surface width/height from Java side instead
2025-11-07 17:50:47 +11:00
UnknownShadow200
61dd0df958
Switch: Use specific EGL code
2025-11-07 07:55:45 +11:00
UnknownShadow200
b199be2fc7
Android: Further code tidy up
2025-11-07 07:16:07 +11:00
UnknownShadow200
5ae8418352
Android: Slightly tidy up code
2025-11-07 06:24:01 +11:00
UnknownShadow200
742ac8f73a
Try to fix inventory sprites sometimes being offset wrongly in Direct3D9
2025-11-06 07:16:39 +11:00
UnknownShadow200
93f23448d0
Fix cinematic GUI with direct3d9
2025-11-05 07:29:16 +11:00
UnknownShadow200
0e2c9177c0
Simplify CCFS.readFile
2025-11-01 07:24:03 +11:00
UnknownShadow200
968396b99b
Merge pull request #1454 from a1batross/master
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Add support for Elbrus architecture
2025-10-28 12:00:44 +11:00
Alibek Omarov
2d4d6e6689
Makefile: set -O3 by default for MCST lcc compiler
2025-10-27 11:24:08 +00:00
Alibek Omarov
134725f121
Linux: add support for Elbrus
2025-10-26 15:29:19 +00:00
UnknownShadow200
d00fb4b333
Dreamcast: Return errno on EAI_SYSTEM error result from getaddrinfo
2025-10-26 23:24:06 +11:00
UnknownShadow200
f2b9b42437
X11: Try to log default depth/visual ID too
2025-10-26 08:00:45 +11:00
UnknownShadow200
e334105074
Minorly tidy up HTTP code
2025-10-18 07:08:21 +11:00
UnknownShadow200
5ca6ba9380
try to fix textures too
2025-10-17 19:35:33 +11:00
UnknownShadow200
6a734b0d6d
OpenGL1: Try to fix on big endian systems
2025-10-17 18:54:10 +11:00
UnknownShadow200
56c6e1aab9
Merge pull request #1446 from shinovon/12
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Symbian port improvement
2025-10-17 07:03:18 +11:00
UnknownShadow200
755622536f
Merge pull request #1452 from ClassiCube/SocketPoll5
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Fix connecting to non-existent server showing 'Disconnected from server' instead of 'Failed to connect'
2025-10-16 19:42:46 +11:00
UnknownShadow200
a02df866d6
Fix for Windows too
2025-10-16 19:40:23 +11:00
UnknownShadow200
4910f2590f
PS2: Remove now unneeded hack
2025-10-15 22:38:49 +11:00
UnknownShadow200
a44d18f2c1
Fixes for Gamecube, Dreamcast, etc
2025-10-15 22:22:55 +11:00
UnknownShadow200
309c6d920f
Properly handle poll/select for writing
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The last error code should be checked when select/poll returns true for writability, not false like it was before.
This should e.g. fix connecting to a non-existent LAN server showing 'disconnected from server' error instead of 'failed to connect to server' error. This was because since the async connect call was wrongly treated as having succeeded, the send method was then called, which immediately failed.
2025-10-15 18:24:44 +11:00
UnknownShadow200
d7faf89ff2
webclient: Also implement separate last error code function
2025-10-15 18:08:00 +11:00
UnknownShadow200
a4279c7efc
When doing git add -A and a lot of files are changed,, thus resulting in only the number of changed files being listed in the command output, it's a good idea to still check the full list of files actually being changed
2025-10-15 16:58:12 +11:00
UnknownShadow200
3d5e009292
WIP Socket_GetLastError function
2025-10-15 07:25:06 +11:00
UnknownShadow200
b737122dd6
removed a little bit too much
2025-10-14 06:32:17 +11:00
UnknownShadow200
153623e1f1
whoops
2025-10-13 20:35:35 +11:00
UnknownShadow200
2f54c689e9
Always log raw native path
2025-10-13 20:22:33 +11:00
UnknownShadow200
8374c79c5d
Switch to always opening using platform native paths
2025-10-13 19:13:37 +11:00
UnknownShadow200
f150f0c649
WIP always using platform native paths
2025-10-13 07:09:54 +11:00
UnknownShadow200
e465b9ccba
WIP printing platform native paths
2025-10-12 21:46:38 +11:00
UnknownShadow200
d07f84330f
Merge pull request #1449 from picatsv/master
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Add build instructions for WinCE target
2025-10-12 07:14:45 +11:00
svp
53406f5046
specify required libmpfr architecture
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whoops this is not actually a trivial thing to miss, as arm-mingw32 itself is i386 it needs the i386 library
2025-10-11 20:38:04 +02:00
svp
6afdb0f176
Add build instructions for WinCE target
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Fix typo in Core.h declarations for WinCE
Drop mcpu tuning as it conflicts with march
(armv5te does not target Jazelle but our code is C so it's fine i think...)
2025-10-11 20:21:58 +02:00