Commit Graph

8560 Commits

Author SHA1 Message Date
UnknownShadow200 900d76d94c Avoid a per-pixel branch in SoftMin GPU renderer 2025-11-11 21:51:40 +11:00
UnknownShadow200 01ff9ecdc3 GBA: now reaches 2 FPS 2025-11-11 21:13:12 +11:00
UnknownShadow200 74e58b34e1 try fix again 2025-11-11 19:18:07 +11:00
UnknownShadow200 a1c52098ad try fix again 2025-11-11 19:13:01 +11:00
UnknownShadow200 115b032ca1 Try to fix last commit 2025-11-11 18:36:02 +11:00
UnknownShadow200 93b16188bf Try to simplify mem functions 2025-11-11 18:02:18 +11:00
UnknownShadow200 1395135d38 Defer directory (audio/texpacks) creation until actually necessary 2025-11-09 21:48:39 +11:00
UnknownShadow200 68572b545e Gamecube: Show network details on startup 2025-11-09 10:58:46 +11:00
UnknownShadow200 0f542d8517 Xbox: Now also shows dialogs 2025-11-09 08:52:44 +11:00
UnknownShadow200 b40eb663a7 Wii/Gamecube now show dialogs 2025-11-08 18:39:20 +11:00
UnknownShadow200 45ec826517 NDS: On-screen dialog now mostly works 2025-11-08 17:04:40 +11:00
UnknownShadow200 db4ed0301a Start support for virtual dialogs 2025-11-08 16:07:52 +11:00
UnknownShadow200 dca75bb289 Better track 2D/3D window type 2025-11-08 11:45:45 +11:00
UnknownShadow200 14811af6ec Move symbian files into directory 2025-11-08 09:30:34 +11:00
UnknownShadow200 0d4117bb59 Try to fix ClassiCube sometimes rendering as a translucent window
Because ClassiCube does use alpha (e.g. for water), it would confusingly by alpha blended by the compositor with other desktop windows
2025-11-08 07:33:34 +11:00
UnknownShadow200 b44deb2a1c PS4: Fix not generating final package 2025-11-08 06:59:43 +11:00
UnknownShadow200 30a575dc28 Android: WIP on pre 2.3 support 2025-11-07 19:55:45 +11:00
UnknownShadow200 500723614b Android: Get surface width/height from Java side instead 2025-11-07 17:50:47 +11:00
UnknownShadow200 61dd0df958 Switch: Use specific EGL code 2025-11-07 07:55:45 +11:00
UnknownShadow200 b199be2fc7 Android: Further code tidy up 2025-11-07 07:16:07 +11:00
UnknownShadow200 5ae8418352 Android: Slightly tidy up code 2025-11-07 06:24:01 +11:00
UnknownShadow200 742ac8f73a Try to fix inventory sprites sometimes being offset wrongly in Direct3D9 2025-11-06 07:16:39 +11:00
UnknownShadow200 93f23448d0 Fix cinematic GUI with direct3d9 2025-11-05 07:29:16 +11:00
UnknownShadow200 0e2c9177c0 Simplify CCFS.readFile 2025-11-01 07:24:03 +11:00
UnknownShadow200 968396b99b
Merge pull request #1454 from a1batross/master
Add support for Elbrus architecture
2025-10-28 12:00:44 +11:00
Alibek Omarov 2d4d6e6689 Makefile: set -O3 by default for MCST lcc compiler 2025-10-27 11:24:08 +00:00
Alibek Omarov 134725f121 Linux: add support for Elbrus 2025-10-26 15:29:19 +00:00
UnknownShadow200 d00fb4b333 Dreamcast: Return errno on EAI_SYSTEM error result from getaddrinfo 2025-10-26 23:24:06 +11:00
UnknownShadow200 f2b9b42437 X11: Try to log default depth/visual ID too 2025-10-26 08:00:45 +11:00
UnknownShadow200 e334105074 Minorly tidy up HTTP code 2025-10-18 07:08:21 +11:00
UnknownShadow200 5ca6ba9380 try to fix textures too 2025-10-17 19:35:33 +11:00
UnknownShadow200 6a734b0d6d OpenGL1: Try to fix on big endian systems 2025-10-17 18:54:10 +11:00
UnknownShadow200 56c6e1aab9
Merge pull request #1446 from shinovon/12
Symbian port improvement
2025-10-17 07:03:18 +11:00
UnknownShadow200 755622536f
Merge pull request #1452 from ClassiCube/SocketPoll5
Fix connecting to non-existent server showing 'Disconnected from server' instead of 'Failed to connect'
2025-10-16 19:42:46 +11:00
UnknownShadow200 a02df866d6 Fix for Windows too 2025-10-16 19:40:23 +11:00
UnknownShadow200 4910f2590f PS2: Remove now unneeded hack 2025-10-15 22:38:49 +11:00
UnknownShadow200 a44d18f2c1 Fixes for Gamecube, Dreamcast, etc 2025-10-15 22:22:55 +11:00
UnknownShadow200 309c6d920f Properly handle poll/select for writing
The last error code should be checked when select/poll returns true for writability, not false like it was before.

This should e.g. fix connecting to a non-existent LAN server showing 'disconnected from server' error instead of 'failed to connect to server' error. This was because since the async connect call was wrongly treated as having succeeded, the send method was then called, which immediately failed.
2025-10-15 18:24:44 +11:00
UnknownShadow200 d7faf89ff2 webclient: Also implement separate last error code function 2025-10-15 18:08:00 +11:00
UnknownShadow200 a4279c7efc When doing git add -A and a lot of files are changed,, thus resulting in only the number of changed files being listed in the command output, it's a good idea to still check the full list of files actually being changed 2025-10-15 16:58:12 +11:00
UnknownShadow200 3d5e009292 WIP Socket_GetLastError function 2025-10-15 07:25:06 +11:00
UnknownShadow200 b737122dd6 removed a little bit too much 2025-10-14 06:32:17 +11:00
UnknownShadow200 153623e1f1 whoops 2025-10-13 20:35:35 +11:00
UnknownShadow200 2f54c689e9 Always log raw native path 2025-10-13 20:22:33 +11:00
UnknownShadow200 8374c79c5d Switch to always opening using platform native paths 2025-10-13 19:13:37 +11:00
UnknownShadow200 f150f0c649 WIP always using platform native paths 2025-10-13 07:09:54 +11:00
UnknownShadow200 e465b9ccba WIP printing platform native paths 2025-10-12 21:46:38 +11:00
UnknownShadow200 d07f84330f
Merge pull request #1449 from picatsv/master
Add build instructions for WinCE target
2025-10-12 07:14:45 +11:00
svp 53406f5046
specify required libmpfr architecture
whoops this is not actually a trivial thing to miss, as arm-mingw32 itself is i386 it needs the i386 library
2025-10-11 20:38:04 +02:00
svp 6afdb0f176 Add build instructions for WinCE target
Fix typo in Core.h declarations for WinCE
Drop mcpu tuning as it conflicts with march
(armv5te does not target Jazelle but our code is C so it's fine i think...)
2025-10-11 20:21:58 +02:00